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https://github.com/yuzu-emu/yuzu-android
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nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
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@ -206,6 +206,7 @@ VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_
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.codeSize = static_cast<u32>(code.size_bytes()),
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.pCode = code.data(),
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});
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device.SaveShader(code);
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pipeline = device.GetLogical().CreateComputePipeline({
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.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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@ -770,6 +770,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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const Shader::Profile profile{MakeProfile(key, program.stage)};
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const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
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device.SaveShader(code);
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modules[stage_index] = BuildShader(device, code);
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if (device.HasDebuggingToolAttached()) {
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const std::string name{fmt::format("{:016x}{:016x}", key.unique_hashes[index][0],
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@ -846,7 +847,8 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
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u32 binding{0};
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std::vector<u32> code{EmitSPIRV(base_profile, program, binding)};
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const std::vector<u32> code{EmitSPIRV(base_profile, program, binding)};
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device.SaveShader(code);
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vk::ShaderModule spv_module{BuildShader(device, code)};
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if (device.HasDebuggingToolAttached()) {
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const auto name{fmt::format("{:016x}{:016x}", key.unique_hash[0], key.unique_hash[1])};
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@ -73,12 +73,11 @@ NsightAftermathTracker::~NsightAftermathTracker() {
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}
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}
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void NsightAftermathTracker::SaveShader(const std::vector<u32>& spirv) const {
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void NsightAftermathTracker::SaveShader(std::span<const u32> spirv) const {
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if (!initialized) {
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return;
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}
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std::vector<u32> spirv_copy = spirv;
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std::vector<u32> spirv_copy(spirv.begin(), spirv.end());
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GFSDK_Aftermath_SpirvCode shader;
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shader.pData = spirv_copy.data();
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shader.size = static_cast<u32>(spirv_copy.size() * 4);
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@ -6,6 +6,7 @@
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#include <filesystem>
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#include <mutex>
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#include <span>
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#include <string>
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#include <vector>
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@ -33,7 +34,7 @@ public:
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NsightAftermathTracker(NsightAftermathTracker&&) = delete;
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NsightAftermathTracker& operator=(NsightAftermathTracker&&) = delete;
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void SaveShader(const std::vector<u32>& spirv) const;
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void SaveShader(std::span<const u32> spirv) const;
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private:
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#ifdef HAS_NSIGHT_AFTERMATH
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@ -61,21 +62,21 @@ private:
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bool initialized = false;
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Common::DynamicLibrary dl;
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PFN_GFSDK_Aftermath_DisableGpuCrashDumps GFSDK_Aftermath_DisableGpuCrashDumps;
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PFN_GFSDK_Aftermath_EnableGpuCrashDumps GFSDK_Aftermath_EnableGpuCrashDumps;
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PFN_GFSDK_Aftermath_GetShaderDebugInfoIdentifier GFSDK_Aftermath_GetShaderDebugInfoIdentifier;
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PFN_GFSDK_Aftermath_GetShaderHashSpirv GFSDK_Aftermath_GetShaderHashSpirv;
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PFN_GFSDK_Aftermath_GpuCrashDump_CreateDecoder GFSDK_Aftermath_GpuCrashDump_CreateDecoder;
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PFN_GFSDK_Aftermath_GpuCrashDump_DestroyDecoder GFSDK_Aftermath_GpuCrashDump_DestroyDecoder;
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PFN_GFSDK_Aftermath_GpuCrashDump_GenerateJSON GFSDK_Aftermath_GpuCrashDump_GenerateJSON;
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PFN_GFSDK_Aftermath_GpuCrashDump_GetJSON GFSDK_Aftermath_GpuCrashDump_GetJSON;
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PFN_GFSDK_Aftermath_DisableGpuCrashDumps GFSDK_Aftermath_DisableGpuCrashDumps{};
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PFN_GFSDK_Aftermath_EnableGpuCrashDumps GFSDK_Aftermath_EnableGpuCrashDumps{};
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PFN_GFSDK_Aftermath_GetShaderDebugInfoIdentifier GFSDK_Aftermath_GetShaderDebugInfoIdentifier{};
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PFN_GFSDK_Aftermath_GetShaderHashSpirv GFSDK_Aftermath_GetShaderHashSpirv{};
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PFN_GFSDK_Aftermath_GpuCrashDump_CreateDecoder GFSDK_Aftermath_GpuCrashDump_CreateDecoder{};
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PFN_GFSDK_Aftermath_GpuCrashDump_DestroyDecoder GFSDK_Aftermath_GpuCrashDump_DestroyDecoder{};
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PFN_GFSDK_Aftermath_GpuCrashDump_GenerateJSON GFSDK_Aftermath_GpuCrashDump_GenerateJSON{};
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PFN_GFSDK_Aftermath_GpuCrashDump_GetJSON GFSDK_Aftermath_GpuCrashDump_GetJSON{};
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#endif
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};
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#ifndef HAS_NSIGHT_AFTERMATH
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inline NsightAftermathTracker::NsightAftermathTracker() = default;
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inline NsightAftermathTracker::~NsightAftermathTracker() = default;
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inline void NsightAftermathTracker::SaveShader(const std::vector<u32>&) const {}
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inline void NsightAftermathTracker::SaveShader(std::span<const u32>) const {}
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#endif
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} // namespace Vulkan
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@ -493,7 +493,7 @@ void Device::ReportLoss() const {
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std::this_thread::sleep_for(std::chrono::seconds{15});
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}
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void Device::SaveShader(const std::vector<u32>& spirv) const {
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void Device::SaveShader(std::span<const u32> spirv) const {
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if (nsight_aftermath_tracker) {
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nsight_aftermath_tracker->SaveShader(spirv);
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}
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@ -7,6 +7,7 @@
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <span>
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#include <vector>
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#include "common/common_types.h"
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@ -43,7 +44,7 @@ public:
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void ReportLoss() const;
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/// Reports a shader to Nsight Aftermath.
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void SaveShader(const std::vector<u32>& spirv) const;
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void SaveShader(std::span<const u32> spirv) const;
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/// Returns the name of the VkDriverId reported from Vulkan.
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std::string GetDriverName() const;
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