yuzu-android/src/yuzu/bootmanager.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <QApplication>
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#include <QHBoxLayout>
#include <QKeyEvent>
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#include <QOffscreenSurface>
#include <QOpenGLWindow>
#include <QPainter>
#include <QScreen>
#include <QWindow>
#include <fmt/format.h>
#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/settings.h"
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#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
#include "yuzu/main.h"
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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EmuThread::~EmuThread() = default;
void EmuThread::run() {
render_window->MakeCurrent();
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MicroProfileOnThreadCreate("EmuThread");
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
emit LoadProgress(stage, value, total);
});
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
if (Settings::values.use_asynchronous_gpu_emulation) {
// Release OpenGL context for the GPU thread
render_window->DoneCurrent();
}
// Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step
bool was_active = false;
while (!stop_run) {
if (running) {
if (!was_active)
emit DebugModeLeft();
Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
if (result != Core::System::ResultStatus::Success) {
this->SetRunning(false);
emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
}
was_active = running || exec_step;
if (!was_active && !stop_run)
emit DebugModeEntered();
} else if (exec_step) {
if (!was_active)
emit DebugModeLeft();
exec_step = false;
Core::System::GetInstance().SingleStep();
emit DebugModeEntered();
yieldCurrentThread();
was_active = false;
} else {
std::unique_lock lock{running_mutex};
running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
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}
}
// Shutdown the core emulation
Core::System::GetInstance().Shutdown();
#if MICROPROFILE_ENABLED
MicroProfileOnThreadExit();
#endif
render_window->moveContext();
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}
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class GGLContext : public Core::Frontend::GraphicsContext {
public:
explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} {
context.setFormat(shared_context->format());
context.setShareContext(shared_context);
context.create();
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}
void MakeCurrent() override {
context.makeCurrent(shared_context->surface());
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}
void DoneCurrent() override {
context.doneCurrent();
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}
void SwapBuffers() override {}
private:
QOpenGLContext* shared_context;
QOpenGLContext context;
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};
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
// context.
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// The corresponding functionality is handled in EmuThread instead
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class GGLWidgetInternal : public QOpenGLWindow {
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public:
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GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
: QOpenGLWindow(shared_context), parent(parent) {}
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void paintEvent(QPaintEvent* ev) override {
if (do_painting) {
QPainter painter(this);
}
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}
void resizeEvent(QResizeEvent* ev) override {
parent->OnClientAreaResized(ev->size().width(), ev->size().height());
parent->OnFramebufferSizeChanged();
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}
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void keyPressEvent(QKeyEvent* event) override {
InputCommon::GetKeyboard()->PressKey(event->key());
}
void keyReleaseEvent(QKeyEvent* event) override {
InputCommon::GetKeyboard()->ReleaseKey(event->key());
}
void mousePressEvent(QMouseEvent* event) override {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in TouchBeginEvent
const auto pos{event->pos()};
if (event->button() == Qt::LeftButton) {
const auto [x, y] = parent->ScaleTouch(pos);
parent->TouchPressed(x, y);
} else if (event->button() == Qt::RightButton) {
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
}
}
void mouseMoveEvent(QMouseEvent* event) override {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in TouchUpdateEvent
const auto pos{event->pos()};
const auto [x, y] = parent->ScaleTouch(pos);
parent->TouchMoved(x, y);
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
}
void mouseReleaseEvent(QMouseEvent* event) override {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in TouchEndEvent
if (event->button() == Qt::LeftButton)
parent->TouchReleased();
else if (event->button() == Qt::RightButton)
InputCommon::GetMotionEmu()->EndTilt();
}
void DisablePainting() {
do_painting = false;
}
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void EnablePainting() {
do_painting = true;
}
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private:
GRenderWindow* parent;
bool do_painting;
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};
GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread)
: QWidget(parent), emu_thread(emu_thread) {
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
.arg(QString::fromUtf8(Common::g_build_name),
QString::fromUtf8(Common::g_scm_branch),
QString::fromUtf8(Common::g_scm_desc)));
setAttribute(Qt::WA_AcceptTouchEvents);
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InputCommon::Init();
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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}
GRenderWindow::~GRenderWindow() {
InputCommon::Shutdown();
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}
void GRenderWindow::moveContext() {
DoneCurrent();
// If the thread started running, move the GL Context to the new thread. Otherwise, move it
// back.
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
? emu_thread
: qApp->thread();
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context->moveToThread(thread);
}
void GRenderWindow::SwapBuffers() {
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// In our multi-threaded QWidget use case we shouldn't need to call `makeCurrent`,
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// since we never call `doneCurrent` in this thread.
// However:
// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
// since the last time `swapBuffers` was executed;
// - On macOS, if `makeCurrent` isn't called explicitly, resizing the buffer breaks.
