mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2025-08-04 01:42:24 -07:00
Changes based on hardware tests
Removes unnecessary d32f to bgra shader and blit functions, update vk_texture_cache to use abgr shader for d32f to BGRA formats updates abgr to d32f shader to comply with hardware tests
This commit is contained in:
@@ -11,7 +11,6 @@
|
||||
#include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
|
||||
@@ -440,7 +439,6 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
|
||||
convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)),
|
||||
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
|
||||
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
|
||||
convert_d32f_to_bgra8_frag(BuildShader(device, CONVERT_D32F_TO_BGRA8_FRAG_SPV)),
|
||||
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
|
||||
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
|
||||
|
||||
@@ -591,13 +589,6 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
|
||||
ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view);
|
||||
}
|
||||
|
||||
void BlitImageHelper::ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer,
|
||||
ImageView& src_image_view) {
|
||||
ConvertPipelineColorTargetEx(convert_d32f_to_bgra8_pipeline, dst_framebuffer->RenderPass(),
|
||||
convert_d32f_to_bgra8_frag);
|
||||
ConvertDepthStencil(*convert_d32f_to_bgra8_pipeline, dst_framebuffer, src_image_view);
|
||||
}
|
||||
|
||||
void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
|
||||
const std::array<f32, 4>& clear_color,
|
||||
const Region2D& dst_region) {
|
||||
|
@@ -75,8 +75,6 @@ public:
|
||||
|
||||
void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
|
||||
|
||||
void ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
|
||||
|
||||
void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
|
||||
const std::array<f32, 4>& clear_color, const Region2D& dst_region);
|
||||
|
||||
@@ -138,7 +136,6 @@ private:
|
||||
vk::ShaderModule convert_d32f_to_abgr8_frag;
|
||||
vk::ShaderModule convert_d24s8_to_abgr8_frag;
|
||||
vk::ShaderModule convert_s8d24_to_abgr8_frag;
|
||||
vk::ShaderModule convert_d32f_to_bgra8_frag;
|
||||
vk::Sampler linear_sampler;
|
||||
vk::Sampler nearest_sampler;
|
||||
|
||||
@@ -159,7 +156,6 @@ private:
|
||||
vk::Pipeline convert_d32f_to_abgr8_pipeline;
|
||||
vk::Pipeline convert_d24s8_to_abgr8_pipeline;
|
||||
vk::Pipeline convert_s8d24_to_abgr8_pipeline;
|
||||
vk::Pipeline convert_d32f_to_bgra8_pipeline;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
@@ -1211,12 +1211,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
|
||||
break;
|
||||
case PixelFormat::B8G8R8A8_SRGB:
|
||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||
return blit_image_helper.ConvertD32FToBGRA8(dst, src_view);
|
||||
return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::B8G8R8A8_UNORM:
|
||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||
return blit_image_helper.ConvertD32FToBGRA8(dst, src_view);
|
||||
return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::R32_FLOAT:
|
||||
|
Reference in New Issue
Block a user