yuzu-android/src/shader_recompiler/CMakeLists.txt

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
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add_library(shader_recompiler STATIC
backend/bindings.h
backend/glasm/emit_glasm.cpp
backend/glasm/emit_glasm.h
backend/glasm/emit_glasm_barriers.cpp
backend/glasm/emit_glasm_bitwise_conversion.cpp
backend/glasm/emit_glasm_composite.cpp
backend/glasm/emit_glasm_context_get_set.cpp
backend/glasm/emit_glasm_control_flow.cpp
backend/glasm/emit_glasm_convert.cpp
backend/glasm/emit_glasm_floating_point.cpp
backend/glasm/emit_glasm_image.cpp
backend/glasm/emit_glasm_instructions.h
backend/glasm/emit_glasm_integer.cpp
backend/glasm/emit_glasm_logical.cpp
backend/glasm/emit_glasm_memory.cpp
backend/glasm/emit_glasm_not_implemented.cpp
backend/glasm/emit_glasm_select.cpp
backend/glasm/emit_glasm_shared_memory.cpp
backend/glasm/emit_glasm_special.cpp
backend/glasm/emit_glasm_undefined.cpp
backend/glasm/emit_glasm_warp.cpp
backend/glasm/glasm_emit_context.cpp
backend/glasm/glasm_emit_context.h
backend/glasm/reg_alloc.cpp
backend/glasm/reg_alloc.h
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backend/glsl/emit_glsl.cpp
backend/glsl/emit_glsl.h
backend/glsl/emit_glsl_atomic.cpp
backend/glsl/emit_glsl_barriers.cpp
backend/glsl/emit_glsl_bitwise_conversion.cpp
backend/glsl/emit_glsl_composite.cpp
backend/glsl/emit_glsl_context_get_set.cpp
backend/glsl/emit_glsl_control_flow.cpp
backend/glsl/emit_glsl_convert.cpp
backend/glsl/emit_glsl_floating_point.cpp
backend/glsl/emit_glsl_image.cpp
backend/glsl/emit_glsl_instructions.h
backend/glsl/emit_glsl_integer.cpp
backend/glsl/emit_glsl_logical.cpp
backend/glsl/emit_glsl_memory.cpp
backend/glsl/emit_glsl_not_implemented.cpp
backend/glsl/emit_glsl_select.cpp
backend/glsl/emit_glsl_shared_memory.cpp
backend/glsl/emit_glsl_special.cpp
backend/glsl/emit_glsl_undefined.cpp
backend/glsl/emit_glsl_warp.cpp
backend/glsl/glsl_emit_context.cpp
backend/glsl/glsl_emit_context.h
backend/glsl/var_alloc.cpp
backend/glsl/var_alloc.h
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backend/spirv/emit_spirv.cpp
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backend/spirv/emit_spirv.h
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backend/spirv/emit_spirv_atomic.cpp
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backend/spirv/emit_spirv_barriers.cpp
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backend/spirv/emit_spirv_bitwise_conversion.cpp
backend/spirv/emit_spirv_composite.cpp
backend/spirv/emit_spirv_context_get_set.cpp
backend/spirv/emit_spirv_control_flow.cpp
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backend/spirv/emit_spirv_convert.cpp
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backend/spirv/emit_spirv_floating_point.cpp
backend/spirv/emit_spirv_image.cpp
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backend/spirv/emit_spirv_image_atomic.cpp
backend/spirv/emit_spirv_instructions.h
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backend/spirv/emit_spirv_integer.cpp
backend/spirv/emit_spirv_logical.cpp
backend/spirv/emit_spirv_memory.cpp
backend/spirv/emit_spirv_select.cpp
backend/spirv/emit_spirv_shared_memory.cpp
backend/spirv/emit_spirv_special.cpp
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backend/spirv/emit_spirv_undefined.cpp
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backend/spirv/emit_spirv_warp.cpp
backend/spirv/spirv_emit_context.cpp
backend/spirv/spirv_emit_context.h
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environment.h
exception.h
frontend/ir/abstract_syntax_list.h
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frontend/ir/attribute.cpp
frontend/ir/attribute.h
frontend/ir/basic_block.cpp
frontend/ir/basic_block.h
frontend/ir/breadth_first_search.h
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frontend/ir/condition.cpp
frontend/ir/condition.h
frontend/ir/flow_test.cpp
frontend/ir/flow_test.h
frontend/ir/ir_emitter.cpp
frontend/ir/ir_emitter.h
frontend/ir/microinstruction.cpp
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frontend/ir/modifiers.h
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frontend/ir/opcodes.cpp
frontend/ir/opcodes.h
frontend/ir/opcodes.inc
frontend/ir/patch.cpp
frontend/ir/patch.h
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frontend/ir/post_order.cpp
frontend/ir/post_order.h
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frontend/ir/pred.h
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frontend/ir/program.cpp
frontend/ir/program.h
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frontend/ir/reg.h
frontend/ir/type.cpp
frontend/ir/type.h
frontend/ir/value.cpp
frontend/ir/value.h
frontend/maxwell/control_flow.cpp
frontend/maxwell/control_flow.h
frontend/maxwell/decode.cpp
frontend/maxwell/decode.h
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frontend/maxwell/indirect_branch_table_track.cpp
frontend/maxwell/indirect_branch_table_track.h
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frontend/maxwell/instruction.h
frontend/maxwell/location.h
frontend/maxwell/maxwell.inc
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frontend/maxwell/opcodes.cpp
frontend/maxwell/opcodes.h
frontend/maxwell/structured_control_flow.cpp
frontend/maxwell/structured_control_flow.h
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frontend/maxwell/translate/impl/atomic_operations_global_memory.cpp
