mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 01:01:22 -08:00
yuzu: Make hotkeys configurable via the GUI
* Adds a new Hotkeys tab in the Controls group. * Double-click a Hotkey to rebind it.
This commit is contained in:
parent
06ac6460d3
commit
57a4a2ae0f
@ -31,6 +31,8 @@ add_executable(yuzu
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configuration/configure_general.h
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configuration/configure_graphics.cpp
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configuration/configure_graphics.h
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configuration/configure_hotkeys.cpp
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configuration/configure_hotkeys.h
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configuration/configure_input.cpp
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configuration/configure_input.h
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configuration/configure_input_player.cpp
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@ -78,6 +80,8 @@ add_executable(yuzu
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ui_settings.h
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util/limitable_input_dialog.cpp
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util/limitable_input_dialog.h
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util/sequence_dialog/sequence_dialog.cpp
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util/sequence_dialog/sequence_dialog.h
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util/spinbox.cpp
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util/spinbox.h
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util/util.cpp
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@ -95,6 +99,7 @@ set(UIS
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configuration/configure_gamelist.ui
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configuration/configure_general.ui
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configuration/configure_graphics.ui
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configuration/configure_hotkeys.ui
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configuration/configure_input.ui
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configuration/configure_input_player.ui
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configuration/configure_input_simple.ui
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@ -105,7 +110,6 @@ set(UIS
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configuration/configure_touchscreen_advanced.ui
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configuration/configure_web.ui
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compatdb.ui
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hotkeys.ui
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loading_screen.ui
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main.ui
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)
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@ -4,6 +4,7 @@
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#include <mutex>
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#include <QDialogButtonBox>
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#include <QHeaderView>
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#include <QLabel>
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#include <QLineEdit>
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#include <QScrollArea>
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@ -7,6 +7,7 @@
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#include <vector>
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#include <QDialog>
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#include <QList>
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#include <QTreeView>
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#include "core/frontend/applets/profile_select.h"
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class GMainWindow;
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@ -16,7 +17,6 @@ class QLabel;
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class QScrollArea;
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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class QVBoxLayout;
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class QtProfileSelectionDialog final : public QDialog {
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <QKeySequence>
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#include <QSettings>
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#include "common/file_util.h"
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#include "configure_input_simple.h"
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@ -9,7 +11,6 @@
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#include "core/hle/service/hid/controllers/npad.h"
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#include "input_common/main.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/ui_settings.h"
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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@ -17,7 +18,6 @@ Config::Config() {
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FileUtil::CreateFullPath(qt_config_loc);
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qt_config =
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std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
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Reload();
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}
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@ -205,6 +205,27 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
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Qt::Key_Control, Qt::Key_Shift, Qt::Key_AltGr, Qt::Key_ApplicationRight,
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};
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// This shouldn't have anything except static initializers (no functions). So
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// QKeySequnce(...).toString() is NOT ALLOWED HERE.
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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const std::array<UISettings::Shortcut, 15> Config::default_hotkeys{
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{{"Capture Screenshot", "Main Window", {"Ctrl+P", Qt::ApplicationShortcut}},
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{"Continue/Pause Emulation", "Main Window", {"F4", Qt::WindowShortcut}},
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{"Decrease Speed Limit", "Main Window", {"-", Qt::ApplicationShortcut}},
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{"Exit yuzu", "Main Window", {"Ctrl+Q", Qt::WindowShortcut}},
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{"Exit Fullscreen", "Main Window", {"Esc", Qt::WindowShortcut}},
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{"Fullscreen", "Main Window", {"F11", Qt::WindowShortcut}},
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{"Increase Speed Limit", "Main Window", {"+", Qt::ApplicationShortcut}},
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{"Load Amiibo", "Main Window", {"F2", Qt::ApplicationShortcut}},
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{"Load File", "Main Window", {"Ctrl+O", Qt::WindowShortcut}},
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{"Restart Emulation", "Main Window", {"F6", Qt::WindowShortcut}},
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{"Stop Emulation", "Main Window", {"F5", Qt::WindowShortcut}},
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{"Toggle Filter Bar", "Main Window", {"Ctrl+F", Qt::WindowShortcut}},
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{"Toggle Speed Limit", "Main Window", {"Ctrl+Z", Qt::ApplicationShortcut}},
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{"Toggle Status Bar", "Main Window", {"Ctrl+S", Qt::WindowShortcut}},
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{"Change Docked Mode", "Main Window", {"F10", Qt::ApplicationShortcut}}}};
