mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-30 11:41:21 -08:00
90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
|
// Copyright 2021 yuzu Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <memory>
|
||
|
#include <type_traits>
|
||
|
|
||
|
namespace Shader {
|
||
|
|
||
|
template <typename T, size_t chunk_size = 8192>
|
||
|
requires std::is_destructible_v<T> class ObjectPool {
|
||
|
public:
|
||
|
~ObjectPool() {
|
||
|
std::unique_ptr<Chunk> tree_owner;
|
||
|
Chunk* chunk{&root};
|
||
|
while (chunk) {
|
||
|
for (size_t obj_id = chunk->free_objects; obj_id < chunk_size; ++obj_id) {
|
||
|
chunk->storage[obj_id].object.~T();
|
||
|
}
|
||
|
tree_owner = std::move(chunk->next);
|
||
|
chunk = tree_owner.get();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <typename... Args>
|
||
|
requires std::is_constructible_v<T, Args...> [[nodiscard]] T* Create(Args&&... args) {
|
||
|
return std::construct_at(Memory(), std::forward<Args>(args)...);
|
||
|
}
|
||
|
|
||
|
void ReleaseContents() {
|
||
|
Chunk* chunk{&root};
|
||
|
if (chunk) {
|
||
|
const size_t free_objects{chunk->free_objects};
|
||
|
if (free_objects == chunk_size) {
|
||
|
break;
|
||
|
}
|
||
|
chunk->free_objects = chunk_size;
|
||
|
for (size_t obj_id = free_objects; obj_id < chunk_size; ++obj_id) {
|
||
|
chunk->storage[obj_id].object.~T();
|
||
|
}
|
||
|
chunk = chunk->next.get();
|
||
|
}
|
||
|
node = &root;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
struct NonTrivialDummy {
|
||
|
NonTrivialDummy() noexcept {}
|
||
|
};
|
||
|
|
||
|
union Storage {
|
||
|
Storage() noexcept {}
|
||
|
~Storage() noexcept {}
|
||
|
|
||
|
NonTrivialDummy dummy{};
|
||
|
T object;
|
||
|
};
|
||
|
|
||
|
struct Chunk {
|
||
|
size_t free_objects = chunk_size;
|
||
|
std::array<Storage, chunk_size> storage;
|
||
|
std::unique_ptr<Chunk> next;
|
||
|
};
|
||
|
|
||
|
[[nodiscard]] T* Memory() {
|
||
|
Chunk* const chunk{FreeChunk()};
|
||
|
return &chunk->storage[--chunk->free_objects].object;
|
||
|
}
|
||
|
|
||
|
[[nodiscard]] Chunk* FreeChunk() {
|
||
|
if (node->free_objects > 0) {
|
||
|
return node;
|
||
|
}
|
||
|
if (node->next) {
|
||
|
node = node->next.get();
|
||
|
return node;
|
||
|
}
|
||
|
node->next = std::make_unique<Chunk>();
|
||
|
node = node->next.get();
|
||
|
return node;
|
||
|
}
|
||
|
|
||
|
Chunk* node{&root};
|
||
|
Chunk root;
|
||
|
};
|
||
|
|
||
|
} // namespace Shader
|