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https://github.com/yuzu-emu/yuzu-android
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shader_ir: Add attribute getters
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@ -88,6 +88,27 @@ Node ShaderIR::GetPredicate(bool immediate) {
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return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
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return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
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}
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}
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Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element,
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const Tegra::Shader::IpaMode& input_mode, Node buffer) {
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const auto [entry, is_new] =
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used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{}));
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entry->second.insert(input_mode);
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return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer));
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}
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Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
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if (index == Attribute::Index::ClipDistances0123 ||
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index == Attribute::Index::ClipDistances4567) {
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const auto clip_index =
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static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
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used_clip_distances.at(clip_index) = true;
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}
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used_output_attributes.insert(index);
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return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
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}
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/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
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/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
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bool is_signed) {
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bool is_signed) {
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if (is_signed) {
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if (is_signed) {
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@ -624,6 +624,11 @@ private:
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Node GetPredicate(u64 pred, bool negated = false);
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Node GetPredicate(u64 pred, bool negated = false);
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/// Generates a predicate node for an immediate true or false value
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/// Generates a predicate node for an immediate true or false value
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Node GetPredicate(bool immediate);
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Node GetPredicate(bool immediate);
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/// Generates a node representing an input atttribute. Keeps track of used attributes.
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Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
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const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
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/// Generates a node representing an output atttribute. Keeps track of used attributes.
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Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
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template <typename... T>
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template <typename... T>
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inline Node Operation(OperationCode code, const T*... operands) {
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inline Node Operation(OperationCode code, const T*... operands) {
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