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void Config::ReadPlayerValues() {
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for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
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auto& player = Settings::values.players[p];
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@ -509,20 +530,15 @@ void Config::ReadValues() {
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qt_config->endGroup();
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qt_config->beginGroup("Shortcuts");
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QStringList groups = qt_config->childGroups();
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for (auto group : groups) {
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for (auto [name, group, shortcut] : default_hotkeys) {
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auto [keyseq, context] = shortcut;
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qt_config->beginGroup(group);
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QStringList hotkeys = qt_config->childGroups();
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for (auto hotkey : hotkeys) {
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qt_config->beginGroup(hotkey);
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UISettings::values.shortcuts.emplace_back(UISettings::Shortcut(
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group + "/" + hotkey,
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UISettings::ContextualShortcut(ReadSetting("KeySeq").toString(),
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ReadSetting("Context").toInt())));
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qt_config->endGroup();
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}
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qt_config->beginGroup(name);
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UISettings::values.shortcuts.push_back(
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{name,
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group,
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{ReadSetting("KeySeq", keyseq).toString(), ReadSetting("Context", context).toInt()}});
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qt_config->endGroup();
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qt_config->endGroup();
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}
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qt_config->endGroup();
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@ -760,9 +776,16 @@ void Config::SaveValues() {
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qt_config->endGroup();
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qt_config->beginGroup("Shortcuts");
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for (auto shortcut : UISettings::values.shortcuts) {
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WriteSetting(shortcut.first + "/KeySeq", shortcut.second.first);
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WriteSetting(shortcut.first + "/Context", shortcut.second.second);
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// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
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// However, their ordering must also be the same.
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for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
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auto [name, group, shortcut] = UISettings::values.shortcuts[i];
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qt_config->beginGroup(group);
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qt_config->beginGroup(name);
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WriteSetting("KeySeq", shortcut.first, default_hotkeys[i].shortcut.first);
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WriteSetting("Context", shortcut.second, default_hotkeys[i].shortcut.second);
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qt_config->endGroup();
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qt_config->endGroup();
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}
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qt_config->endGroup();
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@ -9,6 +9,7 @@
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#include <string>
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#include <QVariant>
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#include "core/settings.h"
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#include "yuzu/ui_settings.h"
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class QSettings;
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@ -47,6 +48,8 @@ private:
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void WriteSetting(const QString& name, const QVariant& value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
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static const std::array<UISettings::Shortcut, 15> default_hotkeys;
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std::unique_ptr<QSettings> qt_config;
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std::string qt_config_loc;
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};
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@ -7,9 +7,15 @@
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<x>0</x>
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<y>0</y>
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<width>382</width>
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<height>241</height>
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<height>650</height>
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</rect>
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</property>
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>650</height>
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</size>
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</property>
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<property name="windowTitle">
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<string>yuzu Configuration</string>
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</property>
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@ -62,6 +68,11 @@
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<string>Input</string>
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</attribute>
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</widget>
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<widget class="ConfigureHotkeys" name="hotkeysTab">
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<attribute name="title">
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<string>Hotkeys</string>
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</attribute>
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</widget>
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<widget class="ConfigureGraphics" name="graphicsTab">
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<attribute name="title">
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<string>Graphics</string>
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@ -150,6 +161,12 @@
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<header>configuration/configure_input_simple.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureHotkeys</class>
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<extends>QWidget</extends>
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<header>configuration/configure_hotkeys.h</header>
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<container>1</container>
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</customwidget>
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</customwidgets>
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<resources/>
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<connections>
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@ -8,20 +8,22 @@
