2014-04-08 16:04:25 -07:00
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// Copyright 2014 Citra Emulator Project
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2014-12-16 21:38:14 -08:00
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// Licensed under GPLv2 or any later version
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2014-04-08 16:04:25 -07:00
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// Refer to the license.txt file included.
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2014-04-05 13:04:25 -07:00
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#pragma once
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2014-04-08 17:15:08 -07:00
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#include "common/emu_window.h"
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2014-04-05 13:04:25 -07:00
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#include "renderer_base.h"
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2015-05-18 21:21:33 -07:00
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#include <atomic>
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2014-04-05 13:04:25 -07:00
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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namespace VideoCore {
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2014-04-06 13:55:39 -07:00
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// 3DS Video Constants
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// -------------------
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2014-08-28 11:21:54 -07:00
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// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
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// framebuffers in video memory are stored in column-major order and rendered sideways, causing
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// the widths and heights of the framebuffers read by the LCD to be switched compared to the
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// heights and widths of the screens listed here.
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2014-04-06 13:55:39 -07:00
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static const int kScreenTopWidth = 400; ///< 3DS top screen width
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static const int kScreenTopHeight = 240; ///< 3DS top screen height
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static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width
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static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
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// Video core renderer
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// ---------------------
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extern RendererBase* g_renderer; ///< Renderer plugin
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2014-09-08 21:46:02 -07:00
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extern EmuWindow* g_emu_window; ///< Emu window
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2014-04-05 13:04:25 -07:00
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2015-05-18 21:21:33 -07:00
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// TODO: Wrap this in a user settings struct along with any other graphics settings (often set from qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
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2014-04-05 13:04:25 -07:00
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/// Start the video core
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void Start();
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/// Initialize the video core
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void Init(EmuWindow* emu_window);
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/// Shutdown the video core
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2014-04-06 13:55:39 -07:00
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void Shutdown();
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2014-04-05 13:04:25 -07:00
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} // namespace
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