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https://github.com/yuzu-emu/yuzu-android
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Merge pull request #4194 from ReinUsesLisp/fix-shader-cache
shader_cache: Fix use-after-free and orphan invalidation cache entries
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commit
52882a93a5
@ -20,6 +20,7 @@ namespace VideoCommon {
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template <class T>
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class ShaderCache {
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static constexpr u64 PAGE_BITS = 14;
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static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;
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struct Entry {
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VAddr addr_start;
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@ -87,8 +88,8 @@ protected:
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const VAddr addr_end = addr + size;
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Entry* const entry = NewEntry(addr, addr_end, data.get());
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const u64 page_end = addr_end >> PAGE_BITS;
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for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
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const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
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for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) {
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invalidation_cache[page].push_back(entry);
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}
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@ -108,20 +109,13 @@ private:
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/// @pre invalidation_mutex is locked
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void InvalidatePagesInRegion(VAddr addr, std::size_t size) {
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const VAddr addr_end = addr + size;
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const u64 page_end = addr_end >> PAGE_BITS;
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for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
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const auto it = invalidation_cache.find(page);
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const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
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for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) {
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auto it = invalidation_cache.find(page);
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if (it == invalidation_cache.end()) {
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continue;
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}
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std::vector<Entry*>& entries = it->second;
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InvalidatePageEntries(entries, addr, addr_end);
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// If there's nothing else in this page, remove it to avoid overpopulating the hash map.
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if (entries.empty()) {
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invalidation_cache.erase(it);
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}
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InvalidatePageEntries(it->second, addr, addr_end);
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}
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}
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@ -131,15 +125,22 @@ private:
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if (marked_for_removal.empty()) {
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return;
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}
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std::scoped_lock lock{lookup_mutex};
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// Remove duplicates
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std::sort(marked_for_removal.begin(), marked_for_removal.end());
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marked_for_removal.erase(std::unique(marked_for_removal.begin(), marked_for_removal.end()),
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marked_for_removal.end());
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std::vector<T*> removed_shaders;
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removed_shaders.reserve(marked_for_removal.size());
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std::scoped_lock lock{lookup_mutex};
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for (Entry* const entry : marked_for_removal) {
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if (lookup_cache.erase(entry->addr_start) > 0) {
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removed_shaders.push_back(entry->data);
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}
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const auto it = lookup_cache.find(entry->addr_start);
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ASSERT(it != lookup_cache.end());
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lookup_cache.erase(it);
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}
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marked_for_removal.clear();
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@ -154,17 +155,33 @@ private:
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/// @param addr_end Non-inclusive end address of the invalidation
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/// @pre invalidation_mutex is locked
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void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end) {
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auto it = entries.begin();
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while (it != entries.end()) {
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Entry* const entry = *it;
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std::size_t index = 0;
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while (index < entries.size()) {
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Entry* const entry = entries[index];
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if (!entry->Overlaps(addr, addr_end)) {
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++it;
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++index;
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continue;
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}
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UnmarkMemory(entry);
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marked_for_removal.push_back(entry);
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it = entries.erase(it);
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UnmarkMemory(entry);
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RemoveEntryFromInvalidationCache(entry);
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marked_for_removal.push_back(entry);
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}
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}
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/// @brief Removes all references to an entry in the invalidation cache
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/// @param entry Entry to remove from the invalidation cache
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/// @pre invalidation_mutex is locked
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void RemoveEntryFromInvalidationCache(const Entry* entry) {
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const u64 page_end = (entry->addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
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for (u64 page = entry->addr_start >> PAGE_BITS; page < page_end; ++page) {
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const auto entries_it = invalidation_cache.find(page);
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ASSERT(entries_it != invalidation_cache.end());
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std::vector<Entry*>& entries = entries_it->second;
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const auto entry_it = std::find(entries.begin(), entries.end(), entry);
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ASSERT(entry_it != entries.end());
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entries.erase(entry_it);
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}
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}
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@ -182,16 +199,11 @@ private:
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}
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/// @brief Removes a vector of shaders from a list
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/// @param removed_shaders Shaders to be removed from the storage, it can contain duplicates
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/// @param removed_shaders Shaders to be removed from the storage
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/// @pre invalidation_mutex is locked
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/// @pre lookup_mutex is locked
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void RemoveShadersFromStorage(std::vector<T*> removed_shaders) {
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// Remove duplicates
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std::sort(removed_shaders.begin(), removed_shaders.end());
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removed_shaders.erase(std::unique(removed_shaders.begin(), removed_shaders.end()),
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removed_shaders.end());
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// Now that there are no duplicates, we can notify removals
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// Notify removals
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for (T* const shader : removed_shaders) {
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OnShaderRemoval(shader);
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}
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