SMMU: Initial adaptation to video_core.

This commit is contained in:
Fernando Sahmkow
2023-12-25 07:32:16 +01:00
committed by Liam
parent c85d7ccd79
commit 0a2536a0df
79 changed files with 1262 additions and 1263 deletions

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@@ -47,11 +47,10 @@ constexpr std::array PROGRAM_LUT{
} // Anonymous namespace
Buffer::Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params)
: VideoCommon::BufferBase<VideoCore::RasterizerInterface>(null_params) {}
: VideoCommon::BufferBase(null_params) {}
Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rasterizer_,
VAddr cpu_addr_, u64 size_bytes_)
: VideoCommon::BufferBase<VideoCore::RasterizerInterface>(rasterizer_, cpu_addr_, size_bytes_) {
Buffer::Buffer(BufferCacheRuntime& runtime, DAddr cpu_addr_, u64 size_bytes_)
: VideoCommon::BufferBase(cpu_addr_, size_bytes_) {
buffer.Create();
if (runtime.device.HasDebuggingToolAttached()) {
const std::string name = fmt::format("Buffer 0x{:x}", CpuAddr());

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@@ -10,7 +10,6 @@
#include "common/common_types.h"
#include "video_core/buffer_cache/buffer_cache_base.h"
#include "video_core/buffer_cache/memory_tracker_base.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
@@ -19,9 +18,9 @@ namespace OpenGL {
class BufferCacheRuntime;
class Buffer : public VideoCommon::BufferBase<VideoCore::RasterizerInterface> {
class Buffer : public VideoCommon::BufferBase {
public:
explicit Buffer(BufferCacheRuntime&, VideoCore::RasterizerInterface& rasterizer, VAddr cpu_addr,
explicit Buffer(BufferCacheRuntime&, DAddr cpu_addr,
u64 size_bytes);
explicit Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams);
@@ -244,7 +243,7 @@ struct BufferCacheParams {
using Runtime = OpenGL::BufferCacheRuntime;
using Buffer = OpenGL::Buffer;
using Async_Buffer = OpenGL::StagingBufferMap;
using MemoryTracker = VideoCommon::MemoryTrackerBase<VideoCore::RasterizerInterface>;
using MemoryTracker = VideoCommon::MemoryTrackerBase<Tegra::MaxwellDeviceMemoryManager>;
static constexpr bool IS_OPENGL = true;
static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS = true;

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@@ -35,8 +35,8 @@ constexpr GLenum GetTarget(VideoCore::QueryType type) {
} // Anonymous namespace
QueryCache::QueryCache(RasterizerOpenGL& rasterizer_, Core::Memory::Memory& cpu_memory_)
: QueryCacheLegacy(rasterizer_, cpu_memory_), gl_rasterizer{rasterizer_} {
QueryCache::QueryCache(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
: QueryCacheLegacy(rasterizer_, device_memory_), gl_rasterizer{rasterizer_} {
EnableCounters();
}

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@@ -11,6 +11,7 @@
#include "video_core/query_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/host1x/gpu_device_memory_manager.h"
namespace Core {
class System;
@@ -28,7 +29,7 @@ using CounterStream = VideoCommon::CounterStreamBase<QueryCache, HostCounter>;
class QueryCache final
: public VideoCommon::QueryCacheLegacy<QueryCache, CachedQuery, CounterStream, HostCounter> {
public:
explicit QueryCache(RasterizerOpenGL& rasterizer_, Core::Memory::Memory& cpu_memory_);
explicit QueryCache(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_);
~QueryCache();
OGLQuery AllocateQuery(VideoCore::QueryType type);

