mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-29 05:31:21 -08:00
91 lines
3.5 KiB
C++
91 lines
3.5 KiB
C++
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#include <QDialogButtonBox>
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#include "controller_config.hxx"
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#include "controller_config_util.hxx"
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/* TODO(bunnei): ImplementMe
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using common::Config;
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GControllerConfig::GControllerConfig(common::Config::ControllerPort* initial_config, QWidget* parent) : QWidget(parent)
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{
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ui.setupUi(this);
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((QGridLayout*)ui.mainStickTab->layout())->addWidget(new GStickConfig(Config::ANALOG_LEFT, Config::ANALOG_RIGHT, Config::ANALOG_UP, Config::ANALOG_DOWN, this, this), 1, 1);
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((QGridLayout*)ui.cStickTab->layout())->addWidget(new GStickConfig(Config::C_LEFT, Config::C_RIGHT, Config::C_UP, Config::C_DOWN, this, this), 1, 1);
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((QGridLayout*)ui.dPadTab->layout())->addWidget(new GStickConfig(Config::DPAD_LEFT, Config::DPAD_RIGHT, Config::DPAD_UP, Config::DPAD_DOWN, this, this), 1, 1);
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// TODO: Arrange these more compactly?
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QVBoxLayout* layout = (QVBoxLayout*)ui.buttonsTab->layout();
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layout->addWidget(new GButtonConfigGroup("A Button", Config::BUTTON_A, this, ui.buttonsTab));
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layout->addWidget(new GButtonConfigGroup("B Button", Config::BUTTON_B, this, ui.buttonsTab));
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layout->addWidget(new GButtonConfigGroup("X Button", Config::BUTTON_X, this, ui.buttonsTab));
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layout->addWidget(new GButtonConfigGroup("Y Button", Config::BUTTON_Y, this, ui.buttonsTab));
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layout->addWidget(new GButtonConfigGroup("Z Button", Config::BUTTON_Z, this, ui.buttonsTab));
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layout->addWidget(new GButtonConfigGroup("L Trigger", Config::TRIGGER_L, this, ui.buttonsTab));
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layout->addWidget(new GButtonConfigGroup("R Trigger", Config::TRIGGER_R, this, ui.buttonsTab));
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layout->addWidget(new GButtonConfigGroup("Start Button", Config::BUTTON_START, this, ui.buttonsTab));
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memcpy(config, initial_config, sizeof(config));
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emit ActivePortChanged(config[0]);
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}
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void GControllerConfig::OnKeyConfigChanged(common::Config::Control id, int key, const QString& name)
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{
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if (InputSourceJoypad())
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{
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config[GetActiveController()].pads.key_code[id] = key;
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}
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else
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{
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config[GetActiveController()].keys.key_code[id] = key;
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}
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emit ActivePortChanged(config[GetActiveController()]);
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}
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int GControllerConfig::GetActiveController()
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{
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return ui.activeControllerCB->currentIndex();
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}
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bool GControllerConfig::InputSourceJoypad()
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{
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return ui.inputSourceCB->currentIndex() == 1;
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}
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GControllerConfigDialog::GControllerConfigDialog(common::Config::ControllerPort* controller_ports, QWidget* parent) : QDialog(parent), config_ptr(controller_ports)
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{
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setWindowTitle(tr("Input configuration"));
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QVBoxLayout* layout = new QVBoxLayout(this);
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config_widget = new GControllerConfig(controller_ports, this);
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layout->addWidget(config_widget);
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QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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layout->addWidget(buttons);
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connect(buttons, SIGNAL(rejected()), this, SLOT(reject()));
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connect(buttons, SIGNAL(accepted()), this, SLOT(accept()));
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connect(this, SIGNAL(accepted()), this, SLOT(EnableChanges()));
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layout->setSizeConstraint(QLayout::SetFixedSize);
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setLayout(layout);
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setModal(true);
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show();
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}
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void GControllerConfigDialog::EnableChanges()
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{
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for (unsigned int i = 0; i < 4; ++i)
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{
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memcpy(&config_ptr[i], &config_widget->GetControllerConfig(i), sizeof(common::Config::ControllerPort));
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if (common::g_config) {
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// Apply changes if running a game
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memcpy(&common::g_config->controller_ports(i), &config_widget->GetControllerConfig(i), sizeof(common::Config::ControllerPort));
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}
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}
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}
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*/
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