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input_common: Avoid potential division by zero
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@ -160,8 +160,9 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
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last_mouse_change.y += mouse_change.y * y_sensitivity;
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// Bind the mouse change to [0 <= deadzone_counterweight <= 1.0]
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if (last_mouse_change.Length() < deadzone_counterweight) {
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last_mouse_change /= last_mouse_change.Length();
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const float length = last_mouse_change.Length();
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if (length < deadzone_counterweight && length != 0.0f) {
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last_mouse_change /= length;
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last_mouse_change *= deadzone_counterweight;
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}
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