2019-03-02 12:20:28 -08:00
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "common/memory_hook.h"
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2020-04-08 19:49:51 -07:00
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#include "common/virtual_buffer.h"
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namespace Common {
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enum class PageType : u8 {
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/// Page is unmapped and should cause an access error.
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Unmapped,
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/// Page is mapped to regular memory. This is the only type you can get pointers to.
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Memory,
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/// Page is mapped to regular memory, but also needs to check for rasterizer cache flushing and
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/// invalidation
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RasterizerCachedMemory,
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/// Page is mapped to a I/O region. Writing and reading to this page is handled by functions.
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Special,
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/// Page is allocated for use.
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Allocated,
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};
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struct SpecialRegion {
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enum class Type {
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DebugHook,
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IODevice,
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} type;
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MemoryHookPointer handler;
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2020-08-14 06:38:45 -07:00
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[[nodiscard]] bool operator<(const SpecialRegion& other) const {
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return std::tie(type, handler) < std::tie(other.type, other.handler);
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}
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[[nodiscard]] bool operator==(const SpecialRegion& other) const {
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return std::tie(type, handler) == std::tie(other.type, other.handler);
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}
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};
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/**
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* A (reasonably) fast way of allowing switchable and remappable process address spaces. It loosely
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* mimics the way a real CPU page table works.
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*/
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struct PageTable {
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PageTable();
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~PageTable();
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/**
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* Resizes the page table to be able to accomodate enough pages within
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* a given address space.
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*
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* @param address_space_width_in_bits The address size width in bits.
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*/
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void Resize(std::size_t address_space_width_in_bits, std::size_t page_size_in_bits,
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bool has_attribute);
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/**
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* Vector of memory pointers backing each page. An entry can only be non-null if the
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* corresponding entry in the `attributes` vector is of type `Memory`.
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*/
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VirtualBuffer<u8*> pointers;
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VirtualBuffer<u64> backing_addr;
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VirtualBuffer<PageType> attributes;
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};
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2019-03-02 12:20:28 -08:00
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} // namespace Common
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