chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-14 17:06:02 -07:00
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// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2021-09-20 15:36:23 -07:00
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "common/vector_math.h"
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#include "input_common/drivers/sdl_driver.h"
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namespace InputCommon {
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namespace {
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2022-06-06 17:39:22 -07:00
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Common::UUID GetGUID(SDL_Joystick* joystick) {
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2021-09-20 15:36:23 -07:00
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const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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2022-06-06 17:39:22 -07:00
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std::array<u8, 16> data{};
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std::memcpy(data.data(), guid.data, sizeof(data));
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2022-12-12 08:37:31 -08:00
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// Clear controller name crc
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std::memset(data.data() + 2, 0, sizeof(u16));
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2022-06-06 17:39:22 -07:00
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return Common::UUID{data};
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2021-09-20 15:36:23 -07:00
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}
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} // Anonymous namespace
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static int SDLEventWatcher(void* user_data, SDL_Event* event) {
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auto* const sdl_state = static_cast<SDLDriver*>(user_data);
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sdl_state->HandleGameControllerEvent(*event);
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return 0;
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}
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class SDLJoystick {
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public:
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2022-06-06 17:39:22 -07:00
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SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick,
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2021-09-20 15:36:23 -07:00
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SDL_GameController* game_controller)
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2022-06-06 17:39:22 -07:00
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: guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
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2021-09-20 15:36:23 -07:00
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sdl_controller{game_controller, &SDL_GameControllerClose} {
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EnableMotion();
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}
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void EnableMotion() {
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2023-01-17 22:12:20 -08:00
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if (!sdl_controller) {
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return;
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}
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SDL_GameController* controller = sdl_controller.get();
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if (HasMotion()) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
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}
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has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
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has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
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if (has_accel) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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}
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if (has_gyro) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
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2021-09-20 15:36:23 -07:00
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}
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}
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2023-01-17 22:12:20 -08:00
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bool HasMotion() const {
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return has_gyro || has_accel;
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2021-09-20 15:36:23 -07:00
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}
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bool UpdateMotion(SDL_ControllerSensorEvent event) {
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2023-02-14 08:13:47 -08:00
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constexpr float gravity_constant = 9.80665f;
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2022-04-07 11:32:09 -07:00
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std::scoped_lock lock{mutex};
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2021-09-20 15:36:23 -07:00
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const u64 time_difference = event.timestamp - last_motion_update;
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last_motion_update = event.timestamp;
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switch (event.sensor) {
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case SDL_SENSOR_ACCEL: {
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motion.accel_x = -event.data[0] / gravity_constant;
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motion.accel_y = event.data[2] / gravity_constant;
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motion.accel_z = -event.data[1] / gravity_constant;
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break;
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}
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case SDL_SENSOR_GYRO: {
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motion.gyro_x = event.data[0] / (Common::PI * 2);
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motion.gyro_y = -event.data[2] / (Common::PI * 2);
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motion.gyro_z = event.data[1] / (Common::PI * 2);
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break;
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}
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}
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// Ignore duplicated timestamps
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if (time_difference == 0) {
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return false;
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}
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2023-01-17 22:12:20 -08:00
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// Motion data is invalid
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if (motion.accel_x == 0 && motion.gyro_x == 0 && motion.accel_y == 0 &&
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motion.gyro_y == 0 && motion.accel_z == 0 && motion.gyro_z == 0) {
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if (motion_error_count++ < 200) {
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return false;
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}
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// Try restarting the sensor
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motion_error_count = 0;
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EnableMotion();
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return false;
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}
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motion_error_count = 0;
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2021-09-20 15:36:23 -07:00
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motion.delta_timestamp = time_difference * 1000;
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return true;
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}
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2021-12-13 06:26:44 -08:00
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const BasicMotion& GetMotion() const {
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2021-09-20 15:36:23 -07:00
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return motion;
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}
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2021-10-30 20:23:10 -07:00
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bool RumblePlay(const Common::Input::VibrationStatus vibration) {
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2023-04-30 05:07:40 -07:00
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constexpr u32 rumble_max_duration_ms = 2000;
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constexpr f32 low_start_sensitivity_limit = 140.0;
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constexpr f32 low_width_sensitivity_limit = 400.0;
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constexpr f32 high_start_sensitivity_limit = 200.0;
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constexpr f32 high_width_sensitivity_limit = 700.0;
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// Try to provide some feeling of the frequency by reducing the amplitude depending on it.