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context->makeCurrent(child);
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context->swapBuffers(child);
if (!first_frame) {
emit FirstFrameDisplayed();
first_frame = true;
}
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}
void GRenderWindow::MakeCurrent() {
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context->makeCurrent(child);
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}
void GRenderWindow::DoneCurrent() {
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context->doneCurrent();
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}
void GRenderWindow::PollEvents() {}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
//
// Older versions get the window size (density independent pixels),
// and hence, do not support DPI scaling ("retina" displays).
// The result will be a viewport that is smaller than the extent of the window.
void GRenderWindow::OnFramebufferSizeChanged() {
// Screen changes potentially incur a change in screen DPI, hence we should update the
// framebuffer size
const qreal pixel_ratio = GetWindowPixelRatio();
const u32 width = child->QPaintDevice::width() * pixel_ratio;
const u32 height = child->QPaintDevice::height() * pixel_ratio;
UpdateCurrentFramebufferLayout(width, height);
}
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void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
if (child) {
child->keyPressEvent(event);
}
}
void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
if (child) {
child->keyReleaseEvent(event);
}
}
void GRenderWindow::BackupGeometry() {
geometry = QWidget::saveGeometry();
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}
void GRenderWindow::RestoreGeometry() {
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// We don't want to back up the geometry here (obviously)
QWidget::restoreGeometry(geometry);
}
void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
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// Make sure users of this class don't need to deal with backing up the geometry themselves
QWidget::restoreGeometry(geometry);
BackupGeometry();
}
QByteArray GRenderWindow::saveGeometry() {
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// If we are a top-level widget, store the current geometry
// otherwise, store the last backup
if (parent() == nullptr) {
return QWidget::saveGeometry();
}
return geometry;
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}
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qreal GRenderWindow::GetWindowPixelRatio() const {
// windowHandle() might not be accessible until the window is displayed to screen.
return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
}
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
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const qreal pixel_ratio = GetWindowPixelRatio();
return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
}
void GRenderWindow::closeEvent(QCloseEvent* event) {
emit Closed();
QWidget::closeEvent(event);
}
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
// TouchBegin always has exactly one touch point, so take the .first()
const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
this->TouchPressed(x, y);
}
void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
QPointF pos;
int active_points = 0;
// average all active touch points
for (const auto tp : event->touchPoints()) {
if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
active_points++;
pos += tp.pos();
}
}
pos /= active_points;
const auto [x, y] = ScaleTouch(pos);
this->TouchMoved(x, y);
}
void GRenderWindow::TouchEndEvent() {
this->TouchReleased();
}
bool GRenderWindow::event(QEvent* event) {
if (event->type() == QEvent::TouchBegin) {
TouchBeginEvent(static_cast<QTouchEvent*>(event));
return true;
} else if (event->type() == QEvent::TouchUpdate) {
TouchUpdateEvent(static_cast<QTouchEvent*>(event));
return true;
} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
TouchEndEvent();
return true;
}
return QWidget::event(event);
}
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
QWidget::focusOutEvent(event);
InputCommon::GetKeyboard()->ReleaseAllKeys();
}
void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
NotifyClientAreaSizeChanged(std::make_pair(width, height));
}
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std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
return std::make_unique<GGLContext>(context.get());
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}
void GRenderWindow::InitRenderTarget() {
shared_context.reset();
context.reset();
delete child;
child = nullptr;
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delete container;
container = nullptr;
delete layout();
first_frame = false;
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
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QSurfaceFormat fmt;
fmt.setVersion(4, 3);
fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
shared_context = std::make_unique<QOpenGLContext>();
shared_context->setFormat(fmt);
shared_context->create();
context = std::make_unique<QOpenGLContext>();
context->setShareContext(shared_context.get());
context->setFormat(fmt);
context->create();
fmt.setSwapInterval(0);
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child = new GGLWidgetInternal(this, shared_context.get());
container = QWidget::createWindowContainer(child, this);
QBoxLayout* layout = new QHBoxLayout(this);
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layout->addWidget(container);
layout->setMargin(0);
setLayout(layout);
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// Reset minimum size to avoid unwanted resizes when this function is called for a second time.
setMinimumSize(1, 1);
// Show causes the window to actually be created and the OpenGL context as well, but we don't
// want the widget to be shown yet, so immediately hide it.
show();
hide();
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
OnFramebufferSizeChanged();
NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
BackupGeometry();
}
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
auto& renderer = Core::System::GetInstance().Renderer();
if (res_scale == 0) {
res_scale = VideoCore::GetResolutionScaleFactor(renderer);
}
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
renderer.RequestScreenshot(
screenshot_image.bits(),
[=] {
const std::string std_screenshot_path = screenshot_path.toStdString();
if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
} else {
LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
}
},
layout);
}
void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
setMinimumSize(minimal_size.first, minimal_size.second);
}
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
child->DisablePainting();
}
void GRenderWindow::OnEmulationStopping() {
emu_thread = nullptr;
child->EnablePainting();
}
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void GRenderWindow::showEvent(QShowEvent* event) {
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QWidget::showEvent(event);
// windowHandle() is not initialized until the Window is shown, so we connect it here.
connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
Qt::UniqueConnection);
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}