mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 11:01:21 -08:00
gl_state: Move initializers from constructor to class declaration
This commit is contained in:
parent
2ec5b55ee3
commit
28fece8e9b
@ -80,104 +80,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
|
|||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
OpenGLState::OpenGLState() {
|
OpenGLState::OpenGLState() = default;
|
||||||
// These all match default OpenGL values
|
|
||||||
framebuffer_srgb.enabled = false;
|
|
||||||
|
|
||||||
multisample_control.alpha_to_coverage = false;
|
|
||||||
multisample_control.alpha_to_one = false;
|
|
||||||
|
|
||||||
cull.enabled = false;
|
|
||||||
cull.mode = GL_BACK;
|
|
||||||
cull.front_face = GL_CCW;
|
|
||||||
|
|
||||||
depth.test_enabled = false;
|
|
||||||
depth.test_func = GL_LESS;
|
|
||||||
depth.write_mask = GL_TRUE;
|
|
||||||
|
|
||||||
primitive_restart.enabled = false;
|
|
||||||
primitive_restart.index = 0;
|
|
||||||
|
|
||||||
for (auto& item : color_mask) {
|
|
||||||
item.red_enabled = GL_TRUE;
|
|
||||||
item.green_enabled = GL_TRUE;
|
|
||||||
item.blue_enabled = GL_TRUE;
|
|
||||||
item.alpha_enabled = GL_TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto ResetStencil = [](auto& config) {
|
|
||||||
config.test_func = GL_ALWAYS;
|
|
||||||
config.test_ref = 0;
|
|
||||||
config.test_mask = 0xFFFFFFFF;
|
|
||||||
config.write_mask = 0xFFFFFFFF;
|
|
||||||
config.action_depth_fail = GL_KEEP;
|
|
||||||
config.action_depth_pass = GL_KEEP;
|
|
||||||
config.action_stencil_fail = GL_KEEP;
|
|
||||||
};
|
|
||||||
stencil.test_enabled = false;
|
|
||||||
ResetStencil(stencil.front);
|
|
||||||
ResetStencil(stencil.back);
|
|
||||||
|
|
||||||
for (auto& item : viewports) {
|
|
||||||
item.x = 0;
|
|
||||||
item.y = 0;
|
|
||||||
item.width = 0;
|
|
||||||
item.height = 0;
|
|
||||||
item.depth_range_near = 0.0f;
|
|
||||||
item.depth_range_far = 1.0f;
|
|
||||||
item.scissor.enabled = false;
|
|
||||||
item.scissor.x = 0;
|
|
||||||
item.scissor.y = 0;
|
|
||||||
item.scissor.width = 0;
|
|
||||||
item.scissor.height = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto& item : blend) {
|
|
||||||
item.enabled = true;
|
|
||||||
item.rgb_equation = GL_FUNC_ADD;
|
|
||||||
item.a_equation = GL_FUNC_ADD;
|
|
||||||
item.src_rgb_func = GL_ONE;
|
|
||||||
item.dst_rgb_func = GL_ZERO;
|
|
||||||
item.src_a_func = GL_ONE;
|
|
||||||
item.dst_a_func = GL_ZERO;
|
|
||||||
}
|
|
||||||
|
|
||||||
independant_blend.enabled = false;
|
|
||||||
|
|
||||||
blend_color.red = 0.0f;
|
|
||||||
blend_color.green = 0.0f;
|
|
||||||
blend_color.blue = 0.0f;
|
|
||||||
blend_color.alpha = 0.0f;
|
|
||||||
|
|
||||||
logic_op.enabled = false;
|
|
||||||
logic_op.operation = GL_COPY;
|
|
||||||
|
|
||||||
draw.read_framebuffer = 0;
|
|
||||||
draw.draw_framebuffer = 0;
|
|
||||||
draw.vertex_array = 0;
|
|
||||||
draw.shader_program = 0;
|
|
||||||
draw.program_pipeline = 0;
|
|
||||||
|
|
||||||
clip_distance = {};
|
|
||||||
|
|
||||||
point.size = 1;
|
|
||||||
|
|
||||||
fragment_color_clamp.enabled = false;
|
|
||||||
|
|
||||||
depth_clamp.far_plane = false;
|
|
||||||
depth_clamp.near_plane = false;
|
|
||||||
|
|
||||||
polygon_offset.fill_enable = false;
|
|
||||||
polygon_offset.line_enable = false;
|
|
||||||
polygon_offset.point_enable = false;
|
|
||||||
polygon_offset.factor = 0.0f;
|
|
||||||
polygon_offset.units = 0.0f;
|
|
||||||
polygon_offset.clamp = 0.0f;
|
|
||||||
|
|
||||||
alpha_test.enabled = false;
|
|
||||||
alpha_test.func = GL_ALWAYS;
|
|
||||||
alpha_test.ref = 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGLState::SetDefaultViewports() {
|
void OpenGLState::SetDefaultViewports() {
|
||||||
for (auto& item : viewports) {
|
for (auto& item : viewports) {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <type_traits>
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
|
||||||
@ -36,137 +37,137 @@ constexpr TextureUnit ProcTexDiffLUT{9};
|
|||||||
class OpenGLState {
|
class OpenGLState {
|
||||||
public:
|
public:
|
||||||
struct {
|
struct {
|
||||||
