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https://github.com/yuzu-emu/yuzu-android
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Merge pull request #2071 from ReinUsesLisp/dsa-texture
gl_rasterizer: Use DSA for textures and move swizzling to texture state
This commit is contained in:
commit
40ac058557
@ -1019,11 +1019,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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if (surface != nullptr) {
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unit.texture =
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entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
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unit.target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
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unit.swizzle.r = MaxwellToGL::SwizzleSource(texture.tic.x_source);
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unit.swizzle.g = MaxwellToGL::SwizzleSource(texture.tic.y_source);
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unit.swizzle.b = MaxwellToGL::SwizzleSource(texture.tic.z_source);
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unit.swizzle.a = MaxwellToGL::SwizzleSource(texture.tic.w_source);
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surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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texture.tic.w_source);
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} else {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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unit.texture = 0;
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@ -18,7 +18,6 @@
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#include "video_core/morton.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/surface.h"
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#include "video_core/textures/astc.h"
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@ -44,14 +43,14 @@ struct FormatTuple {
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bool compressed;
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};
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static void ApplyTextureDefaults(GLenum target, u32 max_mip_level) {
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
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static void ApplyTextureDefaults(GLuint texture, u32 max_mip_level) {
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glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
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if (max_mip_level == 1) {
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glTexParameterf(target, GL_TEXTURE_LOD_BIAS, 1000.0);
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glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0);
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}
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}
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@ -529,55 +528,41 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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CachedSurface::CachedSurface(const SurfaceParams& params)
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: params(params), gl_target(SurfaceTargetToGL(params.target)),
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cached_size_in_bytes(params.size_in_bytes) {
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texture.Create();
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const auto& rect{params.GetRect()};
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texture.Create(gl_target);
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// Keep track of previous texture bindings
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OpenGLState cur_state = OpenGLState::GetCurState();
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const auto& old_tex = cur_state.texture_units[0];
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SCOPE_EXIT({
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cur_state.texture_units[0] = old_tex;
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cur_state.Apply();
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});
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cur_state.texture_units[0].texture = texture.handle;
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cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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// TODO(Rodrigo): Using params.GetRect() returns a different size than using its Mip*(0)
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// alternatives. This signals a bug on those functions.
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const auto width = static_cast<GLsizei>(params.MipWidth(0));
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const auto height = static_cast<GLsizei>(params.MipHeight(0));
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const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
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gl_internal_format = format_tuple.internal_format;
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gl_is_compressed = format_tuple.compressed;
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if (!format_tuple.compressed) {
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// Only pre-create the texture for non-compressed textures.
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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glTexStorage1D(SurfaceTargetToGL(params.target), params.max_mip_level,
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format_tuple.internal_format, rect.GetWidth());
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glTextureStorage1D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width);
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break;
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::TextureCubemap:
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glTexStorage2D(SurfaceTargetToGL(params.target), params.max_mip_level,
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format_tuple.internal_format, rect.GetWidth(), rect.GetHeight());
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glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width, height);
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
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format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
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params.depth);
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glTextureStorage3D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width, height, params.depth);
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glTexStorage2D(GL_TEXTURE_2D, params.max_mip_level, format_tuple.internal_format,
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rect.GetWidth(), rect.GetHeight());
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}
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glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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width, height);
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}
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ApplyTextureDefaults(SurfaceTargetToGL(params.target), params.max_mip_level);
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ApplyTextureDefaults(texture.handle, params.max_mip_level);
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OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, params.IdentityString());
