mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 18:51:22 -08:00
Merge pull request #1625 from FernandoS27/astc
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
This commit is contained in:
commit
38c1c500ab
@ -58,16 +58,14 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
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std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, bool layer_only,
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std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, bool layer_only,
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bool uncompressed) const {
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bool uncompressed) const {
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const u32 compression_factor{GetCompressionFactor(pixel_format)};
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const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
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const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
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const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
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const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
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u32 m_depth = (layer_only ? 1U : depth);
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u32 m_depth = (layer_only ? 1U : depth);
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u32 m_width = MipWidth(mip_level);
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u32 m_width = MipWidth(mip_level);
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u32 m_height = MipHeight(mip_level);
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u32 m_height = MipHeight(mip_level);
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m_width = uncompressed ? m_width
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m_width = uncompressed ? m_width : std::max(1U, (m_width + tile_x - 1) / tile_x);
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: std::max(1U, (m_width + compression_factor - 1) / compression_factor);
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m_height = uncompressed ? m_height : std::max(1U, (m_height + tile_y - 1) / tile_y);
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m_height = uncompressed
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? m_height
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: std::max(1U, (m_height + compression_factor - 1) / compression_factor);
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m_depth = std::max(1U, m_depth >> mip_level);
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m_depth = std::max(1U, m_depth >> mip_level);
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u32 m_block_height = MipBlockHeight(mip_level);
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u32 m_block_height = MipBlockHeight(mip_level);
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u32 m_block_depth = MipBlockDepth(mip_level);
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u32 m_block_depth = MipBlockDepth(mip_level);
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@ -305,6 +303,8 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
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// Depth formats
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// Depth formats
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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@ -364,15 +364,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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// pixel values.
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// pixel values.
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const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
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const u32 tile_size_x{GetDefaultBlockWidth(format)};
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const u32 tile_size_y{GetDefaultBlockHeight(format)};
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if (morton_to_gl) {
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if (morton_to_gl) {
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const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
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const std::vector<u8> data =
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addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
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Tegra::Texture::UnswizzleTexture(addr, tile_size_x, tile_size_y, bytes_per_pixel,
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stride, height, depth, block_height, block_depth);
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const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
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const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
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memcpy(gl_buffer, data.data(), size_to_copy);
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memcpy(gl_buffer, data.data(), size_to_copy);
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} else {
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} else {
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Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
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Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
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(height + tile_size_y - 1) / tile_size_y, depth,
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bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
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bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
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gl_buffer, false, block_height, block_depth);
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gl_buffer, false, block_height, block_depth);
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}
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}
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@ -440,6 +443,8 @@ static constexpr GLConversionArray morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::Z24S8>,
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@ -508,6 +513,8 @@ static constexpr GLConversionArray gl_to_morton_fns = {
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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@ -897,21 +904,24 @@ static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
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* typical desktop GPUs.
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* typical desktop GPUs.
