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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-25 21:31:22 -08:00
Document unsafe versions and add BlockCopyUnsafe
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@ -199,7 +199,7 @@ const u8* MemoryManager::GetPointer(GPUVAddr addr) const {
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return {};
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}
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void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const {
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void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const {
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std::size_t remaining_size{size};
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std::size_t page_index{src_addr >> page_bits};
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std::size_t page_offset{src_addr & page_mask};
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@ -226,7 +226,8 @@ void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t
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}
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}
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void MemoryManager::ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const {
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void MemoryManager::ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer,
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const std::size_t size) const {
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std::size_t remaining_size{size};
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std::size_t page_index{src_addr >> page_bits};
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std::size_t page_offset{src_addr & page_mask};
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@ -243,7 +244,7 @@ void MemoryManager::ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, std::s
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}
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}
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void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size) {
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void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size) {
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std::size_t remaining_size{size};
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std::size_t page_index{dest_addr >> page_bits};
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std::size_t page_offset{dest_addr & page_mask};
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@ -270,7 +271,8 @@ void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::
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}
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}
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void MemoryManager::WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, std::size_t size) {
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void MemoryManager::WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer,
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const std::size_t size) {
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std::size_t remaining_size{size};
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std::size_t page_index{dest_addr >> page_bits};
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std::size_t page_offset{dest_addr & page_mask};
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@ -287,7 +289,7 @@ void MemoryManager::WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer,
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}
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}
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void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size) {
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void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size) {
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std::size_t remaining_size{size};
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std::size_t page_index{src_addr >> page_bits};
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std::size_t page_offset{src_addr & page_mask};
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@ -315,6 +317,12 @@ void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t
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}
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}
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void MemoryManager::CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size) {
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std::vector<u8> tmp_buffer(size);
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ReadBlockUnsafe(src_addr, tmp_buffer.data(), size);
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WriteBlockUnsafe(dest_addr, tmp_buffer.data(), size);
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}
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void MemoryManager::MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
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VAddr backing_addr) {
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LOG_DEBUG(HW_GPU, "Mapping {} onto {:016X}-{:016X}", fmt::ptr(memory), base * page_size,
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@ -65,11 +65,31 @@ public:
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u8* GetPointer(GPUVAddr addr);
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const u8* GetPointer(GPUVAddr addr) const;
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void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const;
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void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
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void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const;
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void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
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void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
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/*
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* ReadBlock and WriteBlock are full read and write operations over virtual
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* GPU Memory. It's important to use these when GPU memory may not be continous
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* in the Host Memory counterpart. Note: This functions cause Host GPU Memory
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* Flushes and Invalidations, respectively to each operation.
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*/
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void ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const;
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void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size);
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void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size);
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/*
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* ReadBlockUnsafe and WriteBlockUnsafe are special versions of ReadBlock and
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* WriteBlock respectively. In this versions, no flushing or invalidation is actually
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* done and their performance is similar to a memcpy. This functions can be used
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* on either of this 2 scenarios instead of their safe counterpart:
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* - Memory which is sure to never be represented in the Host GPU.
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* - Memory Managed by a Cache Manager. Example: Texture Flushing should use
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* WriteBlockUnsafe instead of WriteBlock since it shouldn't invalidate the texture
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* being flushed.
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*/
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void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const;
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void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size);
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void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size);
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private:
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using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>;
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@ -38,14 +38,15 @@ GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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}
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/// Gets the shader program code from memory for the specified address
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ProgramCode GetShaderCode(const GPUVAddr gpu_addr, const u8* host_ptr) {
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auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
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ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
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const u8* host_ptr) {
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ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
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ASSERT_OR_EXECUTE(host_ptr != nullptr, {
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std::fill(program_code.begin(), program_code.end(), 0);
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return program_code;
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});
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memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(), program_code.size() * sizeof(u64));
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memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
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program_code.size() * sizeof(u64));
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return program_code;
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}
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@ -498,12 +499,12 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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if (!shader) {
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// No shader found - create a new one
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ProgramCode program_code{GetShaderCode(program_addr, host_ptr)};
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ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
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ProgramCode program_code_b;
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if (program == Maxwell::ShaderProgram::VertexA) {
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const GPUVAddr program_addr_b{GetShaderAddress(Maxwell::ShaderProgram::VertexB)};
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program_code_b =
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GetShaderCode(program_addr_b, memory_manager.GetPointer(program_addr_b));
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program_code_b = GetShaderCode(memory_manager, program_addr_b,
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memory_manager.GetPointer(program_addr_b));
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}
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const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
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const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
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