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@ -751,62 +736,49 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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const auto& rect{params.GetRect(mip_map)};
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// Load data from memory to the surface
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const GLint x0 = static_cast<GLint>(rect.left);
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const GLint y0 = static_cast<GLint>(rect.bottom);
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std::size_t buffer_offset =
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const auto x0 = static_cast<GLint>(rect.left);
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const auto y0 = static_cast<GLint>(rect.bottom);
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auto buffer_offset =
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static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.MipWidth(mip_map) +
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static_cast<std::size_t>(x0)) *
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GetBytesPerPixel(params.pixel_format);
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
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const GLuint target_tex = texture.handle;
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OpenGLState cur_state = OpenGLState::GetCurState();
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const auto& old_tex = cur_state.texture_units[0];
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SCOPE_EXIT({
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cur_state.texture_units[0] = old_tex;
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cur_state.Apply();
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});
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cur_state.texture_units[0].texture = target_tex;
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cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
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cur_state.Apply();
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(params.MipWidth(mip_map) * GetBytesPerPixel(params.pixel_format) % 4 == 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.MipWidth(mip_map)));
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GLsizei image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
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glActiveTexture(GL_TEXTURE0);
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const auto image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
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if (tuple.compressed) {
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switch (params.target) {
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case SurfaceTarget::Texture2D:
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glCompressedTexImage2D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0, image_size,
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glCompressedTextureSubImage2D(
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texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::Texture3D:
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glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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glCompressedTextureSubImage3D(
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texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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static_cast<GLsizei>(params.MipDepth(mip_map)), 0, image_size,
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static_cast<GLsizei>(params.MipDepth(mip_map)), tuple.internal_format, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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static_cast<GLsizei>(params.depth), 0, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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glCompressedTextureSubImage3D(
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texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), static_cast<GLsizei>(params.depth),
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tuple.internal_format, image_size, &gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::TextureCubemap: {
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GLsizei layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
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const auto layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
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for (std::size_t face = 0; face < params.depth; ++face) {
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glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
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mip_map, tuple.internal_format,
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glCompressedTextureSubImage3D(
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texture.handle, mip_map, 0, 0, static_cast<GLint>(face),
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
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static_cast<GLsizei>(params.MipHeight(mip_map)), 1, tuple.internal_format,
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layer_size, &gl_buffer[mip_map][buffer_offset]);
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buffer_offset += layer_size;
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}
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@ -816,35 +788,32 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glCompressedTexImage2D(GL_TEXTURE_2D, mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
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static_cast<GLsizei>(params.size_in_bytes_gl),
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&gl_buffer[mip_map][buffer_offset]);
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glCompressedTextureSubImage2D(
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texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format,
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[mip_map][buffer_offset]);
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}
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} else {
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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glTexSubImage1D(SurfaceTargetToGL(params.target), mip_map, x0,
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static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type,
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&gl_buffer[mip_map][buffer_offset]);
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glTextureSubImage1D(texture.handle, mip_map, x0, static_cast<GLsizei>(rect.GetWidth()),
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tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::Texture2D:
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glTexSubImage2D(SurfaceTargetToGL(params.target), mip_map, x0, y0,
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glTextureSubImage2D(texture.handle, mip_map, x0, y0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::Texture3D:
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glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
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glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
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tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
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glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