frontend/maxwell/translate/impl/atomic_operations_shared_memory.cpp
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frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp
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frontend/maxwell/translate/impl/barrier_operations.cpp
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frontend/maxwell/translate/impl/bitfield_extract.cpp
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frontend/maxwell/translate/impl/bitfield_insert.cpp
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frontend/maxwell/translate/impl/branch_indirect.cpp
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frontend/maxwell/translate/impl/common_encoding.h
frontend/maxwell/translate/impl/common_funcs.cpp
frontend/maxwell/translate/impl/common_funcs.h
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frontend/maxwell/translate/impl/condition_code_set.cpp
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frontend/maxwell/translate/impl/double_add.cpp
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frontend/maxwell/translate/impl/double_compare_and_set.cpp
frontend/maxwell/translate/impl/double_fused_multiply_add.cpp
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frontend/maxwell/translate/impl/double_min_max.cpp
frontend/maxwell/translate/impl/double_multiply.cpp
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frontend/maxwell/translate/impl/double_set_predicate.cpp
frontend/maxwell/translate/impl/exit_program.cpp
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frontend/maxwell/translate/impl/find_leading_one.cpp
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frontend/maxwell/translate/impl/floating_point_add.cpp
frontend/maxwell/translate/impl/floating_point_compare.cpp
frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp
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frontend/maxwell/translate/impl/floating_point_conversion_floating_point.cpp
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frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
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frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp
frontend/maxwell/translate/impl/floating_point_min_max.cpp
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frontend/maxwell/translate/impl/floating_point_multi_function.cpp
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frontend/maxwell/translate/impl/floating_point_multiply.cpp
frontend/maxwell/translate/impl/floating_point_range_reduction.cpp
frontend/maxwell/translate/impl/floating_point_set_predicate.cpp
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frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp
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frontend/maxwell/translate/impl/half_floating_point_add.cpp
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frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp
frontend/maxwell/translate/impl/half_floating_point_helper.cpp
frontend/maxwell/translate/impl/half_floating_point_helper.h
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frontend/maxwell/translate/impl/half_floating_point_multiply.cpp
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frontend/maxwell/translate/impl/half_floating_point_set.cpp
frontend/maxwell/translate/impl/half_floating_point_set_predicate.cpp
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frontend/maxwell/translate/impl/impl.cpp
frontend/maxwell/translate/impl/impl.h
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frontend/maxwell/translate/impl/integer_add.cpp
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frontend/maxwell/translate/impl/integer_add_three_input.cpp
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frontend/maxwell/translate/impl/integer_compare.cpp
frontend/maxwell/translate/impl/integer_compare_and_set.cpp
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frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp
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frontend/maxwell/translate/impl/integer_funnel_shift.cpp
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frontend/maxwell/translate/impl/integer_minimum_maximum.cpp
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frontend/maxwell/translate/impl/integer_popcount.cpp
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frontend/maxwell/translate/impl/integer_scaled_add.cpp
frontend/maxwell/translate/impl/integer_set_predicate.cpp
frontend/maxwell/translate/impl/integer_shift_left.cpp
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frontend/maxwell/translate/impl/integer_shift_right.cpp
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frontend/maxwell/translate/impl/integer_short_multiply_add.cpp
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frontend/maxwell/translate/impl/integer_to_integer_conversion.cpp
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frontend/maxwell/translate/impl/internal_stage_buffer_entry_read.cpp
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frontend/maxwell/translate/impl/load_constant.cpp
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frontend/maxwell/translate/impl/load_constant.h
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frontend/maxwell/translate/impl/load_effective_address.cpp
