chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-14 17:06:02 -07:00
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2018-09-16 11:05:51 -07:00
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#include <QButtonGroup>
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#include <QMessageBox>
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#include <QPushButton>
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2018-10-26 07:21:45 -07:00
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#include <QtConcurrent/qtconcurrentrun.h>
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#include "common/logging/log.h"
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#include "common/telemetry.h"
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#include "core/telemetry_session.h"
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#include "ui_compatdb.h"
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#include "yuzu/compatdb.h"
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CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
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: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
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ui->setupUi(this);
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connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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2018-09-16 11:05:51 -07:00
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connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
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connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
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&CompatDB::OnTestcaseSubmitted);
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}
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CompatDB::~CompatDB() = default;
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2018-09-17 08:16:01 -07:00
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enum class CompatDBPage {
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Intro = 0,
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GameBoot = 1,
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GamePlay = 2,
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Freeze = 3,
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Completion = 4,
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Graphical = 5,
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Audio = 6,
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Final = 7,
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};
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void CompatDB::Submit() {
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QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
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compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
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compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
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QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
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compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
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compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
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QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
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compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
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compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
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QButtonGroup* compatibility_Complete = new QButtonGroup(this);
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compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
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compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
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QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
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compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
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compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
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compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
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QButtonGroup* compatibility_Audio = new QButtonGroup(this);
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compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
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compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
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compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
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2023-03-11 19:10:38 -08:00
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const int compatibility = static_cast<int>(CalculateCompatibility());
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2018-09-16 11:05:51 -07:00
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switch ((static_cast<CompatDBPage>(currentId()))) {
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case CompatDBPage::Intro:
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break;
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case CompatDBPage::GameBoot:
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if (compatibility_GameBoot->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::GamePlay:
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if (compatibility_Gameplay->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Freeze:
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if (compatibility_NoFreeze->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Completion:
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if (compatibility_Complete->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Graphical:
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if (compatibility_Graphical->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Audio:
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if (compatibility_Audio->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Final:
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back();
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LOG_INFO(Frontend, "Compatibility Rating: {}", compatibility);
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telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
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compatibility);
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button(NextButton)->setEnabled(false);
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button(NextButton)->setText(tr("Submitting"));
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button(CancelButton)->setVisible(false);
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2021-09-02 18:40:55 -07:00
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testcase_watcher.setFuture(
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QtConcurrent::run([this] { return telemetry_session.SubmitTestcase(); }));
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break;
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default:
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LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
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break;
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}
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}
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2022-10-26 06:03:55 -07:00
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int CompatDB::nextId() const {
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switch ((static_cast<CompatDBPage>(currentId()))) {
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case CompatDBPage::Intro:
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return static_cast<int>(CompatDBPage::GameBoot);
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case CompatDBPage::GameBoot:
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if (ui->radioButton_GameBoot_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::GamePlay);
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case CompatDBPage::GamePlay:
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if (ui->radioButton_Gameplay_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::Freeze);
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case CompatDBPage::Freeze:
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if (ui->radioButton_NoFreeze_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::Completion);
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case CompatDBPage::Completion:
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if (ui->radioButton_Complete_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::Graphical);
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case CompatDBPage::Graphical:
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return static_cast<int>(CompatDBPage::Audio);
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case CompatDBPage::Audio:
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return static_cast<int>(CompatDBPage::Final);
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case CompatDBPage::Final:
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return -1;
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default:
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LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
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return static_cast<int>(CompatDBPage::Intro);
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}
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}
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CompatibilityStatus CompatDB::CalculateCompatibility() const {
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if (ui->radioButton_GameBoot_No->isChecked()) {
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return CompatibilityStatus::WontBoot;
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}
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if (ui->radioButton_Gameplay_No->isChecked()) {
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return CompatibilityStatus::IntroMenu;
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}
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if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
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return CompatibilityStatus::Ingame;
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}
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if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
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return CompatibilityStatus::Ingame;
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}
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if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
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return CompatibilityStatus::Playable;
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}
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return CompatibilityStatus::Perfect;
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}
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2018-10-26 07:21:45 -07:00
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void CompatDB::OnTestcaseSubmitted() {
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if (!testcase_watcher.result()) {
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QMessageBox::critical(this, tr("Communication error"),
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tr("An error occurred while sending the Testcase"));
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button(NextButton)->setEnabled(true);
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button(NextButton)->setText(tr("Next"));
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button(CancelButton)->setVisible(true);
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} else {
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next();
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// older versions of QT don't support the "NoCancelButtonOnLastPage" option, this is a
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// workaround
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2019-05-08 22:08:03 -07:00
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button(CancelButton)->setVisible(false);
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2018-10-26 07:21:45 -07:00
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}
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}
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2018-09-16 11:05:51 -07:00
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void CompatDB::EnableNext() {
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button(NextButton)->setEnabled(true);
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}
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