bool enabled; // GL_FRAMEBUFFER_SRGB
|
bool enabled = false; // GL_FRAMEBUFFER_SRGB
|
||||||
} framebuffer_srgb;
|
} framebuffer_srgb;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool alpha_to_coverage; // GL_ALPHA_TO_COVERAGE
|
bool alpha_to_coverage = false; // GL_ALPHA_TO_COVERAGE
|
||||||
bool alpha_to_one; // GL_ALPHA_TO_ONE
|
bool alpha_to_one = false; // GL_ALPHA_TO_ONE
|
||||||
} multisample_control;
|
} multisample_control;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool enabled; // GL_CLAMP_FRAGMENT_COLOR_ARB
|
bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB
|
||||||
} fragment_color_clamp;
|
} fragment_color_clamp;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool far_plane;
|
bool far_plane = false;
|
||||||
bool near_plane;
|
bool near_plane = false;
|
||||||
} depth_clamp; // GL_DEPTH_CLAMP
|
} depth_clamp; // GL_DEPTH_CLAMP
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool enabled; // GL_CULL_FACE
|
bool enabled = false; // GL_CULL_FACE
|
||||||
GLenum mode; // GL_CULL_FACE_MODE
|
GLenum mode = GL_BACK; // GL_CULL_FACE_MODE
|
||||||
GLenum front_face; // GL_FRONT_FACE
|
GLenum front_face = GL_CCW; // GL_FRONT_FACE
|
||||||
} cull;
|
} cull;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool test_enabled; // GL_DEPTH_TEST
|
bool test_enabled = false; // GL_DEPTH_TEST
|
||||||
GLenum test_func; // GL_DEPTH_FUNC
|
GLboolean write_mask = GL_TRUE; // GL_DEPTH_WRITEMASK
|
||||||
GLboolean write_mask; // GL_DEPTH_WRITEMASK
|
GLenum test_func = GL_LESS; // GL_DEPTH_FUNC
|
||||||
} depth;
|
} depth;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool enabled;
|
bool enabled = false;
|
||||||
GLuint index;
|
GLuint index = 0;
|
||||||
} primitive_restart; // GL_PRIMITIVE_RESTART
|
} primitive_restart; // GL_PRIMITIVE_RESTART
|
||||||
|
|
||||||
struct ColorMask {
|
struct ColorMask {
|
||||||
GLboolean red_enabled;
|
GLboolean red_enabled = GL_TRUE;
|
||||||
GLboolean green_enabled;
|
GLboolean green_enabled = GL_TRUE;
|
||||||
GLboolean blue_enabled;
|
GLboolean blue_enabled = GL_TRUE;
|
||||||
GLboolean alpha_enabled;
|
GLboolean alpha_enabled = GL_TRUE;
|
||||||
};
|
};
|
||||||
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
|
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
|
||||||
color_mask; // GL_COLOR_WRITEMASK
|
color_mask; // GL_COLOR_WRITEMASK
|
||||||
struct {
|
struct {
|
||||||
bool test_enabled; // GL_STENCIL_TEST
|
bool test_enabled = false; // GL_STENCIL_TEST
|
||||||
struct {
|
struct {
|
||||||
GLenum test_func; // GL_STENCIL_FUNC
|
GLenum test_func = GL_ALWAYS; // GL_STENCIL_FUNC
|
||||||
GLint test_ref; // GL_STENCIL_REF
|
GLint test_ref = 0; // GL_STENCIL_REF
|
||||||
GLuint test_mask; // GL_STENCIL_VALUE_MASK
|
GLuint test_mask = 0xFFFFFFFF; // GL_STENCIL_VALUE_MASK
|
||||||
GLuint write_mask; // GL_STENCIL_WRITEMASK
|
GLuint write_mask = 0xFFFFFFFF; // GL_STENCIL_WRITEMASK
|
||||||
GLenum action_stencil_fail; // GL_STENCIL_FAIL
|
GLenum action_stencil_fail = GL_KEEP; // GL_STENCIL_FAIL
|
||||||
GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
|
GLenum action_depth_fail = GL_KEEP; // GL_STENCIL_PASS_DEPTH_FAIL
|
||||||
GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
|
GLenum action_depth_pass = GL_KEEP; // GL_STENCIL_PASS_DEPTH_PASS
|
||||||
} front, back;
|
} front, back;
|
||||||
} stencil;
|
} stencil;
|
||||||
|
|
||||||
struct Blend {
|
struct Blend {
|
||||||
bool enabled; // GL_BLEND
|
bool enabled = true; // GL_BLEND
|
||||||
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
|
GLenum rgb_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_RGB
|
||||||
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
|
GLenum a_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_ALPHA
|
||||||
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
|
GLenum src_rgb_func = GL_ONE; // GL_BLEND_SRC_RGB
|
||||||
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
|
GLenum dst_rgb_func = GL_ZERO; // GL_BLEND_DST_RGB
|
||||||
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
|
GLenum src_a_func = GL_ONE; // GL_BLEND_SRC_ALPHA
|