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frontend/maxwell/translate/impl/load_store_attribute.cpp
frontend/maxwell/translate/impl/load_store_local_shared.cpp
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frontend/maxwell/translate/impl/load_store_memory.cpp
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frontend/maxwell/translate/impl/logic_operation.cpp
frontend/maxwell/translate/impl/logic_operation_three_input.cpp
frontend/maxwell/translate/impl/move_predicate_to_register.cpp
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frontend/maxwell/translate/impl/move_register.cpp
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frontend/maxwell/translate/impl/move_register_to_predicate.cpp
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frontend/maxwell/translate/impl/move_special_register.cpp
frontend/maxwell/translate/impl/not_implemented.cpp
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frontend/maxwell/translate/impl/output_geometry.cpp
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frontend/maxwell/translate/impl/pixel_load.cpp
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frontend/maxwell/translate/impl/predicate_set_predicate.cpp
frontend/maxwell/translate/impl/predicate_set_register.cpp
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frontend/maxwell/translate/impl/select_source_with_predicate.cpp
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frontend/maxwell/translate/impl/surface_atomic_operations.cpp
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frontend/maxwell/translate/impl/surface_load_store.cpp
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frontend/maxwell/translate/impl/texture_fetch.cpp
frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
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frontend/maxwell/translate/impl/texture_gather.cpp
frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
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frontend/maxwell/translate/impl/texture_gradient.cpp
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frontend/maxwell/translate/impl/texture_load.cpp
frontend/maxwell/translate/impl/texture_load_swizzled.cpp
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frontend/maxwell/translate/impl/texture_mipmap_level.cpp
frontend/maxwell/translate/impl/texture_query.cpp
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frontend/maxwell/translate/impl/video_helper.cpp
frontend/maxwell/translate/impl/video_helper.h
frontend/maxwell/translate/impl/video_minimum_maximum.cpp
frontend/maxwell/translate/impl/video_multiply_add.cpp
frontend/maxwell/translate/impl/video_set_predicate.cpp
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frontend/maxwell/translate/impl/vote.cpp
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frontend/maxwell/translate/impl/warp_shuffle.cpp
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frontend/maxwell/translate/translate.cpp
frontend/maxwell/translate/translate.h
frontend/maxwell/translate_program.cpp
frontend/maxwell/translate_program.h
host_translate_info.h
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ir_opt/collect_shader_info_pass.cpp
ir_opt/constant_propagation_pass.cpp
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ir_opt/dead_code_elimination_pass.cpp
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ir_opt/dual_vertex_pass.cpp
ir_opt/global_memory_to_storage_buffer_pass.cpp
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ir_opt/identity_removal_pass.cpp
ir_opt/layer_pass.cpp
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ir_opt/lower_fp16_to_fp32.cpp
ir_opt/lower_int64_to_int32.cpp
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ir_opt/passes.h
ir_opt/position_pass.cpp
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ir_opt/rescaling_pass.cpp
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ir_opt/ssa_rewrite_pass.cpp
ir_opt/texture_pass.cpp
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ir_opt/verification_pass.cpp
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object_pool.h
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precompiled_headers.h
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profile.h
program_header.h
runtime_info.h
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shader_info.h
varying_state.h
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)
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target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
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if (MSVC)
target_compile_options(shader_recompiler PRIVATE
/W4
/we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/we4800 # Implicit conversion from 'type' to bool. Possible information loss
)
else()
target_compile_options(shader_recompiler PRIVATE
-Werror=conversion
# Bracket depth determines maximum size of a fold expression in Clang since 9c9974c3ccb6.
# And this in turns limits the size of a std::array.
$<$<CXX_COMPILER_ID:Clang>:-fbracket-depth=1024>
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$<$<CXX_COMPILER_ID:AppleClang>:-fbracket-depth=1024>
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)
endif()
create_target_directory_groups(shader_recompiler)
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if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(shader_recompiler PRIVATE precompiled_headers.h)
endif()