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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 17:21:20 -08:00
Merge pull request #11384 from liamwhite/am-shutdown
am: shorten shutdown timeout when lock is not held
This commit is contained in:
commit
2c5e8e6d40
@ -273,7 +273,8 @@ struct System::Impl {
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time_manager.Initialize();
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is_powered_on = true;
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exit_lock = false;
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exit_locked = false;
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exit_requested = false;
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microprofile_cpu[0] = MICROPROFILE_TOKEN(ARM_CPU0);
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microprofile_cpu[1] = MICROPROFILE_TOKEN(ARM_CPU1);
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@ -398,7 +399,8 @@ struct System::Impl {
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}
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is_powered_on = false;
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exit_lock = false;
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exit_locked = false;
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exit_requested = false;
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if (gpu_core != nullptr) {
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gpu_core->NotifyShutdown();
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@ -507,7 +509,8 @@ struct System::Impl {
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CpuManager cpu_manager;
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std::atomic_bool is_powered_on{};
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bool exit_lock = false;
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bool exit_locked = false;
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bool exit_requested = false;
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bool nvdec_active{};
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@ -943,12 +946,20 @@ const Service::Time::TimeManager& System::GetTimeManager() const {
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return impl->time_manager;
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}
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void System::SetExitLock(bool locked) {
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impl->exit_lock = locked;
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void System::SetExitLocked(bool locked) {
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impl->exit_locked = locked;
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}
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bool System::GetExitLock() const {
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return impl->exit_lock;
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bool System::GetExitLocked() const {
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return impl->exit_locked;
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}
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void System::SetExitRequested(bool requested) {
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impl->exit_requested = requested;
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}
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bool System::GetExitRequested() const {
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return impl->exit_requested;
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}
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void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
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@ -412,8 +412,11 @@ public:
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/// Gets an immutable reference to the Room Network.
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[[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const;
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void SetExitLock(bool locked);
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[[nodiscard]] bool GetExitLock() const;
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void SetExitLocked(bool locked);
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bool GetExitLocked() const;
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void SetExitRequested(bool requested);
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bool GetExitRequested() const;
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void SetApplicationProcessBuildID(const CurrentBuildProcessID& id);
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[[nodiscard]] const CurrentBuildProcessID& GetApplicationProcessBuildID() const;
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@ -341,7 +341,7 @@ void ISelfController::Exit(HLERequestContext& ctx) {
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void ISelfController::LockExit(HLERequestContext& ctx) {
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LOG_DEBUG(Service_AM, "called");
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system.SetExitLock(true);
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system.SetExitLocked(true);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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@ -350,10 +350,14 @@ void ISelfController::LockExit(HLERequestContext& ctx) {
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void ISelfController::UnlockExit(HLERequestContext& ctx) {
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LOG_DEBUG(Service_AM, "called");
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system.SetExitLock(false);
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system.SetExitLocked(false);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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if (system.GetExitRequested()) {
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system.Exit();
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}
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}
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void ISelfController::EnterFatalSection(HLERequestContext& ctx) {
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@ -2010,8 +2010,16 @@ bool GMainWindow::OnShutdownBegin() {
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emit EmulationStopping();
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int shutdown_time = 1000;
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if (system->DebuggerEnabled()) {
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shutdown_time = 0;
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} else if (system->GetExitLocked()) {
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shutdown_time = 5000;
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}
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shutdown_timer.setSingleShot(true);
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shutdown_timer.start(system->DebuggerEnabled() ? 0 : 5000);
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shutdown_timer.start(shutdown_time);
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connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired);
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connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped);
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@ -3261,7 +3269,7 @@ void GMainWindow::OnPauseContinueGame() {
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}
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void GMainWindow::OnStopGame() {
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if (system->GetExitLock() && !ConfirmForceLockedExit()) {
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if (system->GetExitLocked() && !ConfirmForceLockedExit()) {
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return;
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}
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@ -4515,6 +4523,8 @@ void GMainWindow::RequestGameExit() {
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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system->SetExitRequested(true);
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->RequestExit();
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has_signalled = true;
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