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https://github.com/yuzu-emu/yuzu-android
synced 2025-08-11 10:12:32 -07:00
video_core: consistently account for resolution scaling when rendering
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@@ -747,16 +747,20 @@ std::optional<FramebufferTextureInfo> RasterizerOpenGL::AccelerateDisplay(
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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std::scoped_lock lock{texture_cache.mutex};
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ImageView* const image_view{
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texture_cache.TryFindFramebufferImageView(config, framebuffer_addr)};
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const auto [image_view, scaled] =
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texture_cache.TryFindFramebufferImageView(config, framebuffer_addr);
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if (!image_view) {
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return {};
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}
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const auto& resolution = Settings::values.resolution_info;
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FramebufferTextureInfo info{};
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info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
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info.width = image_view->size.width;
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info.height = image_view->size.height;
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info.scaled_width = scaled ? resolution.ScaleUp(info.width) : info.width;
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info.scaled_height = scaled ? resolution.ScaleUp(info.height) : info.height;
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return info;
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}
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@@ -1051,6 +1051,10 @@ void Image::Scale(bool up_scale) {
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state_tracker.NotifyScissor0();
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}
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bool Image::IsRescaled() const {
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return True(flags & ImageFlagBits::Rescaled);
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}
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bool Image::ScaleUp(bool ignore) {
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const auto& resolution = runtime->resolution;
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if (!resolution.active) {
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@@ -217,6 +217,8 @@ public:
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return gl_type;
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}
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bool IsRescaled() const;
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bool ScaleUp(bool ignore = false);
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bool ScaleDown(bool ignore = false);
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@@ -229,6 +229,8 @@ FramebufferTextureInfo RendererOpenGL::LoadFBToScreenInfo(
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info.display_texture = framebuffer_texture.resource.handle;
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info.width = framebuffer.width;
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info.height = framebuffer.height;
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info.scaled_width = framebuffer.width;
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info.scaled_height = framebuffer.height;
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// TODO(Rodrigo): Read this from HLE
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constexpr u32 block_height_log2 = 4;
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@@ -476,25 +478,13 @@ void RendererOpenGL::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
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if (anti_aliasing != Settings::AntiAliasing::None) {
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glEnablei(GL_SCISSOR_TEST, 0);
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auto viewport_width = info.width;
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auto scissor_width = static_cast<u32>(crop.GetWidth());
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if (scissor_width <= 0) {
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scissor_width = viewport_width;
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}
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auto viewport_height = info.height;
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auto scissor_height = static_cast<u32>(crop.GetHeight());
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if (scissor_height <= 0) {
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scissor_height = viewport_height;
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}
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viewport_width = Settings::values.resolution_info.ScaleUp(viewport_width);
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scissor_width = Settings::values.resolution_info.ScaleUp(scissor_width);
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viewport_height = Settings::values.resolution_info.ScaleUp(viewport_height);
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scissor_height = Settings::values.resolution_info.ScaleUp(scissor_height);
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auto scissor_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
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auto viewport_width = static_cast<GLfloat>(scissor_width);
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auto scissor_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
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auto viewport_height = static_cast<GLfloat>(scissor_height);
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glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
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glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
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static_cast<GLfloat>(viewport_height));
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glViewportIndexedf(0, 0.0f, 0.0f, viewport_width, viewport_height);
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glBindSampler(0, present_sampler.handle);
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GLint old_read_fb;
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@@ -557,10 +547,8 @@ void RendererOpenGL::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
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fsr->InitBuffers();
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}
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const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(info.width);
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const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(info.height);
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glBindSampler(0, present_sampler.handle);
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fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop);
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fsr->Draw(program_manager, layout.screen, info.scaled_width, info.scaled_height, crop);
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} else {
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if (fsr->AreBuffersInitialized()) {
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fsr->ReleaseBuffers();
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@@ -54,6 +54,8 @@ struct FramebufferTextureInfo {
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GLuint display_texture{};
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u32 width;
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u32 height;
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u32 scaled_width;
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u32 scaled_height;
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};
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class RendererOpenGL final : public VideoCore::RendererBase {
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