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f32 low_frequency_scale = 1.0;
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if (vibration.low_frequency > low_start_sensitivity_limit) {
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low_frequency_scale =
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std::max(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
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low_width_sensitivity_limit,
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0.3f);
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}
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f32 low_amplitude = vibration.low_amplitude * low_frequency_scale;
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f32 high_frequency_scale = 1.0;
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if (vibration.high_frequency > high_start_sensitivity_limit) {
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high_frequency_scale =
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std::max(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
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high_width_sensitivity_limit,
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0.3f);
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}
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f32 high_amplitude = vibration.high_amplitude * high_frequency_scale;
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2021-09-20 15:36:23 -07:00
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if (sdl_controller) {
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2023-04-30 05:07:40 -07:00
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return SDL_GameControllerRumble(sdl_controller.get(), static_cast<u16>(low_amplitude),
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static_cast<u16>(high_amplitude),
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rumble_max_duration_ms) != -1;
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2021-09-20 15:36:23 -07:00
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} else if (sdl_joystick) {
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2023-04-30 05:07:40 -07:00
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return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(low_amplitude),
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static_cast<u16>(high_amplitude),
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2021-09-20 15:36:23 -07:00
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rumble_max_duration_ms) != -1;
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}
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return false;
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}
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2021-10-20 12:41:56 -07:00
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bool HasHDRumble() const {
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if (sdl_controller) {
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2022-01-26 19:48:30 -08:00
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const auto type = SDL_GameControllerGetType(sdl_controller.get());
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ||
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2023-06-24 13:06:34 -07:00
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(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) ||
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(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) ||
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2022-01-26 19:48:30 -08:00
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(type == SDL_CONTROLLER_TYPE_PS5);
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2021-10-20 12:41:56 -07:00
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}
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return false;
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}
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2022-10-20 22:23:12 -07:00
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void EnableVibration(bool is_enabled) {
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has_vibration = is_enabled;
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is_vibration_tested = true;
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}
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bool HasVibration() const {
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return has_vibration;
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}
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bool IsVibrationTested() const {
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return is_vibration_tested;
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}
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2021-09-20 15:36:23 -07:00
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/**
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* The Pad identifier of the joystick
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*/
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const PadIdentifier GetPadIdentifier() const {
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return {
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2022-06-06 17:39:22 -07:00
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.guid = guid,
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2021-09-20 15:36:23 -07:00
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.port = static_cast<std::size_t>(port),
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.pad = 0,
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};
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}
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/**
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* The guid of the joystick
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*/
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2022-06-06 17:39:22 -07:00
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const Common::UUID& GetGUID() const {
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2021-09-20 15:36:23 -07:00
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return guid;
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}
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/**
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* The number of joystick from the same type that were connected before this joystick
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*/
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int GetPort() const {
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return port;
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}
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SDL_Joystick* GetSDLJoystick() const {
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return sdl_joystick.get();
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}
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SDL_GameController* GetSDLGameController() const {
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return sdl_controller.get();
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}
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void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
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sdl_joystick.reset(joystick);
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sdl_controller.reset(controller);
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}
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bool IsJoyconLeft() const {
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const std::string controller_name = GetControllerName();
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if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
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return true;
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}
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if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
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return true;
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}
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return false;
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}
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bool IsJoyconRight() const {
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const std::string controller_name = GetControllerName();
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if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
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return true;
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}
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if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
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return true;
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}
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return false;
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}
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2023-06-24 13:06:34 -07:00
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Common::Input::BatteryLevel GetBatteryLevel(SDL_JoystickPowerLevel battery_level) {
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switch (battery_level) {
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2021-09-20 15:36:23 -07:00
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case SDL_JOYSTICK_POWER_EMPTY:
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2022-02-06 16:20:12 -08:00
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return Common::Input::BatteryLevel::Empty;
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2021-09-20 15:36:23 -07:00
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case SDL_JOYSTICK_POWER_LOW:
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2022-02-06 16:20:12 -08:00
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return Common::Input::BatteryLevel::Low;
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2022-02-02 10:22:22 -08:00
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case SDL_JOYSTICK_POWER_MEDIUM:
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2022-02-06 16:20:12 -08:00
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return Common::Input::BatteryLevel::Medium;
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2022-02-02 10:22:22 -08:00
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case SDL_JOYSTICK_POWER_FULL:
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2021-09-20 15:36:23 -07:00
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case SDL_JOYSTICK_POWER_MAX:
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2022-02-06 16:20:12 -08:00
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return Common::Input::BatteryLevel::Full;
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2021-09-20 15:36:23 -07:00
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case SDL_JOYSTICK_POWER_WIRED:
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2022-02-06 16:20:12 -08:00
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return Common::Input::BatteryLevel::Charging;
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case SDL_JOYSTICK_POWER_UNKNOWN:
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2021-09-20 15:36:23 -07:00
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default:
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2022-02-06 16:20:12 -08:00
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return Common::Input::BatteryLevel::None;
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2021-09-20 15:36:23 -07:00
