2014-09-12 17:06:13 -07:00
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// Copyright 2014 Citra Emulator Project
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2014-12-16 21:38:14 -08:00
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// Licensed under GPLv2 or any later version
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2014-09-12 17:06:13 -07:00
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// Refer to the license.txt file included.
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#pragma once
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2015-06-19 20:34:45 -07:00
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#include <array>
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#include <string>
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#include "common/common_types.h"
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namespace Settings {
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enum class LayoutOption {
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Default,
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SingleScreen,
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LargeScreen,
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Custom,
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};
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namespace NativeInput {
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enum Values {
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// directly mapped keys
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A,
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B,
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X,
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Y,
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L,
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R,
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ZL,
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ZR,
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START,
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SELECT,
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HOME,
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DUP,
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DDOWN,
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DLEFT,
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DRIGHT,
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CUP,
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CDOWN,
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CLEFT,
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CRIGHT,
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// indirectly mapped keys
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CIRCLE_UP,
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CIRCLE_DOWN,
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CIRCLE_LEFT,
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CIRCLE_RIGHT,
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CIRCLE_MODIFIER,
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NUM_INPUTS
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};
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static const std::array<const char*, NUM_INPUTS> Mapping = {{
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// directly mapped keys
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"pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
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"pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
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"pad_cdown", "pad_cleft", "pad_cright",
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// indirectly mapped keys
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"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
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"pad_circle_modifier",
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}};
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static const std::array<Values, NUM_INPUTS> All = {{
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A, B, X, Y, L, R, ZL, ZR,
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START, SELECT, HOME, DUP, DDOWN, DLEFT, DRIGHT, CUP,
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CDOWN, CLEFT, CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER,
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}};
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}
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struct Values {
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// CheckNew3DS
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bool is_new_3ds;
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// Controls
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std::array<int, NativeInput::NUM_INPUTS> input_mappings;
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float pad_circle_modifier_scale;
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// Core
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bool use_cpu_jit;
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// Data Storage
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bool use_virtual_sd;
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// System Region
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int region_value;
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// Renderer
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bool use_hw_renderer;
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bool use_shader_jit;
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bool use_scaled_resolution;
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bool use_vsync;
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bool toggle_framelimit;
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LayoutOption layout_option;
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bool swap_screen;
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float bg_red;
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float bg_green;
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float bg_blue;
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std::string log_filter;
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// Audio
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std::string sink_id;
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bool enable_audio_stretching;
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// Debugging
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bool use_gdbstub;
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u16 gdbstub_port;
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} extern values;
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// a special value for Values::region_value indicating that citra will automatically select a region
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// value to fit the region lockout info of the game
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static constexpr int REGION_VALUE_AUTO_SELECT = -1;
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void Apply();
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}
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