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GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
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@@ -81,9 +81,9 @@ inline void Write(u32 addr, const T data) {
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if (config.fill_24bit) {
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// fill with 24-bit values
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for (u8* ptr = start; ptr < end; ptr += 3) {
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ptr[0] = config.value_24bit_b;
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ptr[0] = config.value_24bit_r;
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ptr[1] = config.value_24bit_g;
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ptr[2] = config.value_24bit_r;
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ptr[2] = config.value_24bit_b;
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}
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} else if (config.fill_32bit) {
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// fill with 32-bit values
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