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}
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}
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std::string GetControllerName() const {
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if (sdl_controller) {
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switch (SDL_GameControllerGetType(sdl_controller.get())) {
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case SDL_CONTROLLER_TYPE_XBOX360:
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2022-01-15 12:59:31 -08:00
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return "Xbox 360 Controller";
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2021-09-20 15:36:23 -07:00
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case SDL_CONTROLLER_TYPE_XBOXONE:
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2022-01-15 12:59:31 -08:00
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return "Xbox One Controller";
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2022-01-14 17:29:42 -08:00
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case SDL_CONTROLLER_TYPE_PS3:
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return "DualShock 3 Controller";
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case SDL_CONTROLLER_TYPE_PS4:
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return "DualShock 4 Controller";
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case SDL_CONTROLLER_TYPE_PS5:
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return "DualSense Controller";
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2021-09-20 15:36:23 -07:00
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default:
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break;
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}
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const auto name = SDL_GameControllerName(sdl_controller.get());
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if (name) {
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return name;
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}
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}
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if (sdl_joystick) {
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const auto name = SDL_JoystickName(sdl_joystick.get());
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if (name) {
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return name;
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}
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}
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return "Unknown";
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}
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private:
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2022-06-06 17:39:22 -07:00
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Common::UUID guid;
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2021-09-20 15:36:23 -07:00
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int port;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
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mutable std::mutex mutex;
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u64 last_motion_update{};
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2023-01-17 22:12:20 -08:00
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std::size_t motion_error_count{};
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2021-09-20 15:36:23 -07:00
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bool has_gyro{false};
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bool has_accel{false};
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2022-10-20 22:23:12 -07:00
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bool has_vibration{false};
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bool is_vibration_tested{false};
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2021-09-20 15:36:23 -07:00
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BasicMotion motion;
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};
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2022-06-06 17:39:22 -07:00
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|
|
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const Common::UUID& guid, int port) {
|
2022-04-07 11:32:09 -07:00
|
|
|
std::scoped_lock lock{joystick_map_mutex};
|
2021-09-20 15:36:23 -07:00
|
|
|
const auto it = joystick_map.find(guid);
|
|
|
|
|
|
|
|
if (it != joystick_map.end()) {
|
|
|
|
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
|
|
|
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
|
|
|
|
nullptr, nullptr);
|
|
|
|
it->second.emplace_back(std::move(joystick));
|
|
|
|
}
|
|
|
|
|
|
|
|
return it->second[static_cast<std::size_t>(port)];
|
|
|
|
}
|
|
|
|
|
|
|
|
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
|
|
|
|
|
|
|
|
return joystick_map[guid].emplace_back(std::move(joystick));
|
|
|
|
}
|
|
|
|
|
2022-06-06 17:39:22 -07:00
|
|
|
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
|
|
|
|
return GetSDLJoystickByGUID(Common::UUID{guid}, port);
|
|
|
|
}
|
|
|
|
|
2021-09-20 15:36:23 -07:00
|
|
|
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
|
|
|
|
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
|
2022-06-06 17:39:22 -07:00
|
|
|
const auto guid = GetGUID(sdl_joystick);
|
2021-09-20 15:36:23 -07:00
|
|
|
|
2022-04-07 11:32:09 -07:00
|
|
|
std::scoped_lock lock{joystick_map_mutex};
|
2021-09-20 15:36:23 -07:00
|
|
|
const auto map_it = joystick_map.find(guid);
|
|
|
|
|
|
|
|
if (map_it == joystick_map.end()) {
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
|
|
|
[&sdl_joystick](const auto& joystick) {
|
|
|
|
return joystick->GetSDLJoystick() == sdl_joystick;
|
|
|
|
});
|
|
|
|
|
|
|
|
if (vec_it == map_it->second.end()) {
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
return *vec_it;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SDLDriver::InitJoystick(int joystick_index) {
|
|
|
|
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
|
|
|
|
SDL_GameController* sdl_gamecontroller = nullptr;
|
|
|
|
|
|
|
|
if (SDL_IsGameController(joystick_index)) {
|
|
|
|
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!sdl_joystick) {
|
|
|
|
LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2022-06-06 17:39:22 -07:00
|
|
|
const auto guid = GetGUID(sdl_joystick);
|
2021-09-20 15:36:23 -07:00
|
|
|
|
2022-12-20 10:45:54 -08:00
|
|
|
if (Settings::values.enable_joycon_driver) {
|
2023-01-08 19:37:13 -08:00
|
|
|
if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e &&
|
|
|
|
(guid.uuid[8] == 0x06 || guid.uuid[8] == 0x07)) {
|
2023-01-13 21:29:05 -08:00
|
|
|
LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
|
2022-12-20 10:45:54 -08:00
|
|
|
SDL_JoystickClose(sdl_joystick);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-02-09 17:59:12 -08:00
|
|
|
if (Settings::values.enable_procon_driver) {
|
|
|
|
if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && guid.uuid[8] == 0x09) {
|
|
|
|
LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
|
|
|
|
SDL_JoystickClose(sdl_joystick);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-04-07 11:32:09 -07:00
|
|
|
std::scoped_lock lock{joystick_map_mutex};
|
2021-09-20 15:36:23 -07:00
|
|
|
if (joystick_map.find(guid) == joystick_map.end()) {
|
|
|
|
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
|
|
|
|
PreSetController(joystick->GetPadIdentifier());
|
2022-09-02 02:36:46 -07:00
|
|
|
joystick->EnableMotion();
|
2021-09-20 15:36:23 -07:00
|
|
|
joystick_map[guid].emplace_back(std::move(joystick));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto& joystick_guid_list = joystick_map[guid];
|
|
|
|
const auto joystick_it =
|
|
|
|
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
|
|
|
[](const auto& joystick) { return !joystick->GetSDLJoystick(); });
|
|
|
|
|
|
|
|
if (joystick_it != joystick_guid_list.end()) {
|
|
|
|
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
|
2022-09-02 02:36:46 -07:00
|
|
|
(*joystick_it)->EnableMotion();
|
2021-09-20 15:36:23 -07:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const int port = static_cast<int>(joystick_guid_list.size());
|
|
|
|
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
|
|
|
|
PreSetController(joystick->GetPadIdentifier());
|
2022-09-02 02:36:46 -07:00
|
|
|
joystick->EnableMotion();
|
2021-09-20 15:36:23 -07:00
|
|
|
joystick_guid_list.emplace_back(std::move(joystick));
|
|
|
|
}
|
|
|
|
|
|
|
|
void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
2022-06-06 17:39:22 -07:00
|
|
|
const auto guid = GetGUID(sdl_joystick);
|
2021-09-20 15:36:23 -07:00
|
|
|
|
2022-04-07 11:32:09 -07:00
|
|
|
std::scoped_lock lock{joystick_map_mutex};
|
2021-09-20 15:36:23 -07:00
|
|
|
// This call to guid is safe since the joystick is guaranteed to be in the map
|
|
|
|
const auto& joystick_guid_list = joystick_map[guid];
|
|
|
|
const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
|
|
|
[&sdl_joystick](const auto& joystick) {
|
|
|
|
return joystick->GetSDLJoystick() == sdl_joystick;
|
|
|
|
});
|
|
|
|
|
|
|
|
if (joystick_it != joystick_guid_list.end()) {
|
|
|
|
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-11-26 17:08:44 -08:00
|
|
|
void SDLDriver::PumpEvents() const {
|
|
|
|
if (initialized) {
|
|
|
|
SDL_PumpEvents();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-09-20 15:36:23 -07:00
|
|
|
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
|
|
|
switch (event.type) {
|
|
|
|
case SDL_JOYBUTTONUP: {
|
|
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
SetButton(identifier, event.jbutton.button, false);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SDL_JOYBUTTONDOWN: {
|
|
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
SetButton(identifier, event.jbutton.button, true);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SDL_JOYHATMOTION: {
|
|
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
SetHatButton(identifier, event.jhat.hat, event.jhat.value);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SDL_JOYAXISMOTION: {
|
|
|
|
if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SDL_CONTROLLERSENSORUPDATE: {
|
|
|
|
if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
|
|
|
|
if (joystick->UpdateMotion(event.csensor)) {
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
SetMotion(identifier, 0, joystick->GetMotion());
|
2021-12-13 06:26:44 -08:00
|
|
|
}
|
2021-09-20 15:36:23 -07:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2023-06-24 13:06:34 -07:00
|
|
|
case SDL_JOYBATTERYUPDATED: {
|
|
|
|
if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) {
|
|
|
|
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
|
|
|
SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.level));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2021-09-20 15:36:23 -07:00
|
|
|
case SDL_JOYDEVICEREMOVED:
|
|
|
|
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
|
|
|
|
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
|
|
|
|
break;
|
|
|
|
case SDL_JOYDEVICEADDED:
|
|
|
|
LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
|
|
|
|
InitJoystick(event.jdevice.which);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SDLDriver::CloseJoysticks() {
|
2022-04-07 11:32:09 -07:00
|
|
|
std::scoped_lock lock{joystick_map_mutex};
|
2021-09-20 15:36:23 -07:00
|
|
|
joystick_map.clear();
|
|
|
|
}
|
|
|
|
|
2021-12-13 06:05:23 -08:00
|
|
|
SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
2023-06-08 21:42:23 -07:00
|
|
|
// Set our application name. Currently passed to DBus by SDL and visible to the user through
|
|
|
|
// their desktop environment.