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#include "ui_configure.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/hotkeys.h"
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ConfigureDialog::ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry)
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: QDialog(parent), ui(new Ui::ConfigureDialog) {
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry)
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: QDialog(parent), registry(registry), ui(new Ui::ConfigureDialog) {
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ui->setupUi(this);
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ui->generalTab->PopulateHotkeyList(registry);
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ui->hotkeysTab->Populate(registry);
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this->setConfiguration();
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this->PopulateSelectionList();
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connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
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&ConfigureDialog::UpdateVisibleTabs);
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adjustSize();
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ui->selectorList->setCurrentRow(0);
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// Synchronise lists upon initialisation
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ui->hotkeysTab->EmitHotkeysChanged();
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}
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ConfigureDialog::~ConfigureDialog() = default;
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@ -34,6 +36,7 @@ void ConfigureDialog::applyConfiguration() {
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ui->systemTab->applyConfiguration();
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ui->profileManagerTab->applyConfiguration();
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ui->inputTab->applyConfiguration();
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ui->hotkeysTab->applyConfiguration(registry);
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ui->graphicsTab->applyConfiguration();
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ui->audioTab->applyConfiguration();
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ui->debugTab->applyConfiguration();
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@ -47,7 +50,7 @@ void ConfigureDialog::PopulateSelectionList() {
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{{tr("General"), {tr("General"), tr("Web"), tr("Debug"), tr("Game List")}},
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{tr("System"), {tr("System"), tr("Profiles"), tr("Audio")}},
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{tr("Graphics"), {tr("Graphics")}},
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{tr("Controls"), {tr("Input")}}}};
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{tr("Controls"), {tr("Input"), tr("Hotkeys")}}}};
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for (const auto& entry : items) {
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auto* const item = new QListWidgetItem(entry.first);
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@ -66,6 +69,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
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{tr("System"), ui->systemTab},
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{tr("Profiles"), ui->profileManagerTab},
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{tr("Input"), ui->inputTab},
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{tr("Hotkeys"), ui->hotkeysTab},
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{tr("Graphics"), ui->graphicsTab},
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{tr("Audio"), ui->audioTab},
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{tr("Debug"), ui->debugTab},
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@ -17,7 +17,7 @@ class ConfigureDialog : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry);
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explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry);
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~ConfigureDialog() override;
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void applyConfiguration();
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@ -28,4 +28,5 @@ private:
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void PopulateSelectionList();
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std::unique_ptr<Ui::ConfigureDialog> ui;
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HotkeyRegistry& registry;
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};
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@ -36,10 +36,6 @@ void ConfigureGeneral::setConfiguration() {
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ui->enable_nfc->setChecked(Settings::values.enable_nfc);
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}
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void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
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ui->widget->Populate(registry);
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}
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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@ -20,7 +20,6 @@ public:
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explicit ConfigureGeneral(QWidget* parent = nullptr);
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~ConfigureGeneral() override;
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void PopulateHotkeyList(const HotkeyRegistry& registry);
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void applyConfiguration();
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private:
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@ -117,22 +117,6 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="HotKeysGroupBox">
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<property name="title">
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<string>Hotkeys</string>
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</property>
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<layout class="QHBoxLayout" name="HotKeysHorizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="HotKeysVerticalLayout">
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<item>
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<widget class="GHotkeysDialog" name="widget" native="true"/>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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@ -150,14 +134,6 @@
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</item>
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</layout>
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</widget>
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<customwidgets>
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<customwidget>
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<class>GHotkeysDialog</class>
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<extends>QWidget</extends>
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<header>hotkeys.h</header>
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<container>1</container>
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</customwidget>
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</customwidgets>
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<resources/>
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<connections/>
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</ui>
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121
src/yuzu/configuration/configure_hotkeys.cpp
Normal file
121
src/yuzu/configuration/configure_hotkeys.cpp
Normal file
@ -0,0 +1,121 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QMessageBox>
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#include <QStandardItemModel>
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#include "core/settings.h"
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#include "ui_configure_hotkeys.h"
