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GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
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@@ -418,6 +418,13 @@ struct Regs {
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RGBA4 = 4,
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};
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enum DepthFormat : u32 {
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D16 = 0,
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D24 = 2,
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D24S8 = 3
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};
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INSERT_PADDING_WORDS(0x6);
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u32 depth_format;
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