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shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
Throw when other instructions are missing CC.
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@ -16,9 +16,14 @@ void DMUL(TranslatorVisitor& v, u64 insn, const IR::F64& src_b) {
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BitField<0, 8, IR::Reg> dest_reg;
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BitField<8, 8, IR::Reg> src_a_reg;
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BitField<39, 2, FpRounding> fp_rounding;
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BitField<47, 1, u64> cc;
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BitField<48, 1, u64> neg;
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} const dmul{insn};
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if (dmul.cc != 0) {
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throw NotImplementedException("DMUL CC");
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}
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const IR::F64 src_a{v.ir.FPAbsNeg(v.D(dmul.src_a_reg), false, dmul.neg != 0)};
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const IR::FpControl control{
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.no_contraction = true,
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