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#include "yuzu/configuration/configure_hotkeys.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/util/sequence_dialog/sequence_dialog.h"
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ConfigureHotkeys::ConfigureHotkeys(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureHotkeys>()) {
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ui->setupUi(this);
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setFocusPolicy(Qt::ClickFocus);
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model = new QStandardItemModel(this);
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model->setColumnCount(3);
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model->setHorizontalHeaderLabels({tr("Action"), tr("Hotkey"), tr("Context")});
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connect(ui->hotkey_list, &QTreeView::doubleClicked, this, &ConfigureHotkeys::Configure);
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ui->hotkey_list->setModel(model);
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// TODO(Kloen): Make context configurable as well (hiding the column for now)
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ui->hotkey_list->hideColumn(2);
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ui->hotkey_list->setColumnWidth(0, 200);
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ui->hotkey_list->resizeColumnToContents(1);
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}
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ConfigureHotkeys::~ConfigureHotkeys() = default;
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void ConfigureHotkeys::EmitHotkeysChanged() {
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emit HotkeysChanged(GetUsedKeyList());
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}
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QList<QKeySequence> ConfigureHotkeys::GetUsedKeyList() const {
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QList<QKeySequence> list;
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for (int r = 0; r < model->rowCount(); r++) {
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const QStandardItem* parent = model->item(r, 0);
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for (int r2 = 0; r2 < parent->rowCount(); r2++) {
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const QStandardItem* keyseq = parent->child(r2, 1);
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list << QKeySequence::fromString(keyseq->text(), QKeySequence::NativeText);
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}
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}
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return list;
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}
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void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
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for (const auto& group : registry.hotkey_groups) {
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auto* parent_item = new QStandardItem(group.first);
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parent_item->setEditable(false);
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for (const auto& hotkey : group.second) {
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auto* action = new QStandardItem(hotkey.first);
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auto* keyseq =
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new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
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action->setEditable(false);
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keyseq->setEditable(false);
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parent_item->appendRow({action, keyseq});
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}
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model->appendRow(parent_item);
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}
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ui->hotkey_list->expandAll();
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}
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void ConfigureHotkeys::Configure(QModelIndex index) {
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if (index.parent() == QModelIndex())
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return;
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index = index.sibling(index.row(), 1);
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auto* model = ui->hotkey_list->model();
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auto previous_key = model->data(index);
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auto* hotkey_dialog = new SequenceDialog;
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int return_code = hotkey_dialog->exec();
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auto key_sequence = hotkey_dialog->GetSequence();
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if (return_code == QDialog::Rejected || key_sequence.isEmpty())
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return;
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if (IsUsedKey(key_sequence) && key_sequence != QKeySequence(previous_key.toString())) {
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QMessageBox::critical(this, tr("Error in inputted key"),
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tr("You're using a key that's already bound."));
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} else {
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model->setData(index, key_sequence.toString(QKeySequence::NativeText));
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EmitHotkeysChanged();
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}
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}
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bool ConfigureHotkeys::IsUsedKey(QKeySequence key_sequence) {
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return GetUsedKeyList().contains(key_sequence);
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}
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void ConfigureHotkeys::applyConfiguration(HotkeyRegistry& registry) {
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for (int key_id = 0; key_id < model->rowCount(); key_id++) {
|
||||
const QStandardItem* parent = model->item(key_id, 0);
|
||||
for (int key_column_id = 0; key_column_id < parent->rowCount(); key_column_id++) {
|
||||
const QStandardItem* action = parent->child(key_column_id, 0);
|
||||
const QStandardItem* keyseq = parent->child(key_column_id, 1);
|
||||
for (auto& [group, sub_actions] : registry.hotkey_groups) {
|
||||
if (group != parent->text())
|
||||
continue;
|
||||
for (auto& [action_name, hotkey] : sub_actions) {
|
||||
if (action_name != action->text())
|
||||
continue;
|
||||
hotkey.keyseq = QKeySequence(keyseq->text());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registry.SaveHotkeys();
|
||||
Settings::Apply();
|
||||
}
|
||||
|
||||
void ConfigureHotkeys::retranslateUi() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
48
src/yuzu/configuration/configure_hotkeys.h
Normal file
48
src/yuzu/configuration/configure_hotkeys.h
Normal file
@ -0,0 +1,48 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QWidget>
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureHotkeys;
|
||||
}
|
||||
|
||||
class HotkeyRegistry;
|
||||
class QStandardItemModel;
|
||||
|
||||
class ConfigureHotkeys : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureHotkeys(QWidget* parent = nullptr);
|
||||
~ConfigureHotkeys() override;
|
||||
|
||||
void applyConfiguration(HotkeyRegistry& registry);
|
||||
void retranslateUi();
|
||||
|
||||
void EmitHotkeysChanged();
|
||||
|
||||
/**
|
||||
* Populates the hotkey list widget using data from the provided registry.
|
||||
* Called everytime the Configure dialog is opened.
|
||||
* @param registry The HotkeyRegistry whose data is used to populate the list.
