mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-28 20:21:22 -08:00
vk_pipeline_cache: Name SPIR-V modules
This commit is contained in:
parent
09e1927b70
commit
0c933e20de
@ -777,6 +777,11 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
|
|||||||
const Shader::Profile profile{MakeProfile(key, program.stage)};
|
const Shader::Profile profile{MakeProfile(key, program.stage)};
|
||||||
const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
|
const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
|
||||||
modules[stage_index] = BuildShader(device, code);
|
modules[stage_index] = BuildShader(device, code);
|
||||||
|
if (device.HasDebuggingToolAttached()) {
|
||||||
|
const std::string name{fmt::format("{:016x}{:016x}", key.unique_hashes[index][0],
|
||||||
|
key.unique_hashes[index][1])};
|
||||||
|
modules[stage_index].SetObjectNameEXT(name.c_str());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
|
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
|
||||||
descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
|
descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
|
||||||
@ -836,8 +841,13 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
|
|||||||
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
|
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
|
||||||
u32 binding{0};
|
u32 binding{0};
|
||||||
std::vector<u32> code{EmitSPIRV(base_profile, program, binding)};
|
std::vector<u32> code{EmitSPIRV(base_profile, program, binding)};
|
||||||
|
vk::ShaderModule spv_module{BuildShader(device, code)};
|
||||||
|
if (device.HasDebuggingToolAttached()) {
|
||||||
|
const auto name{fmt::format("{:016x}{:016x}", key.unique_hash[0], key.unique_hash[1])};
|
||||||
|
spv_module.SetObjectNameEXT(name.c_str());
|
||||||
|
}
|
||||||
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
|
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
|
||||||
BuildShader(device, code)};
|
std::move(spv_module)};
|
||||||
}
|
}
|
||||||
|
|
||||||
static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
|
static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
|
||||||
|
Loading…
Reference in New Issue
Block a user