yuzu-android/CMakeLists.txt

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CMake
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# CMake 2.8.11 required for Qt5 settings to be applied automatically on
# dependent libraries.
cmake_minimum_required(VERSION 2.8.11)
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project(citra)
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if (NOT MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes")
if (NOT APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthread")
endif()
else()
# Silence deprecation warnings
add_definitions(/D_CRT_SECURE_NO_WARNINGS)
# set up output paths for executable binaries (.exe-files, and .dll-files on DLL-capable platforms)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# Tweak optimization settings
# As far as I can tell, there's no way to override the CMake defaults while leaving user
# changes intact, so we'll just clobber everything and say sorry.
message(STATUS "Cache compiler flags ignored, please edit CMakeFiles.txt to change the flags.")
# /MD - Multi-threaded runtime
# /Ox - Full optimization
# /Oi - Use intrinsic functions
# /Oy- - Don't omit frame pointer
# /GR- - Disable RTTI
# /GS- - No stack buffer overflow checks
# /EHsc - C++-only exception handling semantics
set(optimization_flags "/MD /Ox /Oi /Oy- /DNDEBUG /GR- /GS- /EHsc")
# /Zi - Output debugging information
# /Zo - enahnced debug info for optimized builds
set(CMAKE_C_FLAGS_RELEASE "${optimization_flags} /Zi" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "${optimization_flags} /Zi" CACHE STRING "" FORCE)
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${optimization_flags} /Zi /Zo" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${optimization_flags} /Zi /Zo" CACHE STRING "" FORCE)
endif()
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add_definitions(-DSINGLETHREADED)
find_package(PNG QUIET)
if (PNG_FOUND)
add_definitions(-DHAVE_PNG)
else()
message(STATUS "libpng not found. Some debugging features have been disabled.")
endif()
find_package(Boost 1.57.0)
if (Boost_FOUND)
include_directories(${Boost_INCLUDE_DIRS})
else()
message(STATUS "Boost 1.57.0 or newer not found, falling back to externals")
include_directories(externals/boost)
endif()
# Include bundled CMake modules
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")
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find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
option(ENABLE_GLFW "Enable the GLFW frontend" ON)
if (ENABLE_GLFW)
if (WIN32)
# Detect toolchain and platform
if (MSVC)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(TMP_ARCH "x64")
else()
set(TMP_ARCH "Win32")
endif()
if (MSVC11) # Visual C++ 2012
set(TMP_TOOLSET "v110")
elseif (MSVC12) # Visual C++ 2013
set(TMP_TOOLSET "v120")
else()
set(TMP_TOOLSET "UNSUPPORTED")
message(SEND_ERROR "We don't supply GLFW binaries for your version of MSVC, you might have to provide them yourself.")
endif()
set(TMP_TOOLSET "msvc_${TMP_TOOLSET}-${TMP_ARCH}")
else()
# Assume mingw
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(TMP_ARCH "x86_64")
else()
set(TMP_ARCH "i686")
endif()
set(TMP_TOOLSET "mingw-${TMP_ARCH}")
endif()
set(GLFW_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/externals/glfw-3.0.4.bin")
set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers")
set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib-${TMP_TOOLSET}" CACHE PATH "Path to GLFW3 libraries")
# Clean up after ourselves
unset(TMP_TOOLSET)
unset(TMP_ARCH)
set(GLFW_LIBRARIES glfw3)
else()
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
endif()
include_directories(${GLFW_INCLUDE_DIRS})
link_directories(${GLFW_LIBRARY_DIRS})
endif()
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IF (APPLE)
FIND_LIBRARY(COCOA_LIBRARY Cocoa) # Umbrella framework for everything GUI-related
FIND_LIBRARY(IOKIT_LIBRARY IOKit) # GLFW dependency
FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo) # GLFW dependency
set(PLATFORM_LIBRARIES iconv ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")
ELSEIF(WIN32)
set(PLATFORM_LIBRARIES winmm)
ELSE()
set(PLATFORM_LIBRARIES rt)
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ENDIF (APPLE)
option(ENABLE_QT "Enable the Qt frontend" ON)
option(CITRA_FORCE_QT4 "Use Qt4 even if Qt5 is available." OFF)
if (ENABLE_QT)
# Set CMAKE_PREFIX_PATH if QTDIR is defined in the environment This allows CMake to
# automatically find the Qt packages on Windows
if (DEFINED ENV{QTDIR})
list(APPEND CMAKE_PREFIX_PATH "$ENV{QTDIR}")
endif()
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if (NOT CITRA_FORCE_QT4)
find_package(Qt5 COMPONENTS Widgets OpenGL)
set(CITRA_QT_LIBS Qt5::Widgets Qt5::OpenGL)
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endif()
if (CITRA_FORCE_QT4 OR NOT Qt5_FOUND)
# Try to fallback to Qt4
find_package(Qt4 REQUIRED COMPONENTS QtGui QtOpenGL)
set(CITRA_QT_LIBS Qt4::QtGui Qt4::QtOpenGL)
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endif()
endif()
# This function should be passed a list of all files in a target. It will automatically generate
# file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
# one in the filesystem.
function(create_directory_groups)
# Place any files that aren't in the source list in a separate group so that they don't get in
# the way.
source_group("Other Files" REGULAR_EXPRESSION ".")
foreach(file_name ${ARGV})
get_filename_component(dir_name "${file_name}" PATH)
# Group names use '\' as a separator even though the entire rest of CMake uses '/'...
string(REPLACE "/" "\\" group_name "${dir_name}")
source_group("${group_name}" FILES "${file_name}")
endforeach()
endfunction()
# generate git revision information
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
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set(INI_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/externals/inih")
include_directories(${INI_PREFIX})
add_subdirectory(${INI_PREFIX})
include_directories(externals/nihstro/include)
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# process subdirectories
if(ENABLE_QT)
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include_directories(externals/qhexedit)
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add_subdirectory(externals/qhexedit)
endif()
add_subdirectory(src)