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tuple.type, &gl_buffer[mip_map][buffer_offset]);
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@ -852,10 +821,10 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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case SurfaceTarget::TextureCubemap: {
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std::size_t start = buffer_offset;
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for (std::size_t face = 0; face < params.depth; ++face) {
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glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), mip_map,
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x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[mip_map][buffer_offset]);
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glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), 1, tuple.format,
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tuple.type, &gl_buffer[mip_map][buffer_offset]);
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buffer_offset += params.LayerSizeGL(mip_map);
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}
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break;
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@ -864,7 +833,8 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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UNREACHABLE();
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glTexSubImage2D(GL_TEXTURE_2D, mip_map, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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glTextureSubImage2D(texture.handle, mip_map, x0, y0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[mip_map][buffer_offset]);
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}
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@ -876,29 +846,18 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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void CachedSurface::EnsureTextureView() {
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if (texture_view.handle != 0)
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return;
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// Compressed texture are not being created with immutable storage
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UNIMPLEMENTED_IF(gl_is_compressed);
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const GLenum target{TargetLayer()};
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const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
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constexpr GLuint min_layer = 0;
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constexpr GLuint min_level = 0;
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texture_view.Create();
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glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, min_level,
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params.max_mip_level, min_layer, num_layers);
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OpenGLState cur_state = OpenGLState::GetCurState();
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const auto& old_tex = cur_state.texture_units[0];
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SCOPE_EXIT({
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cur_state.texture_units[0] = old_tex;
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cur_state.Apply();
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});
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cur_state.texture_units[0].texture = texture_view.handle;
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cur_state.texture_units[0].target = target;
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cur_state.Apply();
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ApplyTextureDefaults(target, params.max_mip_level);
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glGenTextures(1, &texture_view.handle);
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glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
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params.max_mip_level, 0, 1);
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ApplyTextureDefaults(texture_view.handle, params.max_mip_level);
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glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA,
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reinterpret_cast<const GLint*>(swizzle.data()));
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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@ -909,6 +868,25 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
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}
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void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
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Tegra::Texture::SwizzleSource swizzle_y,
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Tegra::Texture::SwizzleSource swizzle_z,
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Tegra::Texture::SwizzleSource swizzle_w) {
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const GLenum new_x = MaxwellToGL::SwizzleSource(swizzle_x);
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const GLenum new_y = MaxwellToGL::SwizzleSource(swizzle_y);
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const GLenum new_z = MaxwellToGL::SwizzleSource(swizzle_z);
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const GLenum new_w = MaxwellToGL::SwizzleSource(swizzle_w);
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if (swizzle[0] == new_x && swizzle[1] == new_y && swizzle[2] == new_z && swizzle[3] == new_w) {
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return;
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}
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swizzle = {new_x, new_y, new_z, new_w};
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const auto swizzle_data = reinterpret_cast<const GLint*>(swizzle.data());
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glTextureParameteriv(texture.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
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if (texture_view.handle != 0) {
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glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
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}
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}
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RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
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: RasterizerCache{rasterizer} {
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read_framebuffer.Create();
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|
@ -382,6 +382,11 @@ public:
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// Upload data in gl_buffer to this surface's texture
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void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
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void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
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Tegra::Texture::SwizzleSource swizzle_y,
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Tegra::Texture::SwizzleSource swizzle_z,
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Tegra::Texture::SwizzleSource swizzle_w);
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private:
|
||||
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||
