From 7a37dba75b86613e407674ed396cfb84e4b90be7 Mon Sep 17 00:00:00 2001
From: Subv <subv2112@gmail.com>
Date: Mon, 9 Nov 2015 21:16:11 -0500
Subject: [PATCH] GPU/Loaders: Log an error when a loader tries to load from a
 component beyond the available ones (12).

Related to #1170
---
 src/video_core/command_processor.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 47afd8938..bd1b09a4b 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -157,6 +157,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
 
                 // TODO: What happens if a loader overwrites a previous one's data?
                 for (unsigned component = 0; component < loader_config.component_count; ++component) {
+                    if (component >= 12)
+                        LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
                     u32 attribute_index = loader_config.GetComponent(component);
                     vertex_attribute_sources[attribute_index] = load_address;
                     vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);