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@@ -70,18 +70,18 @@ std::optional<VideoCore::QueryType> MaxwellToVideoCoreQuery(VideoCommon::QueryTy
} // Anonymous namespace
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Core::Memory::Memory& cpu_memory_, const Device& device_,
ScreenInfo& screen_info_, ProgramManager& program_manager_,
StateTracker& state_tracker_)
: RasterizerAccelerated(cpu_memory_), gpu(gpu_), device(device_), screen_info(screen_info_),
Tegra::MaxwellDeviceMemoryManager& device_memory_,
const Device& device_, ScreenInfo& screen_info_,
ProgramManager& program_manager_, StateTracker& state_tracker_)
: gpu(gpu_), device_memory(device_memory_), device(device_), screen_info(screen_info_),
program_manager(program_manager_), state_tracker(state_tracker_),
texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool),
texture_cache(texture_cache_runtime, *this),
texture_cache(texture_cache_runtime, device_memory_),
buffer_cache_runtime(device, staging_buffer_pool),
buffer_cache(*this, cpu_memory_, buffer_cache_runtime),
shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager,
state_tracker, gpu.ShaderNotify()),
query_cache(*this, cpu_memory_), accelerate_dma(buffer_cache, texture_cache),
buffer_cache(device_memory_, buffer_cache_runtime),
shader_cache(device_memory_, emu_window_, device, texture_cache, buffer_cache,
program_manager, state_tracker, gpu.ShaderNotify()),
query_cache(*this, device_memory_), accelerate_dma(buffer_cache, texture_cache),
fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
blit_image(program_manager_) {}
@@ -475,7 +475,7 @@ void RasterizerOpenGL::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
void RasterizerOpenGL::FlushAll() {}
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which) {
void RasterizerOpenGL::FlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
if (addr == 0 || size == 0) {
return;
@@ -493,7 +493,7 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size, VideoCommon::CacheType
}
}
bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which) {
bool RasterizerOpenGL::MustFlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which) {
if ((True(which & VideoCommon::CacheType::BufferCache))) {
std::scoped_lock lock{buffer_cache.mutex};
if (buffer_cache.IsRegionGpuModified(addr, size)) {
@@ -510,7 +510,7 @@ bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size, VideoCommon::CacheT
return false;
}
VideoCore::RasterizerDownloadArea RasterizerOpenGL::GetFlushArea(VAddr addr, u64 size) {
VideoCore::RasterizerDownloadArea RasterizerOpenGL::GetFlushArea(DAddr addr, u64 size) {
{
std::scoped_lock lock{texture_cache.mutex};
auto area = texture_cache.GetFlushArea(addr, size);
@@ -533,7 +533,7 @@ VideoCore::RasterizerDownloadArea RasterizerOpenGL::GetFlushArea(VAddr addr, u64
return new_area;
}
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size, VideoCommon::CacheType which) {
void RasterizerOpenGL::InvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
if (addr == 0 || size == 0) {
return;
@@ -554,8 +554,9 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size, VideoCommon::Cache
}
}
bool RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
bool RasterizerOpenGL::OnCPUWrite(PAddr p_addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
const DAddr addr = device_memory.GetAddressFromPAddr(p_addr);
if (addr == 0 || size == 0) {
return false;
}
@@ -576,8 +577,9 @@ bool RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
return false;
}
void RasterizerOpenGL::OnCacheInvalidation(VAddr addr, u64 size) {
void RasterizerOpenGL::OnCacheInvalidation(PAddr p_addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
const DAddr addr = device_memory.GetAddressFromPAddr(p_addr);
if (addr == 0 || size == 0) {
return;
}
@@ -596,7 +598,7 @@ void RasterizerOpenGL::InvalidateGPUCache() {
gpu.InvalidateGPUCache();
}
void RasterizerOpenGL::UnmapMemory(VAddr addr, u64 size) {
void RasterizerOpenGL::UnmapMemory(DAddr addr, u64 size) {
{
std::scoped_lock lock{texture_cache.mutex};
texture_cache.UnmapMemory(addr, size);
@@ -635,7 +637,7 @@ void RasterizerOpenGL::ReleaseFences(bool force) {
fence_manager.WaitPendingFences(force);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size,
void RasterizerOpenGL::FlushAndInvalidateRegion(DAddr addr, u64 size,
VideoCommon::CacheType which) {
if (Settings::IsGPULevelExtreme()) {
FlushRegion(addr, size, which);
@@ -739,7 +741,7 @@ void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
}
bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
VAddr framebuffer_addr, u32 pixel_stride) {
DAddr framebuffer_addr, u32 pixel_stride) {
if (framebuffer_addr == 0) {
return false;
}

