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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-25 08:31:20 -08:00
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
This commit is contained in:
commit
30442d8a89
@ -430,15 +430,33 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
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}
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}
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size_t FindNextUnusedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations,
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size_t start_offset) {
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size_t FindAndSetNextUnusedLocation(std::bitset<IR::NUM_GENERICS>& used_locations,
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size_t& start_offset) {
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for (size_t location = start_offset; location < used_locations.size(); ++location) {
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if (!used_locations.test(location)) {
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start_offset = location;
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used_locations.set(location);
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return location;
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}
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}
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throw RuntimeError("Unable to get an unused location for legacy attribute");
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}
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Id DefineLegacyInput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
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size_t& start_offset) {
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const Id id{DefineInput(ctx, ctx.F32[4], true)};
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const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
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ctx.Decorate(id, spv::Decoration::Location, location);
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return id;
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}
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Id DefineLegacyOutput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
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size_t& start_offset, std::optional<u32> invocations) {
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const Id id{DefineOutput(ctx, ctx.F32[4], invocations)};
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const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
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ctx.Decorate(id, spv::Decoration::Location, location);
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return id;
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}
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} // Anonymous namespace
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void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
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@ -520,6 +538,64 @@ Id EmitContext::BitOffset16(const IR::Value& offset) {
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return OpBitwiseAnd(U32[1], OpShiftLeftLogical(U32[1], Def(offset), Const(3u)), Const(16u));
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}
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Id EmitContext::InputLegacyAttribute(IR::Attribute attribute) {
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if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
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attribute <= IR::Attribute::ColorFrontDiffuseA) {
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return input_front_color;
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}
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if (attribute >= IR::Attribute::ColorFrontSpecularR &&
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attribute <= IR::Attribute::ColorFrontSpecularA) {
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return input_front_secondary_color;
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}
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if (attribute >= IR::Attribute::ColorBackDiffuseR &&
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attribute <= IR::Attribute::ColorBackDiffuseA) {
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return input_back_color;
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}
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if (attribute >= IR::Attribute::ColorBackSpecularR &&
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attribute <= IR::Attribute::ColorBackSpecularA) {
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return input_back_secondary_color;
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}
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if (attribute == IR::Attribute::FogCoordinate) {
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return input_fog_frag_coord;
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}
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if (attribute >= IR::Attribute::FixedFncTexture0S &&
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attribute <= IR::Attribute::FixedFncTexture9Q) {
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u32 index =
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(static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
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return input_fixed_fnc_textures[index];
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}
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throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
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}
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Id EmitContext::OutputLegacyAttribute(IR::Attribute attribute) {
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if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
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attribute <= IR::Attribute::ColorFrontDiffuseA) {
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return output_front_color;
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}
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if (attribute >= IR::Attribute::ColorFrontSpecularR &&
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attribute <= IR::Attribute::ColorFrontSpecularA) {
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return output_front_secondary_color;
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}
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if (attribute >= IR::Attribute::ColorBackDiffuseR &&
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attribute <= IR::Attribute::ColorBackDiffuseA) {
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return output_back_color;
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}
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if (attribute >= IR::Attribute::ColorBackSpecularR &&
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attribute <= IR::Attribute::ColorBackSpecularA) {
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return output_back_secondary_color;
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}
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if (attribute == IR::Attribute::FogCoordinate) {
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return output_fog_frag_coord;
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}
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if (attribute >= IR::Attribute::FixedFncTexture0S &&
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attribute <= IR::Attribute::FixedFncTexture9Q) {
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u32 index =
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(static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
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return output_fixed_fnc_textures[index];
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}
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throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
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}
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void EmitContext::DefineCommonTypes(const Info& info) {
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void_id = TypeVoid();
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@ -1279,22 +1355,26 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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}
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size_t previous_unused_location = 0;
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if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineInput(*this, F32[4], true)};
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Decorate(id, spv::Decoration::Location, location);
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input_front_color = id;
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input_front_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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if (loads.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
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input_front_secondary_color =
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DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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if (loads.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
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input_back_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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if (loads.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
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input_back_secondary_color =
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DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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if (loads.AnyComponent(IR::Attribute::FogCoordinate)) {
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input_fog_frag_coord = DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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const size_t location =
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FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineInput(*this, F32[4], true)};
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Decorate(id, spv::Decoration::Location, location);
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input_fixed_fnc_textures[index] = id;
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input_fixed_fnc_textures[index] =
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DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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}
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if (stage == Stage::TessellationEval) {
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@ -1356,22 +1436,29 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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}
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size_t previous_unused_location = 0;
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if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
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output_front_color = id;
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output_front_color =
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DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
