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vulkan_device: don't use fixed cap for memory limits
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@@ -384,6 +384,12 @@ struct Values {
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AstcRecompression::Bc3,
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"astc_recompression",
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Category::RendererAdvanced};
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SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
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VramUsageMode::Conservative,
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VramUsageMode::Conservative,
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VramUsageMode::Aggressive,
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"vram_usage_mode",
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Category::RendererAdvanced};
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SwitchableSetting<bool> async_presentation{linkage,
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#ifdef ANDROID
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true,
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