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*/
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*/
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static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
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static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
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u32 width, u32 height) {
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u32 width, u32 height, u32 depth) {
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switch (pixel_format) {
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switch (pixel_format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X5:
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case PixelFormat::ASTC_2D_8X5:
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case PixelFormat::ASTC_2D_5X4:
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case PixelFormat::ASTC_2D_5X4:
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case PixelFormat::ASTC_2D_5X5:
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case PixelFormat::ASTC_2D_4X4_SRGB:
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case PixelFormat::ASTC_2D_4X4_SRGB:
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case PixelFormat::ASTC_2D_8X8_SRGB:
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case PixelFormat::ASTC_2D_8X8_SRGB:
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case PixelFormat::ASTC_2D_8X5_SRGB:
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case PixelFormat::ASTC_2D_8X5_SRGB:
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case PixelFormat::ASTC_2D_5X4_SRGB: {
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case PixelFormat::ASTC_2D_5X4_SRGB:
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case PixelFormat::ASTC_2D_5X5_SRGB: {
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// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
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// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
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u32 block_width{};
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u32 block_width{};
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u32 block_height{};
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u32 block_height{};
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std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
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std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
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data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
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data =
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Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height);
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break;
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break;
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}
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}
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case PixelFormat::S8Z24:
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case PixelFormat::S8Z24:
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@ -971,7 +981,7 @@ void CachedSurface::LoadGLBuffer() {
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}
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}
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for (u32 i = 0; i < params.max_mip_level; i++)
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for (u32 i = 0; i < params.max_mip_level; i++)
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ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
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ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
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params.MipHeight(i));
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params.MipHeight(i), params.MipDepth(i));
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}
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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@ -139,7 +139,7 @@ struct SurfaceParams {
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}
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}
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u32 MipDepth(u32 mip_level) const {
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u32 MipDepth(u32 mip_level) const {
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return std::max(1U, depth >> mip_level);
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return is_layered ? depth : std::max(1U, depth >> mip_level);
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}
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}
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// Auto block resizing algorithm from:
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// Auto block resizing algorithm from:
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@ -297,6 +297,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
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return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
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case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
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return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
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return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_5X5:
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return is_srgb ? PixelFormat::ASTC_2D_5X5_SRGB : PixelFormat::ASTC_2D_5X5;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
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case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
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return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
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return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