||||||
GLenum dst_a_func; // GL_BLEND_DST_ALPHA
|
GLenum dst_a_func = GL_ZERO; // GL_BLEND_DST_ALPHA
|
||||||
};
|
};
|
||||||
std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
|
std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool enabled;
|
bool enabled = false;
|
||||||
} independant_blend;
|
} independant_blend;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
GLclampf red;
|
GLclampf red = 0.0f;
|
||||||
GLclampf green;
|
GLclampf green = 0.0f;
|
||||||
GLclampf blue;
|
GLclampf blue = 0.0f;
|
||||||
GLclampf alpha;
|
GLclampf alpha = 0.0f;
|
||||||
} blend_color; // GL_BLEND_COLOR
|
} blend_color; // GL_BLEND_COLOR
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool enabled; // GL_LOGIC_OP_MODE
|
bool enabled = false; // GL_LOGIC_OP_MODE
|
||||||
GLenum operation;
|
GLenum operation = GL_COPY;
|
||||||
} logic_op;
|
} logic_op;
|
||||||
|
|
||||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures{};
|
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures = {};
|
||||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers{};
|
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers = {};
|
||||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images{};
|
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images = {};
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
|
GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
|
||||||
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
|
GLuint draw_framebuffer = 0; // GL_DRAW_FRAMEBUFFER_BINDING
|
||||||
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
|
GLuint vertex_array = 0; // GL_VERTEX_ARRAY_BINDING
|
||||||
GLuint shader_program; // GL_CURRENT_PROGRAM
|
GLuint shader_program = 0; // GL_CURRENT_PROGRAM
|
||||||
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
|
GLuint program_pipeline = 0; // GL_PROGRAM_PIPELINE_BINDING
|
||||||
} draw;
|
} draw;
|
||||||
|
|
||||||
struct viewport {
|
struct Viewport {
|
||||||
GLint x;
|
GLint x = 0;
|
||||||
GLint y;
|
GLint y = 0;
|
||||||
GLint width;
|
GLint width = 0;
|
||||||
GLint height;
|
GLint height = 0;
|
||||||
GLfloat depth_range_near; // GL_DEPTH_RANGE
|
GLfloat depth_range_near = 0.0f; // GL_DEPTH_RANGE
|
||||||
GLfloat depth_range_far; // GL_DEPTH_RANGE
|
GLfloat depth_range_far = 1.0f; // GL_DEPTH_RANGE
|
||||||
struct {
|
struct {
|
||||||
bool enabled; // GL_SCISSOR_TEST
|
bool enabled = false; // GL_SCISSOR_TEST
|
||||||
GLint x;
|
GLint x = 0;
|
||||||
GLint y;
|
GLint y = 0;
|
||||||
GLsizei width;
|
GLsizei width = 0;
|
||||||
GLsizei height;
|
GLsizei height = 0;
|
||||||
} scissor;
|
} scissor;
|
||||||
};
|
};
|
||||||
std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
|
std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
float size; // GL_POINT_SIZE
|
float size = 1.0f; // GL_POINT_SIZE
|
||||||
} point;
|
} point;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool point_enable;
|
bool point_enable = false;
|
||||||
bool line_enable;
|
bool line_enable = false;
|
||||||
bool fill_enable;
|
bool fill_enable = false;
|
||||||
GLfloat units;
|
GLfloat units = 0.0f;
|
||||||
GLfloat factor;
|
GLfloat factor = 0.0f;
|
||||||
GLfloat clamp;
|
GLfloat clamp = 0.0f;
|
||||||
} polygon_offset;
|
} polygon_offset;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool enabled; // GL_ALPHA_TEST
|
bool enabled = false; // GL_ALPHA_TEST
|
||||||
GLenum func; // GL_ALPHA_TEST_FUNC
|
GLenum func = GL_ALWAYS; // GL_ALPHA_TEST_FUNC
|
||||||
GLfloat ref; // GL_ALPHA_TEST_REF
|
GLfloat ref = 0.0f; // GL_ALPHA_TEST_REF
|
||||||
} alpha_test;
|
} alpha_test;
|
||||||
|
|
||||||
std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
|
std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
|
||||||
|
|
||||||
OpenGLState();
|
OpenGLState();
|
||||||
|
|
||||||
@ -253,5 +254,6 @@ private:
|
|||||||
bool color_mask;
|
bool color_mask;
|
||||||
} dirty{};
|
} dirty{};
|
||||||
};
|
};
|
||||||
|
static_assert(std::is_trivially_copyable_v<OpenGLState>);
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
Loading…
Reference in New Issue
Block a user