mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 21:51:20 -08:00
glsl: minor cleanup
This commit is contained in:
parent
005eecffcd
commit
1542f31e79
@ -135,6 +135,7 @@ public:
|
||||
std::vector<u32> image_bindings;
|
||||
|
||||
bool uses_y_direction{};
|
||||
bool uses_cc_carry{};
|
||||
|
||||
private:
|
||||
void SetupExtensions(std::string& header);
|
||||
|
@ -234,9 +234,6 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
|
||||
const auto texture{Texture(ctx, info, index)};
|
||||
const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
|
||||
const auto sparse_inst{PrepareSparse(inst)};
|
||||
if (!offset2.IsEmpty()) {
|
||||
ctx.Add("/*OFFSET 2 IS {}*/", ctx.reg_alloc.Consume(offset2));
|
||||
}
|
||||
if (!sparse_inst) {
|
||||
if (offset.IsEmpty()) {
|
||||
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
|
||||
|
@ -31,6 +31,7 @@ void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) {
|
||||
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
|
||||
const auto result{ctx.reg_alloc.Define(inst, Type::U32)};
|
||||
if (IR::Inst* const carry{inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) {
|
||||
ctx.uses_cc_carry = true;
|
||||
ctx.Add("{}=uaddCarry({},{},carry);", result, a, b);
|
||||
ctx.AddU1("{}=carry!=0;", *carry, result);
|
||||
carry->Invalidate();
|
||||
@ -61,11 +62,11 @@ void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
|
||||
}
|
||||
|
||||
void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
|
||||
ctx.AddU32("{}={}*{};", inst, a, b);
|
||||
ctx.AddU32("{}=uint({}*{});", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
|
||||
ctx.AddU32("{}=-({});", inst, value);
|
||||
ctx.AddU32("{}=uint(-({}));", inst, value);
|
||||
}
|
||||
|
||||
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
|
||||
|
@ -50,16 +50,16 @@ void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindin
|
||||
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
||||
const IR::Value& offset) {
|
||||
const auto offset_var{ctx.reg_alloc.Consume(offset)};
|
||||
ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[{}/4+1]);", inst, binding.U32(), offset_var,
|
||||
ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[({}+4)/4]);", inst, binding.U32(), offset_var,
|
||||
binding.U32(), offset_var);
|
||||
}
|
||||
|
||||
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
||||
const IR::Value& offset) {
|
||||
const auto offset_var{ctx.reg_alloc.Consume(offset)};
|
||||
ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[{}/4+1],ssbo{}[{}/4+2],ssbo{}[{}/4+3]);", inst,
|
||||
binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var,
|
||||
binding.U32(), offset_var);
|
||||
ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[({}+4)/4],ssbo{}[({}+8)/4],ssbo{}[({}+12)/4]);",
|
||||
inst, binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(),
|
||||
offset_var, binding.U32(), offset_var);
|
||||
}
|
||||
|
||||
void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
|
||||
@ -108,7 +108,7 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
|
||||
std::string_view value) {
|
||||
const auto offset_var{ctx.reg_alloc.Consume(offset)};
|
||||
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
|
||||
ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
|
||||
ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
|
||||
}
|
||||
|
||||
void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
|
||||
@ -117,8 +117,8 @@ void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
|
||||
[[maybe_unused]] std::string_view value) {
|
||||
const auto offset_var{ctx.reg_alloc.Consume(offset)};
|
||||
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
|
||||
ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
|
||||
ctx.Add("ssbo{}[({}/4)+2]={}.z;", binding.U32(), offset_var, value);
|
||||
ctx.Add("ssbo{}[({}/4)+3]={}.w;", binding.U32(), offset_var, value);
|
||||
ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
|
||||
ctx.Add("ssbo{}[({}+8)/4]={}.z;", binding.U32(), offset_var, value);
|
||||
ctx.Add("ssbo{}[({}+12)/4]={}.w;", binding.U32(), offset_var, value);
|
||||
}
|
||||
} // namespace Shader::Backend::GLSL
|
||||
|
Loading…
Reference in New Issue
Block a user