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case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
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@ -440,10 +442,12 @@ bool IsPixelFormatASTC(PixelFormat format) {
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switch (format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_5X4:
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case PixelFormat::ASTC_2D_5X4:
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case PixelFormat::ASTC_2D_5X5:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X5:
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case PixelFormat::ASTC_2D_8X5:
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case PixelFormat::ASTC_2D_4X4_SRGB:
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case PixelFormat::ASTC_2D_4X4_SRGB:
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case PixelFormat::ASTC_2D_5X4_SRGB:
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case PixelFormat::ASTC_2D_5X4_SRGB:
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case PixelFormat::ASTC_2D_5X5_SRGB:
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case PixelFormat::ASTC_2D_8X8_SRGB:
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case PixelFormat::ASTC_2D_8X8_SRGB:
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case PixelFormat::ASTC_2D_8X5_SRGB:
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case PixelFormat::ASTC_2D_8X5_SRGB:
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return true;
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return true;
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@ -453,27 +457,7 @@ bool IsPixelFormatASTC(PixelFormat format) {
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}
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}
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std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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switch (format) {
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return {GetDefaultBlockWidth(format), GetDefaultBlockHeight(format)};
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case PixelFormat::ASTC_2D_4X4:
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return {4, 4};
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case PixelFormat::ASTC_2D_5X4:
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return {5, 4};
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case PixelFormat::ASTC_2D_8X8:
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return {8, 8};
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case PixelFormat::ASTC_2D_8X5:
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return {8, 5};
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case PixelFormat::ASTC_2D_4X4_SRGB:
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return {4, 4};
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case PixelFormat::ASTC_2D_5X4_SRGB:
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return {5, 4};
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case PixelFormat::ASTC_2D_8X8_SRGB:
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return {8, 8};
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case PixelFormat::ASTC_2D_8X5_SRGB:
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return {8, 5};
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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UNREACHABLE();
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}
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}
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}
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bool IsFormatBCn(PixelFormat format) {
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bool IsFormatBCn(PixelFormat format) {
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@ -72,19 +72,21 @@ enum class PixelFormat {
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ASTC_2D_8X8_SRGB = 54,
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ASTC_2D_8X8_SRGB = 54,
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ASTC_2D_8X5_SRGB = 55,
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ASTC_2D_8X5_SRGB = 55,
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ASTC_2D_5X4_SRGB = 56,
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ASTC_2D_5X4_SRGB = 56,
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ASTC_2D_5X5 = 57,
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ASTC_2D_5X5_SRGB = 58,
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MaxColorFormat,
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MaxColorFormat,
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// Depth formats
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// Depth formats
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Z32F = 57,
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Z32F = 59,
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Z16 = 58,
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Z16 = 60,
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MaxDepthFormat,
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MaxDepthFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 59,
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Z24S8 = 61,
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S8Z24 = 60,
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S8Z24 = 62,
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Z32FS8 = 61,
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Z32FS8 = 63,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -188,6 +190,8 @@ static constexpr u32 GetCompressionFactor(PixelFormat format) {
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4, // ASTC_2D_8X8_SRGB
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4, // ASTC_2D_8X8_SRGB
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4, // ASTC_2D_8X5_SRGB
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4, // ASTC_2D_8X5_SRGB
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4, // ASTC_2D_5X4_SRGB
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4, // ASTC_2D_5X4_SRGB
