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https://github.com/yuzu-emu/yuzu-android
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gl_staging_buffer_pool: Refactor allocation variables into a struct
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@ -32,12 +32,12 @@ StagingBufferMap StagingBuffers::RequestMap(size_t requested_size, bool insert_f
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MICROPROFILE_SCOPE(OpenGL_BufferRequest);
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const size_t index = RequestBuffer(requested_size);
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OGLSync* const sync = insert_fence ? &syncs[index] : nullptr;
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sync_indices[index] = insert_fence ? ++current_sync_index : 0;
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OGLSync* const sync = insert_fence ? &allocs[index].sync : nullptr;
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allocs[index].sync_index = insert_fence ? ++current_sync_index : 0;
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return StagingBufferMap{
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.mapped_span = std::span(maps[index], requested_size),
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.mapped_span = std::span(allocs[index].map, requested_size),
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.sync = sync,
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.buffer = buffers[index].handle,
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.buffer = allocs[index].buffer.handle,
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};
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}
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@ -45,46 +45,41 @@ size_t StagingBuffers::RequestBuffer(size_t requested_size) {
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if (const std::optional<size_t> index = FindBuffer(requested_size); index) {
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return *index;
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}
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OGLBuffer& buffer = buffers.emplace_back();
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buffer.Create();
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StagingBufferAlloc alloc;
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alloc.buffer.Create();
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const auto next_pow2_size = Common::NextPow2(requested_size);
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glNamedBufferStorage(buffer.handle, next_pow2_size, nullptr,
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glNamedBufferStorage(alloc.buffer.handle, next_pow2_size, nullptr,
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storage_flags | GL_MAP_PERSISTENT_BIT);
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maps.push_back(static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, next_pow2_size,
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map_flags | GL_MAP_PERSISTENT_BIT)));
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syncs.emplace_back();
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sync_indices.emplace_back();
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sizes.push_back(next_pow2_size);
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ASSERT(syncs.size() == buffers.size() && buffers.size() == maps.size() &&
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maps.size() == sizes.size());
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return buffers.size() - 1;
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alloc.map = static_cast<u8*>(glMapNamedBufferRange(alloc.buffer.handle, 0, next_pow2_size,
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map_flags | GL_MAP_PERSISTENT_BIT));
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alloc.size = next_pow2_size;
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allocs.emplace_back(std::move(alloc));
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return allocs.size() - 1;
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}
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std::optional<size_t> StagingBuffers::FindBuffer(size_t requested_size) {
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size_t known_unsignaled_index = current_sync_index + 1;
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size_t smallest_buffer = std::numeric_limits<size_t>::max();
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std::optional<size_t> found;
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const size_t num_buffers = sizes.size();
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const size_t num_buffers = allocs.size();
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for (size_t index = 0; index < num_buffers; ++index) {
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const size_t buffer_size = sizes[index];
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StagingBufferAlloc& alloc = allocs[index];
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const size_t buffer_size = alloc.size;
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if (buffer_size < requested_size || buffer_size >= smallest_buffer) {
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continue;
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}
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if (syncs[index].handle != 0) {
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if (sync_indices[index] >= known_unsignaled_index) {
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if (alloc.sync.handle != 0) {
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if (alloc.sync_index >= known_unsignaled_index) {
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// This fence is later than a fence that is known to not be signaled
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continue;
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}
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if (!syncs[index].IsSignaled()) {
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if (!alloc.sync.IsSignaled()) {
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// Since this fence hasn't been signaled, it's safe to assume all later
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// fences haven't been signaled either
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known_unsignaled_index = std::min(known_unsignaled_index, sync_indices[index]);
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known_unsignaled_index = std::min(known_unsignaled_index, alloc.sync_index);
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continue;
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}
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syncs[index].Release();
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alloc.sync.Release();
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}
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smallest_buffer = buffer_size;
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found = index;
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@ -38,11 +38,14 @@ struct StagingBuffers {
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std::optional<size_t> FindBuffer(size_t requested_size);
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std::vector<OGLSync> syncs;
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std::vector<OGLBuffer> buffers;
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std::vector<u8*> maps;
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std::vector<size_t> sizes;
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std::vector<size_t> sync_indices;
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struct StagingBufferAlloc {
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OGLSync sync;
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OGLBuffer buffer;
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u8* map;
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size_t size;
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size_t sync_index;
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};
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std::vector<StagingBufferAlloc> allocs;
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GLenum storage_flags;
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GLenum map_flags;
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size_t current_sync_index = 0;
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