|
||||
*/
|
||||
void Populate(const HotkeyRegistry& registry);
|
||||
|
||||
signals:
|
||||
void HotkeysChanged(QList<QKeySequence> new_key_list);
|
||||
|
||||
private:
|
||||
void Configure(QModelIndex index);
|
||||
bool IsUsedKey(QKeySequence key_sequence);
|
||||
QList<QKeySequence> GetUsedKeyList() const;
|
||||
|
||||
std::unique_ptr<Ui::ConfigureHotkeys> ui;
|
||||
|
||||
QStandardItemModel* model;
|
||||
};
|
42
src/yuzu/configuration/configure_hotkeys.ui
Normal file
42
src/yuzu/configuration/configure_hotkeys.ui
Normal file
@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigureHotkeys</class>
|
||||
<widget class="QWidget" name="ConfigureHotkeys">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>363</width>
|
||||
<height>388</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Hotkey Settings</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Double-click on a binding to change it.</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTreeView" name="hotkey_list">
|
||||
<property name="editTriggers">
|
||||
<set>QAbstractItemView::NoEditTriggers</set>
|
||||
</property>
|
||||
<property name="sortingEnabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -2,7 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <map>
|
||||
#include <QKeySequence>
|
||||
#include <QShortcut>
|
||||
#include <QTreeWidgetItem>
|
||||
@ -13,47 +12,32 @@
|
||||
HotkeyRegistry::HotkeyRegistry() = default;
|
||||
HotkeyRegistry::~HotkeyRegistry() = default;
|
||||
|
||||
void HotkeyRegistry::LoadHotkeys() {
|
||||
// Make sure NOT to use a reference here because it would become invalid once we call
|
||||
// beginGroup()
|
||||
for (auto shortcut : UISettings::values.shortcuts) {
|
||||
const QStringList cat = shortcut.first.split('/');
|
||||
Q_ASSERT(cat.size() >= 2);
|
||||
|
||||
// RegisterHotkey assigns default keybindings, so use old values as default parameters
|
||||
Hotkey& hk = hotkey_groups[cat[0]][cat[1]];
|
||||
if (!shortcut.second.first.isEmpty()) {
|
||||
hk.keyseq = QKeySequence::fromString(shortcut.second.first);
|
||||
hk.context = static_cast<Qt::ShortcutContext>(shortcut.second.second);
|
||||
}
|
||||
if (hk.shortcut)
|
||||
hk.shortcut->setKey(hk.keyseq);
|
||||
}
|
||||
}
|
||||
|
||||
void HotkeyRegistry::SaveHotkeys() {
|
||||
UISettings::values.shortcuts.clear();
|
||||
for (const auto& group : hotkey_groups) {
|
||||
for (const auto& hotkey : group.second) {
|
||||
UISettings::values.shortcuts.emplace_back(
|
||||
UISettings::Shortcut(group.first + '/' + hotkey.first,
|
||||
UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
|
||||
hotkey.second.context)));
|
||||
UISettings::values.shortcuts.push_back(
|
||||
{hotkey.first, group.first,
|
||||
UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
|
||||
hotkey.second.context)});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HotkeyRegistry::RegisterHotkey(const QString& group, const QString& action,
|
||||
const QKeySequence& default_keyseq,
|
||||
Qt::ShortcutContext default_context) {
|
||||
auto& hotkey_group = hotkey_groups[group];
|
||||
if (hotkey_group.find(action) != hotkey_group.end()) {
|
||||
return;
|
||||
void HotkeyRegistry::LoadHotkeys() {
|
||||
// Make sure NOT to use a reference here because it would become invalid once we call
|
||||
// beginGroup()
|
||||
for (auto shortcut : UISettings::values.shortcuts) {
|
||||
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
|
||||
if (!shortcut.shortcut.first.isEmpty()) {
|
||||