|
|
|
|
SDL_SetHint(SDL_HINT_APP_NAME, "yuzu");
|
|
|
|
|
2021-09-20 15:36:23 -07:00
|
|
|
if (!Settings::values.enable_raw_input) {
|
|
|
|
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Prevent SDL from adding undesired axis
|
|
|
|
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
|
|
|
|
|
|
|
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
|
|
|
|
2023-02-09 17:59:12 -08:00
|
|
|
// Disable hidapi drivers for joycon controllers when the custom joycon driver is enabled
|
2022-12-20 10:45:54 -08:00
|
|
|
if (Settings::values.enable_joycon_driver) {
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0");
|
|
|
|
} else {
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
|
2023-06-24 13:06:34 -07:00
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED, "0");
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0");
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, "1");
|
2022-12-20 10:45:54 -08:00
|
|
|
}
|
2023-02-09 17:59:12 -08:00
|
|
|
|
|
|
|
// Disable hidapi drivers for pro controllers when the custom joycon driver is enabled
|
|
|
|
if (Settings::values.enable_procon_driver) {
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0");
|
|
|
|
} else {
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
|
2023-06-24 13:06:34 -07:00
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
|
2023-02-09 17:59:12 -08:00
|
|
|
}
|
2021-09-20 15:36:23 -07:00
|
|
|
|
2023-06-24 13:06:34 -07:00
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1");
|
2023-07-07 12:59:47 -07:00
|
|
|
// Share the same button mapping with non-Nintendo controllers
|
|
|
|
SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
|
2023-06-24 13:06:34 -07:00
|
|
|
|
2021-12-13 12:23:34 -08:00
|
|
|
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
|
|
|
|
// driver on Linux.
|
|
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
|
2021-09-20 15:36:23 -07:00
|
|
|
|
|
|
|
// If the frontend is going to manage the event loop, then we don't start one here
|
|
|
|
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
|
|
|
|
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
|
|
|
LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_AddEventWatch(&SDLEventWatcher, this);
|
|
|
|
|
|
|
|
initialized = true;
|
|
|
|
if (start_thread) {
|
2022-06-26 15:49:14 -07:00
|
|
|
vibration_thread = std::thread([this] {
|
2022-10-03 15:43:56 -07:00
|
|
|
Common::SetCurrentThreadName("SDL_Vibration");
|
2022-06-26 15:49:14 -07:00
|
|
|
using namespace std::chrono_literals;
|
|
|
|
while (initialized) {
|
|
|
|
SendVibrations();
|
|
|
|
std::this_thread::sleep_for(10ms);
|
|
|
|
}
|
|
|
|
});
|
2021-09-20 15:36:23 -07:00
|
|
|
}
|
|
|
|
// Because the events for joystick connection happens before we have our event watcher added, we
|
|
|
|
// can just open all the joysticks right here
|
|
|
|
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
|
|
|
InitJoystick(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SDLDriver::~SDLDriver() {
|
|
|
|
CloseJoysticks();
|
|
|
|
SDL_DelEventWatch(&SDLEventWatcher, this);
|
|
|
|
|
|
|
|
initialized = false;
|
|
|
|
if (start_thread) {
|
2022-06-26 15:49:14 -07:00
|
|
|
vibration_thread.join();
|
2021-09-20 15:36:23 -07:00
|
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
|
|
|
std::vector<Common::ParamPackage> devices;
|
|
|
|
std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
|
|
|
|
for (const auto& [key, value] : joystick_map) {
|
|
|
|
for (const auto& joystick : value) {
|
|
|
|
if (!joystick->GetSDLJoystick()) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
const std::string name =
|
|
|
|
fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
|
|
|
|
devices.emplace_back(Common::ParamPackage{
|
2021-10-18 22:12:24 -07:00
|
|
|
{"engine", GetEngineName()},
|
2021-09-20 15:36:23 -07:00
|
|
|
{"display", std::move(name)},
|
2022-06-06 17:39:22 -07:00
|
|
|
{"guid", joystick->GetGUID().RawString()},
|
2021-09-20 15:36:23 -07:00
|
|
|
{"port", std::to_string(joystick->GetPort())},
|
|
|
|
});
|
|
|
|
if (joystick->IsJoyconLeft()) {
|
|
|
|
joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add dual controllers
|
|
|
|
for (const auto& [key, value] : joystick_map) {
|
|
|
|
for (const auto& joystick : value) {
|
|
|
|
if (joystick->IsJoyconRight()) {
|
|
|
|
if (!joycon_pairs.contains(joystick->GetPort())) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
const auto joystick2 = joycon_pairs.at(joystick->GetPort());
|
|
|
|
|
|
|
|
const std::string name =
|
|
|
|
fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
|
|
|
|
devices.emplace_back(Common::ParamPackage{
|
2021-10-18 22:12:24 -07:00
|
|
|
{"engine", GetEngineName()},
|
2021-09-20 15:36:23 -07:00
|
|
|
{"display", std::move(name)},
|
2022-06-06 17:39:22 -07:00
|
|
|
{"guid", joystick->GetGUID().RawString()},
|
|
|
|
{"guid2", joystick2->GetGUID().RawString()},
|
2021-09-20 15:36:23 -07:00
|
|
|
{"port", std::to_string(joystick->GetPort())},
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return devices;
|
|
|
|
}
|
2021-12-13 06:09:03 -08:00
|
|
|
|
2022-12-26 09:11:01 -08:00
|
|
|
