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https://github.com/yuzu-emu/yuzu-android
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android: Re-enable service notification
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parent
09747ca2d3
commit
0f9c5b8d6a
@ -31,18 +31,16 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.fragments.EmulationFragment
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
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import org.yuzu.yuzu_emu.utils.ForegroundService
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import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.NfcReader
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import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
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import org.yuzu.yuzu_emu.utils.ThemeHelper
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import kotlin.math.roundToInt
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open class EmulationActivity : AppCompatActivity(), SensorEventListener {
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class EmulationActivity : AppCompatActivity(), SensorEventListener {
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private var controllerMappingHelper: ControllerMappingHelper? = null
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// TODO(bunnei): Disable notifications until we support app suspension.
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//private Intent foregroundService;
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var isActivityRecreated = false
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private var menuVisible = false
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private var emulationFragment: EmulationFragment? = null
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@ -57,8 +55,7 @@ open class EmulationActivity : AppCompatActivity(), SensorEventListener {
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private lateinit var game: Game
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override fun onDestroy() {
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// TODO(bunnei): Disable notifications until we support app suspension.
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//stopService(foregroundService);
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stopForegroundService(this)
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super.onDestroy()
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}
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@ -100,9 +97,8 @@ open class EmulationActivity : AppCompatActivity(), SensorEventListener {
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inputHandler.initialize()
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// Start a foreground service to prevent the app from getting killed in the background
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// TODO(bunnei): Disable notifications until we support app suspension.
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//foregroundService = new Intent(EmulationActivity.this, ForegroundService.class);
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//startForegroundService(foregroundService);
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val startIntent = Intent(this, ForegroundService::class.java)
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startForegroundService(startIntent)
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}
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override fun onKeyDown(keyCode: Int, event: KeyEvent): Boolean {
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@ -324,7 +320,6 @@ open class EmulationActivity : AppCompatActivity(), SensorEventListener {
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companion object {
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const val EXTRA_SELECTED_GAME = "SelectedGame"
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private const val EMULATION_RUNNING_NOTIFICATION = 0x1000
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fun launch(activity: AppCompatActivity, game: Game) {
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val launcher = Intent(activity, EmulationActivity::class.java)
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@ -332,9 +327,10 @@ open class EmulationActivity : AppCompatActivity(), SensorEventListener {
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activity.startActivity(launcher)
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}
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fun tryDismissRunningNotification(activity: Activity?) {
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// TODO(bunnei): Disable notifications until we support app suspension.
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//NotificationManagerCompat.from(activity).cancel(EMULATION_RUNNING_NOTIFICATION);
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fun stopForegroundService(activity: Activity) {
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val startIntent = Intent(activity, ForegroundService::class.java)
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startIntent.action = ForegroundService.ACTION_STOP
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activity.startForegroundService(startIntent)
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}
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private fun areCoordinatesOutside(view: View?, x: Float, y: Float): Boolean {
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@ -123,8 +123,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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R.id.menu_exit -> {
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requireActivity().finish()
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emulationState.stop()
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requireActivity().finish()
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true
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}
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@ -364,7 +364,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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private class EmulationState(private val mGamePath: String?) {
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private class EmulationState(private val gamePath: String) {
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private var state: State
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private var surface: Surface? = null
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private var runWhenSurfaceIsValid = false
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@ -391,8 +391,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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fun stop() {
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if (state != State.STOPPED) {
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Log.debug("[EmulationFragment] Stopping emulation.")
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state = State.STOPPED
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NativeLibrary.stopEmulation()
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state = State.STOPPED
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} else {
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Log.warning("[EmulationFragment] Stop called while already stopped.")
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}
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@ -402,12 +402,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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@Synchronized
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fun pause() {
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if (state != State.PAUSED) {
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state = State.PAUSED
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Log.debug("[EmulationFragment] Pausing emulation.")
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// Release the surface before pausing, since emulation has to be running for that.
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NativeLibrary.surfaceDestroyed()
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NativeLibrary.pauseEmulation()
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state = State.PAUSED
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} else {
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Log.warning("[EmulationFragment] Pause called while already paused.")
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}
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@ -464,11 +465,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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when (state) {
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State.STOPPED -> {
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NativeLibrary.surfaceChanged(surface)
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val mEmulationThread = Thread({
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val emulationThread = Thread({
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Log.debug("[EmulationFragment] Starting emulation thread.")
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NativeLibrary.run(mGamePath)
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NativeLibrary.run(gamePath)
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}, "NativeEmulation")
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mEmulationThread.start()
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emulationThread.start()
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}
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State.PAUSED -> {
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@ -119,7 +119,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
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}
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// Dismiss previous notifications (should not happen unless a crash occurred)
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EmulationActivity.tryDismissRunningNotification(this)
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EmulationActivity.stopForegroundService(this)
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setInsets()
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}
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@ -221,7 +221,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
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}
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override fun onDestroy() {
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EmulationActivity.tryDismissRunningNotification(this)
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EmulationActivity.stopForegroundService(this)
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super.onDestroy()
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}
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@ -18,13 +18,16 @@ import org.yuzu.yuzu_emu.activities.EmulationActivity
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*/
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class ForegroundService : Service() {
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companion object {
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private const val EMULATION_RUNNING_NOTIFICATION = 0x1000
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const val EMULATION_RUNNING_NOTIFICATION = 0x1000
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const val ACTION_STOP = "stop"
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}
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private fun showRunningNotification() {
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// Intent is used to resume emulation if the notification is clicked
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val contentIntent = PendingIntent.getActivity(
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this, 0,
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this,
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0,
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Intent(this, EmulationActivity::class.java),
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PendingIntent.FLAG_IMMUTABLE
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)
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@ -50,6 +53,11 @@ class ForegroundService : Service() {
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}
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override fun onStartCommand(intent: Intent, flags: Int, startId: Int): Int {
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if (intent.action == ACTION_STOP) {
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NotificationManagerCompat.from(this).cancel(EMULATION_RUNNING_NOTIFICATION)
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stopForeground(STOP_FOREGROUND_REMOVE)
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stopSelfResult(startId)
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}
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return START_STICKY
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}
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