SMMU: Implement physical memory mirroring

This commit is contained in:
Fernando Sahmkow
2023-12-29 07:53:52 +01:00
committed by Liam
parent 0a2536a0df
commit 34a8d0cc8e
8 changed files with 226 additions and 40 deletions

View File

@@ -554,9 +554,8 @@ void RasterizerOpenGL::InvalidateRegion(DAddr addr, u64 size, VideoCommon::Cache
}
}
bool RasterizerOpenGL::OnCPUWrite(PAddr p_addr, u64 size) {
bool RasterizerOpenGL::OnCPUWrite(DAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
const DAddr addr = device_memory.GetAddressFromPAddr(p_addr);
if (addr == 0 || size == 0) {
return false;
}
@@ -577,9 +576,9 @@ bool RasterizerOpenGL::OnCPUWrite(PAddr p_addr, u64 size) {
return false;
}
void RasterizerOpenGL::OnCacheInvalidation(PAddr p_addr, u64 size) {
void RasterizerOpenGL::OnCacheInvalidation(DAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
const DAddr addr = device_memory.GetAddressFromPAddr(p_addr);
if (addr == 0 || size == 0) {
return;
}