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shader: Implement TXQ and fix FragDepth
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@@ -126,6 +126,7 @@ add_library(shader_recompiler STATIC
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frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
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frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
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frontend/maxwell/translate/impl/texture_gather.cpp
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frontend/maxwell/translate/impl/texture_query.cpp
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frontend/maxwell/translate/impl/vote.cpp
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frontend/maxwell/translate/impl/warp_shuffle.cpp
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frontend/maxwell/translate/translate.cpp
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