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}
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if (info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
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output_front_secondary_color =
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DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
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}
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if (info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
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output_back_color =
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DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
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}
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if (info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
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output_back_secondary_color =
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DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
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}
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if (info.stores.AnyComponent(IR::Attribute::FogCoordinate)) {
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output_fog_frag_coord =
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DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
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}
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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const size_t location =
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FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, location);
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output_fixed_fnc_textures[index] = id;
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output_fixed_fnc_textures[index] =
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DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
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}
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}
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switch (stage) {
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@ -113,6 +113,9 @@ public:
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[[nodiscard]] Id BitOffset8(const IR::Value& offset);
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[[nodiscard]] Id BitOffset16(const IR::Value& offset);
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Id InputLegacyAttribute(IR::Attribute attribute);
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Id OutputLegacyAttribute(IR::Attribute attribute);
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Id Const(u32 value) {
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return Constant(U32[1], value);
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}
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@ -269,12 +272,20 @@ public:
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Id input_position{};
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Id input_front_color{};
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Id input_front_secondary_color{};
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Id input_back_color{};
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Id input_back_secondary_color{};
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Id input_fog_frag_coord{};
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std::array<Id, 10> input_fixed_fnc_textures{};
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std::array<Id, 32> input_generics{};
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Id output_point_size{};
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Id output_position{};
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Id output_front_color{};
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Id output_front_secondary_color{};
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Id output_back_color{};
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Id output_back_secondary_color{};
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Id output_fog_frag_coord{};
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std::array<Id, 10> output_fixed_fnc_textures{};
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std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
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@ -43,23 +43,12 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
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}
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}
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bool IsFixedFncTexture(IR::Attribute attribute) {
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return attribute >= IR::Attribute::FixedFncTexture0S &&
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attribute <= IR::Attribute::FixedFncTexture9Q;
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}
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u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
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}
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return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
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}
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u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
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}
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return static_cast<u32>(attribute) % 4u;
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bool IsLegacyAttribute(IR::Attribute attribute) {
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return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
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attribute <= IR::Attribute::ColorBackSpecularA) ||
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attribute == IR::Attribute::FogCoordinate ||
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(attribute >= IR::Attribute::FixedFncTexture0S &&
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attribute <= IR::Attribute::FixedFncTexture9Q);
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}
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template <typename... Args>
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@ -93,13 +82,17 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
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}
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}
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if (IsFixedFncTexture(attr)) {
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const u32 index{FixedFncTextureAttributeIndex(attr)};
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const u32 element{FixedFncTextureAttributeElement(attr)};
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if (IsLegacyAttribute(attr)) {
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if (attr == IR::Attribute::FogCoordinate) {
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return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
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ctx.Const(0u));
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} else {
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const u32 element{static_cast<u32>(attr) % 4};
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
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return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
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element_id);
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}
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}
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switch (attr) {
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case IR::Attribute::PointSize:
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return ctx.output_point_size;
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@ -111,14 +104,6 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
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}
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::ColorFrontDiffuseG:
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA: {
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const u32 element{static_cast<u32>(attr) % 4};
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
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}
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case IR::Attribute::ClipDistance0:
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case IR::Attribute::ClipDistance1:
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case IR::Attribute::ClipDistance2:
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@ -341,11 +326,17 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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const Id value{ctx.OpLoad(type->id, pointer)};
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return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
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}
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if (IsFixedFncTexture(attr)) {
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const u32 index{FixedFncTextureAttributeIndex(attr)};
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const Id attr_id{ctx.input_fixed_fnc_textures[index]};
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const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))};
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if (IsLegacyAttribute(attr)) {
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if (attr == IR::Attribute::FogCoordinate) {
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const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
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ctx.InputLegacyAttribute(attr), ctx.Const(0u))};
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return ctx.OpLoad(ctx.F32[1], attr_ptr);
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} else {
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const Id element_id{ctx.Const(element)};
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const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
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ctx.InputLegacyAttribute(attr), element_id)};
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return ctx.OpLoad(ctx.F32[1], attr_ptr);
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}
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}
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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@ -356,13 +347,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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case IR::Attribute::PositionW:
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
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ctx.Const(element)));
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::ColorFrontDiffuseG:
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA: {
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
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ctx.Const(element)));
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}
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case IR::Attribute::InstanceId:
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if (ctx.profile.support_vertex_instance_id) {
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
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