2020-01-26 10:07:22 -08:00
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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2020-02-11 15:56:24 -08:00
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#include "core/hardware_properties.h"
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2020-01-26 10:07:22 -08:00
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namespace Core {
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class CoreManager;
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class System;
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class CpuManager {
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public:
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explicit CpuManager(System& system);
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CpuManager(const CpuManager&) = delete;
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CpuManager(CpuManager&&) = delete;
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~CpuManager();
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CpuManager& operator=(const CpuManager&) = delete;
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CpuManager& operator=(CpuManager&&) = delete;
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void Initialize();
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void Shutdown();
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CoreManager& GetCoreManager(std::size_t index);
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const CoreManager& GetCoreManager(std::size_t index) const;
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CoreManager& GetCurrentCoreManager();
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const CoreManager& GetCurrentCoreManager() const;
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std::size_t GetActiveCoreIndex() const {
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return active_core;
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}
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void RunLoop(bool tight_loop);
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private:
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2020-02-11 15:56:24 -08:00
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std::array<std::unique_ptr<CoreManager>, Hardware::NUM_CPU_CORES> core_managers;
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2020-01-26 10:07:22 -08:00
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std::size_t active_core{}; ///< Active core, only used in single thread mode
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System& system;
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};
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} // namespace Core
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