hk.keyseq = QKeySequence::fromString(shortcut.shortcut.first, QKeySequence::NativeText);
|
||||
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.second);
|
||||
}
|
||||
if (hk.shortcut) {
|
||||
hk.shortcut->disconnect();
|
||||
hk.shortcut->setKey(hk.keyseq);
|
||||
}
|
||||
}
|
||||
|
||||
auto& hotkey_action = hotkey_groups[group][action];
|
||||
hotkey_action.keyseq = default_keyseq;
|
||||
hotkey_action.context = default_context;
|
||||
}
|
||||
|
||||
QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
|
||||
@ -65,24 +49,11 @@ QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action
|
||||
return hk.shortcut;
|
||||
}
|
||||
|
||||
GHotkeysDialog::GHotkeysDialog(QWidget* parent) : QWidget(parent) {
|
||||
ui.setupUi(this);
|
||||
QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {
|
||||
return hotkey_groups[group][action].keyseq;
|
||||
}
|
||||
|
||||
void GHotkeysDialog::Populate(const HotkeyRegistry& registry) {
|
||||
for (const auto& group : registry.hotkey_groups) {
|
||||
QTreeWidgetItem* toplevel_item = new QTreeWidgetItem(QStringList(group.first));
|
||||
for (const auto& hotkey : group.second) {
|
||||
QStringList columns;
|
||||
columns << hotkey.first << hotkey.second.keyseq.toString();
|
||||
QTreeWidgetItem* item = new QTreeWidgetItem(columns);
|
||||
toplevel_item->addChild(item);
|
||||
}
|
||||
ui.treeWidget->addTopLevelItem(toplevel_item);
|
||||
}
|
||||
// TODO: Make context configurable as well (hiding the column for now)
|
||||
ui.treeWidget->setColumnCount(2);
|
||||
|
||||
ui.treeWidget->resizeColumnToContents(0);
|
||||
ui.treeWidget->resizeColumnToContents(1);
|
||||
Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group,
|
||||
const QString& action) {
|
||||
return hotkey_groups[group][action].context;
|
||||
}
|
||||
|
@ -5,7 +5,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include "ui_hotkeys.h"
|
||||
|
||||
class QDialog;
|
||||
class QKeySequence;
|
||||
@ -14,7 +13,7 @@ class QShortcut;
|
||||
|
||||
class HotkeyRegistry final {
|
||||
public:
|
||||
friend class GHotkeysDialog;
|
||||
friend class ConfigureHotkeys;
|
||||
|
||||
explicit HotkeyRegistry();
|
||||
~HotkeyRegistry();
|
||||
@ -49,22 +48,27 @@ public:
|
||||
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
|
||||
|
||||
/**
|
||||
* Register a hotkey.
|
||||
* Returns a QKeySequence object whose signal can be connected to QAction::setShortcut.
|
||||
*
|
||||
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger")
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image")
|
||||
* @param default_keyseq Default key sequence to assign if the hotkey wasn't present in the
|
||||
* settings file before
|
||||
* @param default_context Default context to assign if the hotkey wasn't present in the settings
|
||||
* file before
|
||||
* @warning Both the group and action strings will be displayed in the hotkey settings dialog
|
||||
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
||||
*/
|
||||
void RegisterHotkey(const QString& group, const QString& action,
|
||||
const QKeySequence& default_keyseq = {},
|
||||
Qt::ShortcutContext default_context = Qt::WindowShortcut);
|
||||
QKeySequence GetKeySequence(const QString& group, const QString& action);
|
||||
|
||||
/**
|
||||
* Returns a Qt::ShortcutContext object who can be connected to other
|
||||
* QAction::setShortcutContext.
|
||||
*
|
||||
* @param group General group this shortcut context belongs to (e.g. "Main Window",
|
||||
* "Debugger").