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4, // ASTC_2D_5X5
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4, // ASTC_2D_5X5_SRGB
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1, // Z32F
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1, // Z32F
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1, // Z16
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1, // Z16
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1, // Z24S8
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1, // Z24S8
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@ -199,6 +203,79 @@ static constexpr u32 GetCompressionFactor(PixelFormat format) {
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return compression_factor_table[static_cast<std::size_t>(format)];
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return compression_factor_table[static_cast<std::size_t>(format)];
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}
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}
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static constexpr u32 GetDefaultBlockWidth(PixelFormat format) {
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if (format == PixelFormat::Invalid)
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return 0;
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constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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1, // ABGR8U
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1, // ABGR8S
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1, // ABGR8UI
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1, // B5G6R5U
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1, // A2B10G10R10U
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1, // A1B5G5R5U
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1, // R8U
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1, // R8UI
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1, // RGBA16F
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1, // RGBA16U
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1, // RGBA16UI
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1, // R11FG11FB10F
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1, // RGBA32UI
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4, // DXT1
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4, // DXT23
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4, // DXT45
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4, // DXN1
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4, // DXN2UNORM
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4, // DXN2SNORM
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4, // BC7U
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4, // BC6H_UF16
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4, // BC6H_SF16
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4, // ASTC_2D_4X4
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1, // G8R8U
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1, // G8R8S
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1, // BGRA8
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1, // RGBA32F
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1, // RG32F
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1, // R32F
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1, // R16F
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1, // R16U
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1, // R16S
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1, // R16UI
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1, // R16I
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1, // RG16
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1, // RG16F
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1, // RG16UI
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1, // RG16I
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1, // RG16S
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1, // RGB32F
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1, // RGBA8_SRGB
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1, // RG8U
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1, // RG8S
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1, // RG32UI
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1, // R32UI
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8, // ASTC_2D_8X8
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|
8, // ASTC_2D_8X5
|
||||||
|
5, // ASTC_2D_5X4
|
||||||
|
1, // BGRA8_SRGB
|
||||||
|
4, // DXT1_SRGB
|
||||||
|
4, // DXT23_SRGB
|
||||||
|
4, // DXT45_SRGB
|
||||||
|
4, // BC7U_SRGB
|
||||||
|
4, // ASTC_2D_4X4_SRGB
|
||||||
|
8, // ASTC_2D_8X8_SRGB
|
||||||
|
8, // ASTC_2D_8X5_SRGB
|
||||||
|
5, // ASTC_2D_5X4_SRGB
|
||||||
|
5, // ASTC_2D_5X5
|
||||||
|
5, // ASTC_2D_5X5_SRGB
|
||||||
|
1, // Z32F
|
||||||
|
1, // Z16
|
||||||
|
1, // Z24S8
|
||||||
|
1, // S8Z24
|
||||||
|
1, // Z32FS8
|
||||||
|
}};
|
||||||
|
ASSERT(static_cast<std::size_t>(format) < block_width_table.size());
|
||||||
|
return block_width_table[static_cast<std::size_t>(format)];
|
||||||
|
}
|
||||||
|
|
||||||
static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
|
static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
|
||||||
if (format == PixelFormat::Invalid)
|
if (format == PixelFormat::Invalid)
|
||||||
return 0;
|
return 0;
|
||||||
@ -261,6 +338,8 @@ static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
|
|||||||
8, // ASTC_2D_8X8_SRGB
|
8, // ASTC_2D_8X8_SRGB
|
||||||
5, // ASTC_2D_8X5_SRGB
|
5, // ASTC_2D_8X5_SRGB
|
||||||
4, // ASTC_2D_5X4_SRGB
|
4, // ASTC_2D_5X4_SRGB
|
||||||
|
5, // ASTC_2D_5X5
|
||||||
|
5, // ASTC_2D_5X5_SRGB
|
||||||
1, // Z32F
|
1, // Z32F
|
||||||
1, // Z16
|
1, // Z16
|
||||||
1, // Z24S8
|
1, // Z24S8
|
||||||
@ -299,7 +378,7 @@ static constexpr u32 GetFormatBpp(PixelFormat format) {
|
|||||||
128, // BC7U
|
128, // BC7U
|
||||||
128, // BC6H_UF16
|
128, // BC6H_UF16
|
||||||
128, // BC6H_SF16
|
128, // BC6H_SF16
|
||||||
32, // ASTC_2D_4X4
|
128, // ASTC_2D_4X4
