2019-03-25 20:30:57 -04:00
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/frontend/emu_window.h"
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struct SDL_Window;
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2020-08-27 15:16:47 -04:00
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namespace InputCommon {
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class InputSubsystem;
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}
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2019-03-25 20:30:57 -04:00
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class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
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public:
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explicit EmuWindow_SDL2_Hide();
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~EmuWindow_SDL2_Hide();
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2020-01-21 16:40:53 -03:00
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/// Whether the screen is being shown or not.
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bool IsShown() const override;
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2020-03-24 22:57:36 -06:00
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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2019-03-25 20:30:57 -04:00
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private:
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/// Whether the GPU and driver supports the OpenGL extension required
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bool SupportsRequiredGLExtensions();
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2020-08-27 15:16:47 -04:00
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std::unique_ptr<InputCommon::InputSubsystem> input_subsystem;
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2019-03-25 20:30:57 -04:00
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/// Internal SDL2 render window
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SDL_Window* render_window;
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using SDL_GLContext = void*;
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/// The OpenGL context associated with the window
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SDL_GLContext gl_context;
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};
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