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@@ -14,7 +14,6 @@
#include "common/common_types.h"
#include "video_core/control/channel_state_cache.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/blit_image.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
@@ -72,11 +71,11 @@ private:
TextureCache& texture_cache;
};
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated,
class RasterizerOpenGL : public VideoCore::RasterizerInterface,
protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Core::Memory::Memory& cpu_memory_, const Device& device_,
Tegra::MaxwellDeviceMemoryManager& device_memory_, const Device& device_,
ScreenInfo& screen_info_, ProgramManager& program_manager_,
StateTracker& state_tracker_);
~RasterizerOpenGL() override;
@@ -92,17 +91,17 @@ public:
void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
void FlushAll() override;
void FlushRegion(VAddr addr, u64 size,
void FlushRegion(DAddr addr, u64 size,
VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
bool MustFlushRegion(VAddr addr, u64 size,
bool MustFlushRegion(DAddr addr, u64 size,
VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
VideoCore::RasterizerDownloadArea GetFlushArea(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size,
VideoCore::RasterizerDownloadArea GetFlushArea(PAddr addr, u64 size) override;
void InvalidateRegion(DAddr addr, u64 size,
VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
void OnCacheInvalidation(VAddr addr, u64 size) override;
bool OnCPUWrite(VAddr addr, u64 size) override;
void OnCacheInvalidation(PAddr addr, u64 size) override;
bool OnCPUWrite(PAddr addr, u64 size) override;
void InvalidateGPUCache() override;
void UnmapMemory(VAddr addr, u64 size) override;
void UnmapMemory(DAddr addr, u64 size) override;
void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
void SignalFence(std::function<void()>&& func) override;
void SyncOperation(std::function<void()>&& func) override;
@@ -110,7 +109,7 @@ public:
void SignalReference() override;
void ReleaseFences(bool force = true) override;
void FlushAndInvalidateRegion(
VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
void WaitForIdle() override;
void FragmentBarrier() override;
void TiledCacheBarrier() override;
@@ -123,7 +122,7 @@ public:
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
u32 pixel_stride) override;
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
@@ -235,6 +234,7 @@ private:
VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport);
Tegra::GPU& gpu;
Tegra::MaxwellDeviceMemoryManager& device_memory;
const Device& device;
ScreenInfo& screen_info;

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@@ -168,11 +168,12 @@ void SetXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs
}
} // Anonymous namespace
ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
const Device& device_, TextureCache& texture_cache_,
BufferCache& buffer_cache_, ProgramManager& program_manager_,
StateTracker& state_tracker_, VideoCore::ShaderNotify& shader_notify_)
: VideoCommon::ShaderCache{rasterizer_}, emu_window{emu_window_}, device{device_},
ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
Core::Frontend::EmuWindow& emu_window_, const Device& device_,
TextureCache& texture_cache_, BufferCache& buffer_cache_,
ProgramManager& program_manager_, StateTracker& state_tracker_,
VideoCore::ShaderNotify& shader_notify_)
: VideoCommon::ShaderCache{device_memory_}, emu_window{emu_window_}, device{device_},
texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
state_tracker{state_tracker_}, shader_notify{shader_notify_},
use_asynchronous_shaders{device.UseAsynchronousShaders()},

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@@ -17,7 +17,7 @@
namespace Tegra {
class MemoryManager;
}
} // namespace Tegra
namespace OpenGL {
@@ -28,10 +28,11 @@ using ShaderWorker = Common::StatefulThreadWorker<ShaderContext::Context>;
class ShaderCache : public VideoCommon::ShaderCache {
public:
explicit ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
const Device& device_, TextureCache& texture_cache_,
BufferCache& buffer_cache_, ProgramManager& program_manager_,
StateTracker& state_tracker_, VideoCore::ShaderNotify& shader_notify_);
explicit ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
Core::Frontend::EmuWindow& emu_window_, const Device& device_,
TextureCache& texture_cache_, BufferCache& buffer_cache_,
ProgramManager& program_manager_, StateTracker& state_tracker_,
VideoCore::ShaderNotify& shader_notify_);
~ShaderCache();
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,

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@@ -144,12 +144,13 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit
RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
Core::Frontend::EmuWindow& emu_window_,
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, device{emu_window_},
emu_window{emu_window_}, device_memory{device_memory_}, gpu{gpu_}, device{emu_window_},
state_tracker{}, program_manager{device},
rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
rasterizer(emu_window, gpu, device_memory, device, screen_info, program_manager,
state_tracker) {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
@@ -242,7 +243,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
const u64 size_in_bytes{Tegra::Texture::CalculateSize(
true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
const u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)};
const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
const std::span<const u8> input_data(host_ptr, size_in_bytes);
Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
framebuffer.width, framebuffer.height, 1, block_height_log2,

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@@ -61,7 +61,7 @@ class RendererOpenGL final : public VideoCore::RendererBase {
public:
explicit RendererOpenGL(Core::TelemetrySession& telemetry_session_,
Core::Frontend::EmuWindow& emu_window_,
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
~RendererOpenGL() override;
@@ -101,7 +101,7 @@ private:
Core::TelemetrySession& telemetry_session;
Core::Frontend::EmuWindow& emu_window;
Core::Memory::Memory& cpu_memory;
Tegra::MaxwellDeviceMemoryManager& device_memory;
Tegra::GPU& gpu;
Device device;