|
||||||
16, // G8R8U
|
16, // G8R8U
|
||||||
16, // G8R8S
|
16, // G8R8S
|
||||||
32, // BGRA8
|
32, // BGRA8
|
||||||
@ -322,18 +401,20 @@ static constexpr u32 GetFormatBpp(PixelFormat format) {
|
|||||||
16, // RG8S
|
16, // RG8S
|
||||||
64, // RG32UI
|
64, // RG32UI
|
||||||
32, // R32UI
|
32, // R32UI
|
||||||
16, // ASTC_2D_8X8
|
128, // ASTC_2D_8X8
|
||||||
16, // ASTC_2D_8X5
|
128, // ASTC_2D_8X5
|
||||||
32, // ASTC_2D_5X4
|
128, // ASTC_2D_5X4
|
||||||
32, // BGRA8_SRGB
|
32, // BGRA8_SRGB
|
||||||
64, // DXT1_SRGB
|
64, // DXT1_SRGB
|
||||||
128, // DXT23_SRGB
|
128, // DXT23_SRGB
|
||||||
128, // DXT45_SRGB
|
128, // DXT45_SRGB
|
||||||
128, // BC7U
|
128, // BC7U
|
||||||
32, // ASTC_2D_4X4_SRGB
|
128, // ASTC_2D_4X4_SRGB
|
||||||
16, // ASTC_2D_8X8_SRGB
|
128, // ASTC_2D_8X8_SRGB
|
||||||
16, // ASTC_2D_8X5_SRGB
|
128, // ASTC_2D_8X5_SRGB
|
||||||
32, // ASTC_2D_5X4_SRGB
|
128, // ASTC_2D_5X4_SRGB
|
||||||
|
128, // ASTC_2D_5X5
|
||||||
|
128, // ASTC_2D_5X5_SRGB
|
||||||
32, // Z32F
|
32, // Z32F
|
||||||
16, // Z16
|
16, // Z16
|
||||||
32, // Z24S8
|
32, // Z24S8
|
||||||
|
@ -1598,27 +1598,29 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth,
|
|||||||
namespace Tegra::Texture::ASTC {
|
namespace Tegra::Texture::ASTC {
|
||||||
|
|
||||||
std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
|
std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
|
||||||
uint32_t block_width, uint32_t block_height) {
|
uint32_t depth, uint32_t block_width, uint32_t block_height) {
|
||||||
uint32_t blockIdx = 0;
|
uint32_t blockIdx = 0;
|
||||||
std::vector<uint8_t> outData(height * width * 4);
|
std::vector<uint8_t> outData(height * width * depth * 4);
|
||||||
for (uint32_t j = 0; j < height; j += block_height) {
|
for (uint32_t k = 0; k < depth; k++) {
|
||||||
for (uint32_t i = 0; i < width; i += block_width) {
|
for (uint32_t j = 0; j < height; j += block_height) {
|
||||||
|
for (uint32_t i = 0; i < width; i += block_width) {
|
||||||
|
|
||||||
uint8_t* blockPtr = data.data() + blockIdx * 16;
|
uint8_t* blockPtr = data.data() + blockIdx * 16;
|
||||||
|
|
||||||
// Blocks can be at most 12x12
|
// Blocks can be at most 12x12
|
||||||
uint32_t uncompData[144];
|
uint32_t uncompData[144];
|
||||||
ASTCC::DecompressBlock(blockPtr, block_width, block_height, uncompData);
|
ASTCC::DecompressBlock(blockPtr, block_width, block_height, uncompData);
|
||||||
|
|
||||||
uint32_t decompWidth = std::min(block_width, width - i);
|
uint32_t decompWidth = std::min(block_width, width - i);
|
||||||
uint32_t decompHeight = std::min(block_height, height - j);
|
uint32_t decompHeight = std::min(block_height, height - j);
|
||||||
|
|
||||||
uint8_t* outRow = outData.data() + (j * width + i) * 4;
|
uint8_t* outRow = outData.data() + (j * width + i) * 4;
|
||||||
for (uint32_t jj = 0; jj < decompHeight; jj++) {
|
for (uint32_t jj = 0; jj < decompHeight; jj++) {
|
||||||
memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4);
|
memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
blockIdx++;
|
||||||
}
|
}
|
||||||
|
|
||||||
blockIdx++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10,6 +10,6 @@
|
|||||||
namespace Tegra::Texture::ASTC {
|
namespace Tegra::Texture::ASTC {
|
||||||
|
|
||||||
std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
|
std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
|
||||||
uint32_t block_width, uint32_t block_height);
|
uint32_t depth, uint32_t block_width, uint32_t block_height);
|
||||||
|
|
||||||
} // namespace Tegra::Texture::ASTC
|
} // namespace Tegra::Texture::ASTC
|
||||||
|
@ -227,12 +227,14 @@ u32 BytesPerPixel(TextureFormat format) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
|
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
|
||||||
u32 height, u32 depth, u32 block_height, u32 block_depth) {
|
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
||||||
|
u32 block_height, u32 block_depth) {
|
||||||
std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
|
std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
|
||||||
CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
|
CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
|
||||||
Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
|
(height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
|
||||||
block_depth);
|
bytes_per_pixel, Memory::GetPointer(address), unswizzled_data.data(), true,
|
||||||
|
block_height, block_depth);
|
||||||
return unswizzled_data;
|
return unswizzled_data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -19,8 +19,8 @@ inline std::size_t GetGOBSize() {
|
|||||||
/**
|
/**
|
||||||
* Unswizzles a swizzled texture without changing its format.
|
* Unswizzles a swizzled texture without changing its format.
|
||||||
*/
|
*/
|
||||||
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
|
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
|
||||||
u32 height, u32 depth,
|
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
||||||
u32 block_height = TICEntry::DefaultBlockHeight,
|
u32 block_height = TICEntry::DefaultBlockHeight,
|
||||||
u32 block_depth = TICEntry::DefaultBlockHeight);
|
u32 block_depth = TICEntry::DefaultBlockHeight);
|
||||||
|
|
||||||
|
@ -386,9 +386,9 @@ void GraphicsSurfaceWidget::OnUpdate() {
|
|||||||
|
|
||||||
// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
|
// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
|
||||||
// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
|
// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
|
||||||
auto unswizzled_data =
|
auto unswizzled_data = Tegra::Texture::UnswizzleTexture(
|
||||||
Tegra::Texture::UnswizzleTexture(*address, 1, Tegra::Texture::BytesPerPixel(surface_format),
|
*address, 1, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width,
|
||||||
surface_width, surface_height, 1U);
|
surface_height, 1U);
|
||||||
|
|
||||||
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
|
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
|
||||||
surface_width, surface_height);
|
surface_width, surface_height);
|
||||||
|
Loading…
Reference in New Issue
Block a user