Common::Input::DriverResult SDLDriver::SetVibration(
|
2021-12-13 06:09:03 -08:00
|
|
|
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
|
2021-09-20 15:36:23 -07:00
|
|
|
const auto joystick =
|
2022-02-04 21:40:28 -08:00
|
|
|
GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
|
2021-10-26 21:37:46 -07:00
|
|
|
const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
|
|
|
|
return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF;
|
2021-09-20 15:36:23 -07:00
|
|
|
};
|
2021-10-26 21:37:46 -07:00
|
|
|
|
|
|
|
// Default exponential curve for rumble
|
|
|
|
f32 factor = 0.35f;
|
|
|
|
|
|
|
|
// If vibration is set as a linear output use a flatter value
|
2021-10-30 20:23:10 -07:00
|
|
|
if (vibration.type == Common::Input::VibrationAmplificationType::Linear) {
|
2021-10-26 21:37:46 -07:00
|
|
|
factor = 0.5f;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Amplitude for HD rumble needs no modification
|
|
|
|
if (joystick->HasHDRumble()) {
|
|
|
|
factor = 1.0f;
|
|
|
|
}
|
|
|
|
|
2021-10-30 20:23:10 -07:00
|
|
|
const Common::Input::VibrationStatus new_vibration{
|
2021-10-26 21:37:46 -07:00
|
|
|
.low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor),
|
2021-09-20 15:36:23 -07:00
|
|
|
.low_frequency = vibration.low_frequency,
|
2021-10-26 21:37:46 -07:00
|
|
|
.high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor),
|
2021-09-20 15:36:23 -07:00
|
|
|
.high_frequency = vibration.high_frequency,
|
2021-10-30 20:23:10 -07:00
|
|
|
.type = Common::Input::VibrationAmplificationType::Exponential,
|
2021-09-20 15:36:23 -07:00
|
|
|
};
|
|
|
|
|
2022-05-23 09:33:34 -07:00
|
|
|
vibration_queue.Push(VibrationRequest{
|
|
|
|
.identifier = identifier,
|
|
|
|
.vibration = new_vibration,
|
|
|
|
});
|
|
|
|
|
2022-12-26 09:11:01 -08:00
|
|
|
return Common::Input::DriverResult::Success;
|
2021-09-20 15:36:23 -07:00
|
|
|
}
|
2021-12-13 06:09:03 -08:00
|
|
|
|
2022-10-20 22:23:12 -07:00
|
|
|
bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
|
|
|
|
const auto joystick =
|
|
|
|
GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
|
|
|
|
|
2023-02-14 08:13:47 -08:00
|
|
|
static constexpr Common::Input::VibrationStatus test_vibration{
|
2022-10-20 22:23:12 -07:00
|
|
|
.low_amplitude = 1,
|
|
|
|
.low_frequency = 160.0f,
|
|
|
|
.high_amplitude = 1,
|
|
|
|
.high_frequency = 320.0f,
|
|
|
|
.type = Common::Input::VibrationAmplificationType::Exponential,
|
|
|
|
};
|
|
|
|
|
2023-02-14 08:13:47 -08:00
|
|
|
static constexpr Common::Input::VibrationStatus zero_vibration{
|
2022-10-20 22:23:12 -07:00
|
|
|
.low_amplitude = 0,
|
|
|
|
.low_frequency = 160.0f,
|
|
|
|
.high_amplitude = 0,
|
|
|
|
.high_frequency = 320.0f,
|
|
|
|
.type = Common::Input::VibrationAmplificationType::Exponential,
|
|
|
|
};
|
|
|
|
|
|
|
|
if (joystick->IsVibrationTested()) {
|
|
|
|
return joystick->HasVibration();
|
|
|
|
}
|
|
|
|
|
|
|
|
// First vibration might fail
|
|
|
|
joystick->RumblePlay(test_vibration);
|
|
|
|
|
|
|
|
// Wait for about 15ms to ensure the controller is ready for the stop command
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(15));
|
|
|
|
|
|
|
|
if (!joystick->RumblePlay(zero_vibration)) {
|
|
|
|
joystick->EnableVibration(false);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
joystick->EnableVibration(true);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2022-05-23 09:33:34 -07:00
|
|
|
void SDLDriver::SendVibrations() {
|
2023-03-11 10:20:55 -08:00
|
|
|
std::vector<VibrationRequest> filtered_vibrations{};
|
2022-05-23 09:33:34 -07:00
|
|
|
while (!vibration_queue.Empty()) {
|
|
|
|
VibrationRequest request;
|
|
|
|
vibration_queue.Pop(request);
|
|
|
|
const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
|
|
|
|
static_cast<int>(request.identifier.port));
|
2023-03-11 10:20:55 -08:00
|
|
|
const auto it = std::find_if(filtered_vibrations.begin(), filtered_vibrations.end(),
|
|
|
|
[request](VibrationRequest vibration) {
|
|
|
|
return vibration.identifier == request.identifier;
|
|
|
|
});
|
|
|
|
if (it == filtered_vibrations.end()) {
|
|
|
|
filtered_vibrations.push_back(std::move(request));
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
*it = request;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (const auto& vibration : filtered_vibrations) {
|
|
|
|
const auto joystick = GetSDLJoystickByGUID(vibration.identifier.guid.RawString(),
|
|
|
|
static_cast<int>(vibration.identifier.port));
|
|
|
|
joystick->RumblePlay(vibration.vibration);
|
2022-05-23 09:33:34 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-06-06 17:39:22 -07:00
|
|
|
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
|
2021-09-20 15:36:23 -07:00
|
|
|
s32 axis, float value) const {
|
2021-10-18 22:12:24 -07:00
|
|
|
Common::ParamPackage params{};
|
|
|
|
params.Set("engine", GetEngineName());
|
2021-09-20 15:36:23 -07:00
|
|
|
params.Set("port", port);
|
2022-06-06 17:39:22 -07:00
|
|
|
params.Set("guid", guid.RawString());
|
2021-09-20 15:36:23 -07:00
|
|
|
params.Set("axis", axis);
|
|
|
|
params.Set("threshold", "0.5");
|
|
|
|
params.Set("invert", value < 0 ? "-" : "+");
|
|
|
|
return params;
|
|
|
|
}
|
|
|
|
|
