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https://github.com/yuzu-emu/yuzu-android
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shader: Remove shader util
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c49d56c931
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@ -22,8 +22,6 @@ add_library(shader_recompiler STATIC
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backend/spirv/emit_spirv_warp.cpp
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environment.h
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exception.h
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file_environment.cpp
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file_environment.h
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frontend/ir/attribute.cpp
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frontend/ir/attribute.h
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frontend/ir/basic_block.cpp
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@ -178,9 +176,6 @@ add_library(shader_recompiler STATIC
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target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
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add_executable(shader_util main.cpp)
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target_link_libraries(shader_util PRIVATE shader_recompiler)
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if (MSVC)
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target_compile_options(shader_recompiler PRIVATE
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/W4
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@ -213,4 +208,3 @@ else()
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endif()
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create_target_directory_groups(shader_recompiler)
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create_target_directory_groups(shader_util)
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@ -1,50 +0,0 @@
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#include <cstdio>
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#include "exception.h"
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#include "file_environment.h"
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namespace Shader {
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FileEnvironment::FileEnvironment(const char* path) {
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std::FILE* const file{std::fopen(path, "rb")};
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if (!file) {
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throw RuntimeError("Failed to open file='{}'", path);
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}
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std::fseek(file, 0, SEEK_END);
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const long size{std::ftell(file)};
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std::rewind(file);
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if (size % 8 != 0) {
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std::fclose(file);
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throw RuntimeError("File size={} is not aligned to 8", size);
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}
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// TODO: Use a unique_ptr to avoid zero-initializing this
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const size_t num_inst{static_cast<size_t>(size) / 8};
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data.resize(num_inst);
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if (std::fread(data.data(), 8, num_inst, file) != num_inst) {
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std::fclose(file);
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throw RuntimeError("Failed to read instructions={} from file='{}'", num_inst, path);
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}
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std::fclose(file);
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}
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FileEnvironment::~FileEnvironment() = default;
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u64 FileEnvironment::ReadInstruction(u32 offset) {
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if (offset % 8 != 0) {
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throw InvalidArgument("offset={} is not aligned to 8", offset);
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}
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if (offset / 8 >= static_cast<u32>(data.size())) {
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throw InvalidArgument("offset={} is out of bounds", offset);
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}
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return data[offset / 8];
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}
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u32 FileEnvironment::TextureBoundBuffer() const {
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throw NotImplementedException("Texture bound buffer serialization");
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}
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std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
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return {1, 1, 1};
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}
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} // namespace Shader
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@ -1,25 +0,0 @@
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "shader_recompiler/environment.h"
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namespace Shader {
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class FileEnvironment : public Environment {
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public:
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explicit FileEnvironment(const char* path);
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~FileEnvironment() override;
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u64 ReadInstruction(u32 offset) override;
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u32 TextureBoundBuffer() const override;
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std::array<u32, 3> WorkgroupSize() const override;
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private:
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std::vector<u64> data;
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};
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} // namespace Shader
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@ -1,95 +0,0 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <filesystem>
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#include <fmt/format.h>
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/file_environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/decode.h"
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#include "shader_recompiler/frontend/maxwell/location.h"
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#include "shader_recompiler/frontend/maxwell/program.h"
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#include "shader_recompiler/frontend/maxwell/translate/translate.h"
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using namespace Shader;
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using namespace Shader::Maxwell;
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template <typename Func>
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static void ForEachFile(const std::filesystem::path& path, Func&& func) {
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std::filesystem::directory_iterator end;
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for (std::filesystem::directory_iterator it{path}; it != end; ++it) {
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if (std::filesystem::is_directory(*it)) {
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ForEachFile(*it, func);
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} else {
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func(*it);
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}
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}
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}
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void RunDatabase() {
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std::vector<std::unique_ptr<FileEnvironment>> map;
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ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
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map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
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});
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ObjectPool<Flow::Block> block_pool;
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using namespace std::chrono;
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auto t0 = high_resolution_clock::now();
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int N = 1;
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int n = 0;
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for (int i = 0; i < N; ++i) {
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for (auto& env : map) {
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++n;
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// fmt::print(stdout, "Decoding {}\n", path.string());
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const Location start_address{0};
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block_pool.ReleaseContents();
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Flow::CFG cfg{*env, block_pool, start_address};
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// fmt::print(stdout, "{}\n", cfg->Dot());
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// IR::Program program{env, cfg};
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// Optimize(program);
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// const std::string code{EmitGLASM(program)};
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}
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}
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auto t = high_resolution_clock::now();
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fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N));
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}
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static constexpr Profile PROFILE{
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.unified_descriptor_binding = true,
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.support_float_controls = true,
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.support_separate_denorm_behavior = true,
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.support_separate_rounding_mode = true,
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.support_fp16_denorm_preserve = true,
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.support_fp32_denorm_preserve = true,
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.support_fp16_denorm_flush = true,
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.support_fp32_denorm_flush = true,
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};
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int main() {
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// RunDatabase();
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ObjectPool<Flow::Block> flow_block_pool;
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ObjectPool<IR::Inst> inst_pool;
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ObjectPool<IR::Block> block_pool;
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// FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
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FileEnvironment env{"D:\\Shaders\\shader.bin"};
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block_pool.ReleaseContents();
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inst_pool.ReleaseContents();
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flow_block_pool.ReleaseContents();
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Flow::CFG cfg{env, flow_block_pool, 0};
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fmt::print(stdout, "{}\n", cfg.Dot());
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IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
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fmt::print(stdout, "{}\n", IR::DumpProgram(program));
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const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)};
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std::FILE* const file{std::fopen("D:\\shader.spv", "wb")};
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std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file);
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std::fclose(file);
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std::system("spirv-dis D:\\shader.spv");
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}
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