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gl_rasterizer/lighting: implement lut input 5 (CP)
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@@ -84,7 +84,7 @@ struct LightingRegs {
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NV = 2, // Cosine of the angle between the normal and the view vector
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LN = 3, // Cosine of the angle between the light and the normal vectors
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SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors
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CP = 5, // TODO: document and implement
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CP = 5, // Cosine of the angle between the tangent and projection of half-angle vectors
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};
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enum class LightingBumpMode : u32 {
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