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https://github.com/yuzu-emu/yuzu-android
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astc: In-class initialize member variables where appropriate
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@ -25,16 +25,15 @@
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class BitStream {
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public:
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BitStream(unsigned char* ptr, int nBits = 0, int start_offset = 0)
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: m_BitsWritten(0), m_BitsRead(0), m_NumBits(nBits), m_CurByte(ptr),
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m_NextBit(start_offset % 8), done(false) {}
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explicit BitStream(unsigned char* ptr, int nBits = 0, int start_offset = 0)
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: m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {}
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~BitStream() = default;
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int GetBitsWritten() const {
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return m_BitsWritten;
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}
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~BitStream() {}
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void WriteBitsR(unsigned int val, unsigned int nBits) {
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for (unsigned int i = 0; i < nBits; i++) {
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WriteBit((val >> (nBits - i - 1)) & 1);
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@ -95,13 +94,13 @@ private:
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done = done || ++m_BitsWritten >= m_NumBits;
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}
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int m_BitsWritten;
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int m_BitsWritten = 0;
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const int m_NumBits;
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unsigned char* m_CurByte;
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int m_NextBit;
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int m_BitsRead;
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int m_NextBit = 0;
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int m_BitsRead = 0;
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bool done;
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bool done = false;
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};
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template <typename IntType>
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@ -382,17 +381,13 @@ private:
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namespace ASTCC {
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struct TexelWeightParams {
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uint32_t m_Width;
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uint32_t m_Height;
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bool m_bDualPlane;
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uint32_t m_MaxWeight;
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bool m_bError;
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bool m_bVoidExtentLDR;
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bool m_bVoidExtentHDR;
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TexelWeightParams() {
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memset(this, 0, sizeof(*this));
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}
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uint32_t m_Width = 0;
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uint32_t m_Height = 0;
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bool m_bDualPlane = false;
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uint32_t m_MaxWeight = 0;
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bool m_bError = false;
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bool m_bVoidExtentLDR = false;
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bool m_bVoidExtentHDR = false;
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uint32_t GetPackedBitSize() {
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// How many indices do we have?
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@ -668,27 +663,15 @@ IntType Replicate(const IntType& val, uint32_t numBits, uint32_t toBit) {
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class Pixel {
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protected:
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typedef int16_t ChannelType;
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uint8_t m_BitDepth[4];
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int16_t color[4];
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using ChannelType = int16_t;
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uint8_t m_BitDepth[4] = {8, 8, 8, 8};
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int16_t color[4] = {};
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public:
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Pixel() {
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for (int i = 0; i < 4; i++) {
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m_BitDepth[i] = 8;
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color[i] = 0;
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}
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}
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Pixel(ChannelType a, ChannelType r, ChannelType g, ChannelType b, unsigned bitDepth = 8) {
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for (int i = 0; i < 4; i++)
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m_BitDepth[i] = bitDepth;
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color[0] = a;
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color[1] = r;
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color[2] = g;
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color[3] = b;
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}
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Pixel() = default;
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Pixel(ChannelType a, ChannelType r, ChannelType g, ChannelType b, unsigned bitDepth = 8)
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: m_BitDepth{uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth)},
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color{a, r, g, b} {}
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// Changes the depth of each pixel. This scales the values to
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// the appropriate bit depth by either truncating the least
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