2022-06-06 17:39:22 -07:00
|
|
|
Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
|
2021-09-20 15:36:23 -07:00
|
|
|
s32 button) const {
|
2021-10-18 22:12:24 -07:00
|
|
|
Common::ParamPackage params{};
|
|
|
|
params.Set("engine", GetEngineName());
|
2021-09-20 15:36:23 -07:00
|
|
|
params.Set("port", port);
|
2022-06-06 17:39:22 -07:00
|
|
|
params.Set("guid", guid.RawString());
|
2021-09-20 15:36:23 -07:00
|
|
|
params.Set("button", button);
|
|
|
|
return params;
|
|
|
|
}
|
|
|
|
|
2022-06-06 17:39:22 -07:00
|
|
|
Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, const Common::UUID& guid,
|
|
|
|
s32 hat, u8 value) const {
|
2021-10-18 22:12:24 -07:00
|
|
|
Common::ParamPackage params{};
|
|
|
|
params.Set("engine", GetEngineName());
|
2021-09-20 15:36:23 -07:00
|
|
|
params.Set("port", port);
|
2022-06-06 17:39:22 -07:00
|
|
|
params.Set("guid", guid.RawString());
|
2021-09-20 15:36:23 -07:00
|
|
|
params.Set("hat", hat);
|
|
|
|
params.Set("direction", GetHatButtonName(value));
|
|
|
|
return params;
|
|
|
|
}
|
|
|
|
|
2022-06-06 17:39:22 -07:00
|
|
|
Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& guid) const {
|
2021-10-18 22:12:24 -07:00
|
|
|
Common::ParamPackage params{};
|
|
|
|
params.Set("engine", GetEngineName());
|
|
|
|
params.Set("motion", 0);
|
2021-09-20 15:36:23 -07:00
|
|
|
params.Set("port", port);
|
2022-06-06 17:39:22 -07:00
|
|
|
params.Set("guid", guid.RawString());
|
2021-09-20 15:36:23 -07:00
|
|
|
return params;
|
|
|
|
}
|
|
|
|
|
|
|
|
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
|
2022-06-06 17:39:22 -07:00
|
|
|
int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const {
|
2021-09-20 15:36:23 -07:00
|
|
|
switch (binding.bindType) {
|
|
|
|
case SDL_CONTROLLER_BINDTYPE_NONE:
|
|
|
|
break;
|
|
|
|
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
|
|
|
return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
|
|
|
|
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
|
|
|
return BuildButtonParamPackageForButton(port, guid, binding.value.button);
|
|
|
|
case SDL_CONTROLLER_BINDTYPE_HAT:
|
|
|
|
return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
|
|
|
|
static_cast<u8>(binding.value.hat.hat_mask));
|
|
|
|
}
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
|
|
|
int axis_y, float offset_x,
|
|
|
|
float offset_y) const {
|
|
|
|
Common::ParamPackage params;
|
2021-10-18 22:12:24 -07:00
|
|
|
params.Set("engine", GetEngineName());
|
2021-09-20 15:36:23 -07:00
|
|
|
params.Set("port", static_cast<int>(identifier.port));
|
2022-02-04 21:40:28 -08:00
|
|
|
params.Set("guid", identifier.guid.RawString());
|
2021-09-20 15:36:23 -07:00
|
|
|
params.Set("axis_x", axis_x);
|
|
|
|
params.Set("axis_y", axis_y);
|
|
|
|
params.Set("offset_x", offset_x);
|
|
|
|
params.Set("offset_y", offset_y);
|
|
|
|
params.Set("invert_x", "+");
|
|
|
|
params.Set("invert_y", "+");
|
|
|
|
return params;
|
|
|
|
}
|
|
|
|
|
|
|
|
ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
|
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
|
|
|
|
|
|
|
auto* controller = joystick->GetSDLGameController();
|
|
|
|
if (controller == nullptr) {
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
|
|
|
// We will add those afterwards
|
|
|
|
ButtonBindings switch_to_sdl_button;
|
|
|
|
|
2023-07-07 12:59:47 -07:00
|
|
|
switch_to_sdl_button = GetDefaultButtonBinding(joystick);
|
2021-09-20 15:36:23 -07:00
|
|
|
|
|
|
|
// Add the missing bindings for ZL/ZR
|
|
|
|
static constexpr ZButtonBindings switch_to_sdl_axis{{
|
|
|
|
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
|
|
|
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
|
|
|
}};
|
|
|
|
|
|
|
|
// Parameters contain two joysticks return dual
|
|
|
|
if (params.Has("guid2")) {
|
|
|
|
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
|
|
|
|
|
|
|
if (joystick2->GetSDLGameController() != nullptr) {
|
|
|
|
return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
|
|
|
|
switch_to_sdl_axis);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
|
|
|
|
}
|
|
|
|
|
2023-07-07 12:59:47 -07:00
|
|
|
ButtonBindings SDLDriver::GetDefaultButtonBinding(
|
2021-09-20 15:36:23 -07:00
|
|
|
const std::shared_ptr<SDLJoystick>& joystick) const {
|
2023-07-07 12:59:47 -07:00
|
|
|
// Default SL/SR mapping for other controllers
|
2021-09-20 15:36:23 -07:00
|
|
|
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
|
|
|
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
|
|
|
|
|
|
|
if (joystick->IsJoyconLeft()) {
|
|
|
|
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
|
|
|
|
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
|
|
|
|
}
|
|
|
|
if (joystick->IsJoyconRight()) {
|
|
|
|
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
|
|
|
|
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return {
|
2023-07-07 12:59:47 -07:00
|
|
|
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
|
|
|
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
|
|
|
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
|
|
|
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
2021-09-20 15:36:23 -07:00
|
|
|