|
||||
@ -393,8 +398,8 @@ private:
|
||||
SurfaceParams params{};
|
||||
GLenum gl_target{};
|
||||
GLenum gl_internal_format{};
|
||||
bool gl_is_compressed{};
|
||||
std::size_t cached_size_in_bytes{};
|
||||
std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
||||
};
|
||||
|
||||
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
||||
|
@ -15,12 +15,12 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
void OGLTexture::Create() {
|
||||
void OGLTexture::Create(GLenum target) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenTextures(1, &handle);
|
||||
glCreateTextures(target, 1, &handle);
|
||||
}
|
||||
|
||||
void OGLTexture::Release() {
|
||||
|
@ -28,7 +28,7 @@ public:
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create();
|
||||
void Create(GLenum target);
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
|
@ -462,29 +462,35 @@ void OpenGLState::ApplyPolygonOffset() const {
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyTextures() const {
|
||||
bool has_delta{};
|
||||
std::size_t first{};
|
||||
std::size_t last{};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures;
|
||||
|
||||
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
|
||||
const auto& texture_unit = texture_units[i];
|
||||
const auto& cur_state_texture_unit = cur_state.texture_units[i];
|
||||
textures[i] = texture_unit.texture;
|
||||
|
||||
if (texture_unit.texture != cur_state_texture_unit.texture) {
|
||||
glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum());
|
||||
glBindTexture(texture_unit.target, texture_unit.texture);
|
||||
if (textures[i] != cur_state_texture_unit.texture) {
|
||||
if (!has_delta) {
|
||||
first = i;
|
||||
has_delta = true;
|
||||
}
|
||||
// Update the texture swizzle
|
||||
if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r ||
|
||||
texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g ||
|
||||
texture_unit.swizzle.b != cur_state_texture_unit.swizzle.b ||
|
||||
texture_unit.swizzle.a != cur_state_texture_unit.swizzle.a) {
|
||||
std::array<GLint, 4> mask = {texture_unit.swizzle.r, texture_unit.swizzle.g,
|
||||
texture_unit.swizzle.b, texture_unit.swizzle.a};
|
||||
glTexParameteriv(texture_unit.target, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
|
||||
last = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (has_delta) {
|
||||
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
|
||||
textures.data());
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplySamplers() const {
|
||||
bool has_delta{};
|
||||
std::size_t first{}, last{};
|
||||
std::size_t first{};
|
||||
std::size_t last{};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers;
|
||||
for (std::size_t i = 0; i < std::size(samplers); ++i) {
|
||||
samplers[i] = texture_units[i].sampler;
|
||||
|
@ -126,26 +126,14 @@ public:
|
||||
struct TextureUnit {
|
||||
GLuint texture; // GL_TEXTURE_BINDING_2D
|
||||
GLuint sampler; // GL_SAMPLER_BINDING
|
||||
GLenum target;
|
||||
struct {
|
||||
GLint r; // GL_TEXTURE_SWIZZLE_R
|
||||
GLint g; // GL_TEXTURE_SWIZZLE_G
|
||||
GLint b; // GL_TEXTURE_SWIZZLE_B
|
||||
GLint a; // GL_TEXTURE_SWIZZLE_A
|
||||
} swizzle;
|
||||
|
||||
void Unbind() {
|
||||
texture = 0;
|
||||
swizzle.r = GL_RED;
|
||||
swizzle.g = GL_GREEN;
|
||||
swizzle.b = GL_BLUE;
|
||||
swizzle.a = GL_ALPHA;
|
||||
}
|
||||
|
||||
void Reset() {
|
||||
Unbind();
|
||||
sampler = 0;
|
||||
target = GL_TEXTURE_2D;
|
||||
}
|
||||
};
|
||||
std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units;
|
||||
|
@ -171,10 +171,6 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||
Memory::GetPointer(framebuffer_addr),
|
||||
gl_framebuffer_data.data(), true);
|
||||
|
||||
state.texture_units[0].texture = screen_info.texture.resource.handle;
|
||||
state.Apply();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
||||
|
||||
// Update existing texture
|
||||
@ -182,14 +178,11 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||
// they differ from the LCD resolution.
|
||||
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
||||
// framebuffer sizes. We should make sure that this cannot happen.
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
|
||||
screen_info.texture.gl_format, screen_info.texture.gl_type,
|
||||
gl_framebuffer_data.data());
|
||||
glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
|
||||
framebuffer.height, screen_info.texture.gl_format,
|
||||
screen_info.texture.gl_type, gl_framebuffer_data.data());
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
state.texture_units[0].texture = 0;
|
||||
state.Apply();
|
||||
}
|
||||
}
|
||||
|
||||
@ -199,17 +192,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||
*/
|
||||
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture) {
|
||||
state.texture_units[0].texture = texture.resource.handle;
|
||||
state.Apply();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
|
||||
|
||||
// Update existing texture
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
|
||||
state.texture_units[0].texture = 0;
|
||||
state.Apply();
|
||||
const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
|
||||
glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -249,26 +233,13 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
sizeof(ScreenRectVertex));
|
||||
|
||||
// Allocate textures for the screen
|
||||
screen_info.texture.resource.Create();
|
||||
screen_info.texture.resource.Create(GL_TEXTURE_2D);
|
||||
|
||||
// Allocation of storage is deferred until the first frame, when we
|
||||
// know the framebuffer size.
|
||||
|
||||
state.texture_units[0].texture = screen_info.texture.resource.handle;
|
||||
state.Apply();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
const GLuint texture = screen_info.texture.resource.handle;
|
||||
glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
|
||||
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
|
||||
state.texture_units[0].texture = 0;
|
||||
state.Apply();
|
||||
|
||||
// Clear screen to black
|
||||
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
||||
}
|
||||
@ -284,20 +255,19 @@ void RendererOpenGL::CreateRasterizer() {
|
||||
|
||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer) {
|
||||
|
||||
texture.width = framebuffer.width;
|
||||
texture.height = framebuffer.height;
|
||||
|
||||
GLint internal_format;
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
||||
internal_format = GL_RGBA;
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
||||
break;
|
||||
default:
|
||||
internal_format = GL_RGBA;
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
||||
@ -306,15 +276,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
state.texture_units[0].texture = texture.resource.handle;
|
||||
state.Apply();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
|
||||
texture.gl_format, texture.gl_type, nullptr);
|
||||
|
||||
state.texture_units[0].texture = 0;
|
||||
state.Apply();
|
||||
texture.resource.Release();
|
||||
texture.resource.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
|
||||
}
|
||||
|
||||
void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
|
||||
@ -356,7 +320,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
}};
|
||||
|
||||
state.texture_units[0].texture = screen_info.display_texture;
|
||||
state.texture_units[0].swizzle = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
||||
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
||||
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
|
||||
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
||||
|
Loading…
Reference in New Issue
Block a user