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https://github.com/yuzu-emu/yuzu-android
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glasm: Implement textureGather instructions
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parent
0fa421f82f
commit
3d3ed53511
@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <utility>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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@ -95,6 +97,33 @@ std::string Offset(EmitContext& ctx, const IR::Value& offset) {
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return fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)});
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return fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)});
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}
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}
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std::pair<ScopedRegister, ScopedRegister> AllocOffsetsRegs(EmitContext& ctx,
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const IR::Value& offset2) {
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if (offset2.IsEmpty()) {
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return {};
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} else {
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return {ctx.reg_alloc, ctx.reg_alloc};
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}
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}
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void SwizzleOffsets(EmitContext& ctx, Register off_x, Register off_y, const IR::Value& offset1,
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const IR::Value& offset2) {
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const Register offsets_a{ctx.reg_alloc.Consume(offset1)};
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const Register offsets_b{ctx.reg_alloc.Consume(offset2)};
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// Input swizzle: [XYXY] [XYXY]
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// Output swizzle: [XXXX] [YYYY]
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ctx.Add("MOV {}.x,{}.x;"
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"MOV {}.y,{}.z;"
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"MOV {}.z,{}.x;"
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"MOV {}.w,{}.z;"
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"MOV {}.x,{}.y;"
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"MOV {}.y,{}.w;"
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"MOV {}.z,{}.y;"
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"MOV {}.w,{}.w;",
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off_x, offsets_a, off_x, offsets_a, off_x, offsets_b, off_x, offsets_b, off_y,
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offsets_a, off_y, offsets_a, off_y, offsets_b, off_y, offsets_b);
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}
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std::pair<std::string, ScopedRegister> Coord(EmitContext& ctx, const IR::Value& coord) {
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std::pair<std::string, ScopedRegister> Coord(EmitContext& ctx, const IR::Value& coord) {
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if (coord.IsImmediate()) {
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if (coord.IsImmediate()) {
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ScopedRegister scoped_reg(ctx.reg_alloc);
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ScopedRegister scoped_reg(ctx.reg_alloc);
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@ -326,19 +355,71 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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StoreSparse(ctx, sparse_inst);
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StoreSparse(ctx, sparse_inst);
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}
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}
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void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coord,
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const IR::Value& coord, const IR::Value& offset, const IR::Value& offset2) {
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[[maybe_unused]] const IR::Value& offset,
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// Allocate offsets early so they don't overwrite any consumed register
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[[maybe_unused]] const IR::Value& offset2) {
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const auto [off_x, off_y]{AllocOffsetsRegs(ctx, offset2)};
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throw NotImplementedException("GLASM instruction");
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const char comp{"xyzw"[info.gather_component]};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view type{TextureType(info)};
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const std::string texture{Texture(ctx, info, index)};
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const Register coord_vec{ctx.reg_alloc.Consume(coord)};
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const Register ret{ctx.reg_alloc.Define(inst)};
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if (offset2.IsEmpty()) {
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const std::string offset_vec{Offset(ctx, offset)};
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ctx.Add("TXG.F{} {},{},{}.{},{}{};", sparse_mod, ret, coord_vec, texture, comp, type,
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offset_vec);
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} else {
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SwizzleOffsets(ctx, off_x.reg, off_y.reg, offset, offset2);
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ctx.Add("TXGO.F{} {},{},{},{},{}.{},{};", sparse_mod, ret, coord_vec, off_x.reg, off_y.reg,
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texture, comp, type);
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}
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StoreSparse(ctx, sparse_inst);
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}
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}
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void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coord,
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const IR::Value& coord, const IR::Value& offset, const IR::Value& offset2,
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[[maybe_unused]] const IR::Value& offset,
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const IR::Value& dref) {
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[[maybe_unused]] const IR::Value& offset2,
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// FIXME: This instruction is not working as expected
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[[maybe_unused]] Register dref) {
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throw NotImplementedException("GLASM instruction");
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// Allocate offsets early so they don't overwrite any consumed register
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const auto [off_x, off_y]{AllocOffsetsRegs(ctx, offset2)};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view type{ShadowTextureType(info)};
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const std::string texture{Texture(ctx, info, index)};
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const Register coord_vec{ctx.reg_alloc.Consume(coord)};
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const ScalarF32 dref_value{ctx.reg_alloc.Consume(dref)};
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const Register ret{ctx.reg_alloc.Define(inst)};
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std::string args;
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switch (info.type) {
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case TextureType::Color2D:
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ctx.Add("MOV.F {}.z,{};", coord_vec, dref_value);
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args = fmt::to_string(coord_vec);
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break;
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case TextureType::ColorArray2D:
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case TextureType::ColorCube:
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ctx.Add("MOV.F {}.w,{};", coord_vec, dref_value);
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args = fmt::to_string(coord_vec);
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break;
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case TextureType::ColorArrayCube:
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args = fmt::format("{},{}", coord_vec, dref_value);
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break;
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default:
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throw NotImplementedException("Invalid type {}", info.type.Value());
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}
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if (offset2.IsEmpty()) {
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const std::string offset_vec{Offset(ctx, offset)};
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ctx.Add("TXG.F{} {},{},{},{}{};", sparse_mod, ret, args, texture, type, offset_vec);
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} else {
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SwizzleOffsets(ctx, off_x.reg, off_y.reg, offset, offset2);
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ctx.Add("TXGO.F{} {},{},{},{},{},{};", sparse_mod, ret, args, off_x.reg, off_y.reg, texture,
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type);
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}
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StoreSparse(ctx, sparse_inst);
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}
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}
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void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -535,10 +535,11 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
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void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, ScalarF32 dref, ScalarF32 lod,
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const IR::Value& coord, ScalarF32 dref, ScalarF32 lod,
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const IR::Value& offset);
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const IR::Value& offset);
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void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& offset, const IR::Value& offset2);
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const IR::Value& coord, const IR::Value& offset, const IR::Value& offset2);
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void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& offset, const IR::Value& offset2, Register dref);
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const IR::Value& coord, const IR::Value& offset, const IR::Value& offset2,
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const IR::Value& dref);
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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Register offset, Register lod, Register ms);
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Register offset, Register lod, Register ms);
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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