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gl_shader_manager: Zero initialize current assembly programs
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@ -82,7 +82,7 @@ private:
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GLuint current_source_program = 0;
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GLuint current_source_program = 0;
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u32 current_assembly_mask = 0;
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u32 current_assembly_mask = 0;
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std::array<GLuint, NUM_STAGES> current_assembly_programs;
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std::array<GLuint, NUM_STAGES> current_assembly_programs{};
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GLuint current_compute_assembly_program = 0;
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GLuint current_compute_assembly_program = 0;
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};
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};
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