2021-11-05 07:52:31 -07:00
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// Copyright 2021 yuzu Emulator Project
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2022-01-30 01:31:13 -08:00
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// Licensed under GPLv3 or any later version
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2021-11-05 07:52:31 -07:00
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// Refer to the license.txt file included.
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#include <memory>
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#include "video_core/control/channel_state.h"
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#include "video_core/control/scheduler.h"
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#include "video_core/gpu.h"
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namespace Tegra::Control {
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Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {}
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Scheduler::~Scheduler() = default;
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void Scheduler::Push(s32 channel, CommandList&& entries) {
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std::unique_lock<std::mutex> lk(scheduling_guard);
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auto it = channels.find(channel);
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auto channel_state = it->second;
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gpu.BindChannel(channel_state->bind_id);
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channel_state->dma_pusher->Push(std::move(entries));
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channel_state->dma_pusher->DispatchCalls();
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}
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void Scheduler::DeclareChannel(std::shared_ptr<ChannelState> new_channel) {
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s32 channel = new_channel->bind_id;
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std::unique_lock<std::mutex> lk(scheduling_guard);
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channels.emplace(channel, new_channel);
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}
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} // namespace Tegra::Control
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