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
|
|
|
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
|
|
|
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
|
|
|
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
|
|
|
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
|
|
|
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
|
|
|
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
|
|
|
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
|
|
|
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
|
|
|
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
|
|
|
{Settings::NativeButton::SL, sl_button},
|
|
|
|
{Settings::NativeButton::SR, sr_button},
|
|
|
|
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
2021-11-15 15:57:41 -08:00
|
|
|
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
|
2021-09-20 15:36:23 -07:00
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
ButtonMapping SDLDriver::GetSingleControllerMapping(
|
|
|
|
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
|
|
|
|
const ZButtonBindings& switch_to_sdl_axis) const {
|
|
|
|
ButtonMapping mapping;
|
|
|
|
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
|
|
|
auto* controller = joystick->GetSDLGameController();
|
|
|
|
|
|
|
|
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
switch_button,
|
|
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
|
|
}
|
|
|
|
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
switch_button,
|
|
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
|
|
}
|
|
|
|
|
|
|
|
return mapping;
|
|
|
|
}
|
|
|
|
|
|
|
|
ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
|
|
|
const std::shared_ptr<SDLJoystick>& joystick2,
|
|
|
|
const ButtonBindings& switch_to_sdl_button,
|
|
|
|
const ZButtonBindings& switch_to_sdl_axis) const {
|
|
|
|
ButtonMapping mapping;
|
|
|
|
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
|
|
|
auto* controller = joystick->GetSDLGameController();
|
|
|
|
auto* controller2 = joystick2->GetSDLGameController();
|
|
|
|
|
|
|
|
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
|
|
|
if (IsButtonOnLeftSide(switch_button)) {
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
switch_button,
|
|
|
|
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
switch_button,
|
|
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
|
|
}
|
|
|
|
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
|
|
|
if (IsButtonOnLeftSide(switch_button)) {
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
switch_button,
|
|
|
|
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
|
|
|
mapping.insert_or_assign(
|
|
|
|
switch_button,
|
|
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
|
|
}
|
|
|
|
|
|
|
|
return mapping;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
|
|
|
|
switch (button) {
|
|
|
|
case Settings::NativeButton::DDown:
|
|
|
|
case Settings::NativeButton::DLeft:
|
|
|
|
case Settings::NativeButton::DRight:
|
|
|
|
case Settings::NativeButton::DUp:
|
|
|
|
case Settings::NativeButton::L:
|
|
|
|
case Settings::NativeButton::LStick:
|
|
|
|
case Settings::NativeButton::Minus:
|
|
|
|
case Settings::NativeButton::Screenshot:
|
|
|
|
case Settings::NativeButton::ZL:
|
|
|
|
return true;
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
|
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
|
|
|
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
|
|
|
auto* controller = joystick->GetSDLGameController();
|
|
|
|
if (controller == nullptr) {
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
AnalogMapping mapping = {};
|
|
|
|
const auto& binding_left_x =
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
|
|
|
const auto& binding_left_y =
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
|
|
|
if (params.Has("guid2")) {
|
|
|
|
const auto identifier = joystick2->GetPadIdentifier();
|
|
|
|
PreSetController(identifier);
|
|
|
|
PreSetAxis(identifier, binding_left_x.value.axis);
|
|
|
|
PreSetAxis(identifier, binding_left_y.value.axis);
|
|
|
|
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
2022-02-06 16:46:54 -08:00
|
|
|
const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
|
2021-09-20 15:36:23 -07:00
|
|
|
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
|
|
|
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
|
|
|
binding_left_y.value.axis,
|
|
|
|
left_offset_x, left_offset_y));
|
|
|
|
} else {
|
|
|
|
const auto identifier = joystick->GetPadIdentifier();
|
|
|
|
PreSetController(identifier);
|
|
|
|
PreSetAxis(identifier, binding_left_x.value.axis);
|
|
|
|
PreSetAxis(identifier, binding_left_y.value.axis);
|
|
|
|
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
2022-02-06 16:46:54 -08:00
|
|
|
const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
|
2021-09-20 15:36:23 -07:00
|
|
|
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
|
|
|
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
|
|
|
binding_left_y.value.axis,
|
|
|
|
left_offset_x, left_offset_y));
|
|
|
|
}
|
|
|
|
const auto& binding_right_x =
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
|
|
|
const auto& binding_right_y =
