mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 22:01:21 -08:00
gl_texture_cache: Rescale fixes for multi-layered textures
This commit is contained in:
parent
dfc65cd0a3
commit
0a6c895af7
@ -479,6 +479,9 @@ TextureCacheRuntime::~TextureCacheRuntime() = default;
|
|||||||
void TextureCacheRuntime::Init() {
|
void TextureCacheRuntime::Init() {
|
||||||
resolution = Settings::values.resolution_info;
|
resolution = Settings::values.resolution_info;
|
||||||
is_rescaling_on = resolution.up_scale != 1 || resolution.down_shift != 0;
|
is_rescaling_on = resolution.up_scale != 1 || resolution.down_shift != 0;
|
||||||
|
if (is_rescaling_on) {
|
||||||
|
rescale_fbo.Create();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureCacheRuntime::Finish() {
|
void TextureCacheRuntime::Finish() {
|
||||||
@ -867,8 +870,10 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Image::Scale(u32 up, u32 down) {
|
void Image::Scale(u32 up, u32 down) {
|
||||||
// TODO: Pass scaling factor?
|
if (!runtime->is_rescaling_on) {
|
||||||
if (gl_format == 0 || gl_type == 0) {
|
return;
|
||||||
|
}
|
||||||
|
if (gl_format == 0 && gl_type == 0) {
|
||||||
// compressed textures
|
// compressed textures
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -876,9 +881,7 @@ void Image::Scale(u32 up, u32 down) {
|
|||||||
UNIMPLEMENTED();
|
UNIMPLEMENTED();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
GLint prev_draw_fbo;
|
|
||||||
GLint prev_read_fbo;
|
GLint prev_read_fbo;
|
||||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prev_draw_fbo);
|
|
||||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo);
|
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo);
|
||||||
const GLenum attachment = [this] {
|
const GLenum attachment = [this] {
|
||||||
switch (GetFormatType(info.format)) {
|
switch (GetFormatType(info.format)) {
|
||||||
@ -907,15 +910,10 @@ void Image::Scale(u32 up, u32 down) {
|
|||||||
}
|
}
|
||||||
}();
|
}();
|
||||||
const GLenum filter = (mask & GL_COLOR_BUFFER_BIT) != 0 ? GL_LINEAR : GL_NEAREST;
|
const GLenum filter = (mask & GL_COLOR_BUFFER_BIT) != 0 ? GL_LINEAR : GL_NEAREST;
|
||||||
GLuint fbo_handle;
|
|
||||||
glGenFramebuffers(1, &fbo_handle);
|
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_handle);
|
|
||||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_handle);
|
|
||||||
glNamedFramebufferTexture(fbo_handle, attachment, texture.handle, 0);
|
|
||||||
|
|
||||||
const auto scale_up = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
|
const auto scale_up = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
|
||||||
|
const bool is_2d = info.type == ImageType::e2D;
|
||||||
const u32 scaled_width = scale_up(info.size.width);
|
const u32 scaled_width = scale_up(info.size.width);
|
||||||
const u32 scaled_height = scale_up(info.size.height);
|
const u32 scaled_height = is_2d ? scale_up(info.size.height) : info.size.height;
|
||||||
const u32 original_width = info.size.width;
|
const u32 original_width = info.size.width;
|
||||||
const u32 original_height = info.size.height;
|
const u32 original_height = info.size.height;
|
||||||
|
|
||||||
@ -923,14 +921,31 @@ void Image::Scale(u32 up, u32 down) {
|
|||||||
scaled_info.size.width = scaled_width;
|
scaled_info.size.width = scaled_width;
|
||||||
scaled_info.size.height = scaled_height;
|
scaled_info.size.height = scaled_height;
|
||||||
auto scaled_texture = MakeImage(scaled_info, gl_internal_format);
|
auto scaled_texture = MakeImage(scaled_info, gl_internal_format);
|
||||||
|
const auto& blit_fbo = runtime->rescale_fbo;
|
||||||
glBlitNamedFramebuffer(fbo_handle, fbo_handle, 0, 0, original_width, original_height, 0, 0,
|
for (s32 level = 0; level < info.resources.levels; ++level) {
|
||||||
scaled_width, scaled_height, mask, filter);
|
const u32 level_width = scaled_width >> level;
|
||||||
glCopyTextureSubImage3D(scaled_texture.handle, 0, 0, 0, 0, 0, 0, scaled_width, scaled_height);
|
const u32 level_height = scaled_height >> level;
|
||||||
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, blit_fbo.handle);
|
||||||
|
glNamedFramebufferTexture(blit_fbo.handle, attachment, texture.handle, level);
|
||||||
|
glBlitNamedFramebuffer(blit_fbo.handle, blit_fbo.handle, 0, 0, original_width,
|
||||||
|
original_height, 0, 0, level_width, level_height, mask, filter);
|
||||||
|
switch (info.type) {
|
||||||
|
case ImageType::e1D:
|
||||||
|
glCopyTextureSubImage2D(scaled_texture.handle, level, 0, 0, 0, 0, level_width,
|
||||||
|
level_height);
|
||||||
|
break;
|
||||||
|
case ImageType::e2D:
|
||||||
|
glCopyTextureSubImage3D(scaled_texture.handle, level, 0, 0, 0, 0, 0, level_width,
|
||||||
|
level_height);
|
||||||
|
break;
|
||||||
|
case ImageType::e3D:
|
||||||
|
default:
|
||||||
|
UNREACHABLE();
|
||||||
|
}
|
||||||
|
}
|
||||||
texture = std::move(scaled_texture);
|
texture = std::move(scaled_texture);
|
||||||
|
|
||||||
// Restore previous framebuffers
|
// Restore previous framebuffers
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo);
|
|
||||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -155,6 +155,7 @@ private:
|
|||||||
|
|
||||||
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
|
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
|
||||||
|
|
||||||
|
OGLFramebuffer rescale_fbo;
|
||||||
Settings::ResolutionScalingInfo resolution;
|
Settings::ResolutionScalingInfo resolution;
|
||||||
bool is_rescaling_on{};
|
bool is_rescaling_on{};
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user