mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2025-08-02 09:02:25 -07:00
general: Use console mode helper across project
This commit is contained in:
@@ -5,6 +5,7 @@
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#include <thread>
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#include "common/assert.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "common/string_util.h"
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#include "core/core.h"
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@@ -227,14 +228,11 @@ int QtControllerSelectorDialog::exec() {
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}
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void QtControllerSelectorDialog::ApplyConfiguration() {
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const bool pre_docked_mode =
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
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? Settings::ConsoleMode::Docked
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: Settings::ConsoleMode::Handheld);
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OnDockedModeChanged(
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pre_docked_mode,
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
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const bool pre_docked_mode = Settings::IsDockedMode();
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const bool docked_mode_selected = ui->radioDocked->isChecked();
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Settings::values.use_docked_mode.SetValue(
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docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
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OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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@@ -622,10 +620,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
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ui->radioDocked->setEnabled(!is_handheld);
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ui->radioUndocked->setEnabled(!is_handheld);
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ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
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Settings::ConsoleMode::Docked);
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ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
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Settings::ConsoleMode::Handheld);
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ui->radioDocked->setChecked(Settings::IsDockedMode());
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ui->radioUndocked->setChecked(!Settings::IsDockedMode());
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// Also force into undocked mode if the controller type is handheld.
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if (is_handheld) {
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@@ -928,9 +928,8 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
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const Layout::FramebufferLayout layout{[]() {
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u32 height = UISettings::values.screenshot_height.GetValue();
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if (height == 0) {
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height = Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked
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? Layout::ScreenDocked::Height
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: Layout::ScreenUndocked::Height;
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height = Settings::IsDockedMode() ? Layout::ScreenDocked::Height
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: Layout::ScreenUndocked::Height;
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height *= Settings::values.resolution_info.up_factor;
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}
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const u32 width =
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@@ -4,6 +4,7 @@
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#include <memory>
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#include <thread>
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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@@ -198,14 +199,11 @@ void ConfigureInput::ApplyConfiguration() {
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advanced->ApplyConfiguration();
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const bool pre_docked_mode =
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
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? Settings::ConsoleMode::Docked
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: Settings::ConsoleMode::Handheld);
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OnDockedModeChanged(
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pre_docked_mode,
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
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const bool pre_docked_mode = Settings::IsDockedMode();
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const bool docked_mode_selected = ui->radioDocked->isChecked();
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Settings::values.use_docked_mode.SetValue(
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docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
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OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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@@ -273,10 +271,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
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ui->radioDocked->setEnabled(!is_handheld);
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ui->radioUndocked->setEnabled(!is_handheld);
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ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
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Settings::ConsoleMode::Docked);
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ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
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Settings::ConsoleMode::Handheld);
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ui->radioDocked->setChecked(Settings::IsDockedMode());
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ui->radioUndocked->setChecked(!Settings::IsDockedMode());
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// Also force into undocked mode if the controller type is handheld.
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if (is_handheld) {
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@@ -99,9 +99,8 @@ void ConfigurePerGame::ApplyConfiguration() {
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addons_tab->ApplyConfiguration();
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input_tab->ApplyConfiguration();
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if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked &&
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Settings::values.players.GetValue()[0].controller_type ==
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Settings::ControllerType::Handheld) {
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if (Settings::IsDockedMode() && Settings::values.players.GetValue()[0].controller_type ==
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Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
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Settings::values.use_docked_mode.SetGlobal(true);
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}
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@@ -3636,8 +3636,7 @@ void GMainWindow::OnTasReset() {
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}
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void GMainWindow::OnToggleDockedMode() {
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const bool is_docked =
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Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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const bool is_docked = Settings::IsDockedMode();
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auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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@@ -4082,10 +4081,10 @@ void GMainWindow::UpdateGPUAccuracyButton() {
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}
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void GMainWindow::UpdateDockedButton() {
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const auto is_docked = Settings::values.use_docked_mode.GetValue();
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dock_status_button->setChecked(is_docked == Settings::ConsoleMode::Docked);
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const auto console_mode = Settings::values.use_docked_mode.GetValue();
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dock_status_button->setChecked(console_mode == Settings::ConsoleMode::Docked);
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dock_status_button->setText(
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Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
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Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
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}
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void GMainWindow::UpdateAPIText() {
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