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
|
|
|
const auto identifier = joystick->GetPadIdentifier();
|
|
|
|
PreSetController(identifier);
|
|
|
|
PreSetAxis(identifier, binding_right_x.value.axis);
|
|
|
|
PreSetAxis(identifier, binding_right_y.value.axis);
|
|
|
|
const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
|
2022-02-06 16:46:54 -08:00
|
|
|
const auto right_offset_y = GetAxis(identifier, binding_right_y.value.axis);
|
2021-09-20 15:36:23 -07:00
|
|
|
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
|
|
|
|
BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
|
|
|
|
binding_right_y.value.axis, right_offset_x,
|
|
|
|
right_offset_y));
|
|
|
|
return mapping;
|
|
|
|
}
|
|
|
|
|
|
|
|
MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) {
|
|
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
|
|
|
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
|
|
|
auto* controller = joystick->GetSDLGameController();
|
|
|
|
if (controller == nullptr) {
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
MotionMapping mapping = {};
|
|
|
|
joystick->EnableMotion();
|
|
|
|
|
2023-01-17 22:12:20 -08:00
|
|
|
if (joystick->HasMotion()) {
|
2021-09-20 15:36:23 -07:00
|
|
|
mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
|
|
|
|
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
|
|
|
}
|
|
|
|
if (params.Has("guid2")) {
|
|
|
|
joystick2->EnableMotion();
|
2023-01-17 22:12:20 -08:00
|
|
|
if (joystick2->HasMotion()) {
|
2021-09-20 15:36:23 -07:00
|
|
|
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
|
|
|
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
|
|
|
|
}
|
|
|
|
} else {
|
2023-01-17 22:12:20 -08:00
|
|
|
if (joystick->HasMotion()) {
|
2021-09-20 15:36:23 -07:00
|
|
|
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
|
|
|
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return mapping;
|
|
|
|
}
|
|
|
|
|
2021-11-21 12:12:01 -08:00
|
|
|
Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
|
2021-09-20 15:36:23 -07:00
|
|
|
if (params.Has("button")) {
|
2023-03-11 19:10:38 -08:00
|
|
|
// TODO(German77): Find how to substitute the values for real button names
|
2021-11-21 12:12:01 -08:00
|
|
|
return Common::Input::ButtonNames::Value;
|
2021-09-20 15:36:23 -07:00
|
|
|
}
|
|
|
|
if (params.Has("hat")) {
|
2021-11-21 12:12:01 -08:00
|
|
|
return Common::Input::ButtonNames::Value;
|
2021-09-20 15:36:23 -07:00
|
|
|
}
|
|
|
|
if (params.Has("axis")) {
|
2021-11-21 12:12:01 -08:00
|
|
|
return Common::Input::ButtonNames::Value;
|
2021-09-20 15:36:23 -07:00
|
|
|
}
|
|
|
|
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
2021-11-21 12:12:01 -08:00
|
|
|
return Common::Input::ButtonNames::Value;
|
2021-09-20 15:36:23 -07:00
|
|
|
}
|
|
|
|
if (params.Has("motion")) {
|
2021-11-21 12:12:01 -08:00
|
|
|
return Common::Input::ButtonNames::Engine;
|
2021-09-20 15:36:23 -07:00
|
|
|
}
|
|
|
|
|
2021-11-21 12:12:01 -08:00
|
|
|
return Common::Input::ButtonNames::Invalid;
|
2021-09-20 15:36:23 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string SDLDriver::GetHatButtonName(u8 direction_value) const {
|
|
|
|
switch (direction_value) {
|
|
|
|
case SDL_HAT_UP:
|
|
|
|
return "up";
|
|
|
|
case SDL_HAT_DOWN:
|
|
|
|
return "down";
|
|
|
|
case SDL_HAT_LEFT:
|
|
|
|
return "left";
|
|
|
|
case SDL_HAT_RIGHT:
|
|
|
|
return "right";
|
|
|
|
default:
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-14 19:56:54 -08:00
|
|
|
u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const {
|
2021-09-20 15:36:23 -07:00
|
|
|
Uint8 direction;
|
|
|
|
if (direction_name == "up") {
|
|
|
|
direction = SDL_HAT_UP;
|
|
|
|
} else if (direction_name == "down") {
|
|
|
|
direction = SDL_HAT_DOWN;
|
|
|
|
} else if (direction_name == "left") {
|
|
|
|
direction = SDL_HAT_LEFT;
|
|
|
|
} else if (direction_name == "right") {
|
|
|
|
direction = SDL_HAT_RIGHT;
|
|
|
|
} else {
|
|
|
|
direction = 0;
|
|
|
|
}
|
|
|
|
return direction;
|
|
|
|
}
|
|
|
|
|
2022-03-04 09:47:13 -08:00
|
|
|
bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) {
|
|
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
|
|
|
if (joystick == nullptr) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
auto* controller = joystick->GetSDLGameController();
|
|
|
|
if (controller == nullptr) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto& axis_x = params.Get("axis_x", 0);
|
|
|
|
const auto& axis_y = params.Get("axis_y", 0);
|
|
|
|
const auto& binding_left_x =
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
|
|
|
const auto& binding_right_x =
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
|
|
|
const auto& binding_left_y =
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
|
|
|
const auto& binding_right_y =
|
|
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
|
|
|
|
|
|
|
if (axis_x != binding_left_y.value.axis && axis_x != binding_right_y.value.axis) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (axis_y != binding_left_x.value.axis && axis_y != binding_right_x.value.axis) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2021-09-20 15:36:23 -07:00
|
|
|
} // namespace InputCommon
|