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
||||
*/
|
||||
Qt::ShortcutContext GetShortcutContext(const QString& group, const QString& action);
|
||||
|
||||
private:
|
||||
struct Hotkey {
|
||||
Hotkey() : shortcut(nullptr), context(Qt::WindowShortcut) {}
|
||||
|
||||
QKeySequence keyseq;
|
||||
QShortcut* shortcut = nullptr;
|
||||
Qt::ShortcutContext context = Qt::WindowShortcut;
|
||||
@ -75,15 +79,3 @@ private:
|
||||
|
||||
HotkeyGroupMap hotkey_groups;
|
||||
};
|
||||
|
||||
class GHotkeysDialog : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit GHotkeysDialog(QWidget* parent = nullptr);
|
||||
|
||||
void Populate(const HotkeyRegistry& registry);
|
||||
|
||||
private:
|
||||
Ui::hotkeys ui;
|
||||
};
|
||||
|
@ -1,46 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>hotkeys</class>
|
||||
<widget class="QWidget" name="hotkeys">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>363</width>
|
||||
<height>388</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Hotkey Settings</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QTreeWidget" name="treeWidget">
|
||||
<property name="selectionBehavior">
|
||||
<enum>QAbstractItemView::SelectItems</enum>
|
||||
</property>
|
||||
<property name="headerHidden">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Action</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Hotkey</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Context</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -511,33 +511,34 @@ void GMainWindow::InitializeRecentFileMenuActions() {
|
||||
}
|
||||
|
||||
void GMainWindow::InitializeHotkeys() {
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Load Amiibo", QKeySequence(Qt::Key_F2),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Capture Screenshot",
|
||||
QKeySequence(QKeySequence::Print));
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Change Docked Mode", QKeySequence(Qt::Key_F10));
|
||||
|
||||
hotkey_registry.LoadHotkeys();
|
||||
|
||||
ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Load File"));
|
||||
ui.action_Load_File->setShortcutContext(
|
||||
hotkey_registry.GetShortcutContext("Main Window", "Load File"));
|
||||
|
||||
ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Exit yuzu"));
|
||||
ui.action_Exit->setShortcutContext(
|
||||
hotkey_registry.GetShortcutContext("Main Window", "Exit yuzu"));
|
||||
|
||||
ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Stop Emulation"));
|
||||
ui.action_Stop->setShortcutContext(
|
||||
hotkey_registry.GetShortcutContext("Main Window", "Stop Emulation"));
|
||||
|
||||
ui.action_Show_Filter_Bar->setShortcut(
|
||||
hotkey_registry.GetKeySequence("Main Window", "Toggle Filter Bar"));
|
||||
ui.action_Show_Filter_Bar->setShortcutContext(
|
||||
hotkey_registry.GetShortcutContext("Main Window", "Toggle Filter Bar"));
|
||||
|
||||
ui.action_Show_Status_Bar->setShortcut(
|
||||
hotkey_registry.GetKeySequence("Main Window", "Toggle Status Bar"));
|
||||
ui.action_Show_Status_Bar->setShortcutContext(
|
||||
hotkey_registry.GetShortcutContext("Main Window", "Toggle Status Bar"));
|
||||
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
|
||||
this, &GMainWindow::OnMenuLoadFile);
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Start Emulation", this),
|
||||
&QShortcut::activated, this, &GMainWindow::OnStartGame);
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated,
|
||||
this, [&] {
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause Emulation", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (emulation_running) {
|
||||
if (emu_thread->IsRunning()) {
|
||||
OnPauseGame();
|
||||
@ -546,8 +547,8 @@ void GMainWindow::InitializeHotkeys() {
|
||||
}
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
|
||||
[this] {
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Restart Emulation", this),
|
||||
&QShortcut::activated, this, [this] {
|
||||
if (!Core::System::GetInstance().IsPoweredOn())
|
||||
return;
|
||||
BootGame(QString(game_path));
|
||||
@ -692,7 +693,6 @@ void GMainWindow::ConnectMenuEvents() {
|
||||
&GMainWindow::ToggleWindowMode);
|
||||
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
|
||||
&GMainWindow::OnDisplayTitleBars);
|
||||
ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
|
||||
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
|
||||
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
|
||||
|
||||
@ -1624,6 +1624,7 @@ void GMainWindow::OnConfigure() {
|
||||
auto result = configureDialog.exec();
|
||||
if (result == QDialog::Accepted) {
|
||||
configureDialog.applyConfiguration();
|
||||
InitializeHotkeys();
|
||||
if (UISettings::values.theme != old_theme)
|
||||
UpdateUITheme();
|
||||
if (UISettings::values.enable_discord_presence != old_discord_presence)
|
||||
|
@ -120,7 +120,6 @@ private:
|
||||
void InitializeWidgets();
|
||||
void InitializeDebugWidgets();
|
||||
void InitializeRecentFileMenuActions();
|
||||
void InitializeHotkeys();
|
||||
|
||||
void SetDefaultUIGeometry();
|
||||
void RestoreUIState();
|
||||
@ -195,6 +194,7 @@ private slots:
|
||||
void OnAbout();
|
||||
void OnToggleFilterBar();
|
||||
void OnDisplayTitleBars(bool);
|
||||
void InitializeHotkeys();
|
||||
void ToggleFullscreen();
|
||||
void ShowFullscreen();
|
||||
void HideFullscreen();
|
||||
|
@ -12,5 +12,4 @@ const Themes themes{{
|
||||
}};
|
||||
|
||||
Values values = {};
|
||||
|
||||
} // namespace UISettings
|
||||
|
@ -15,7 +15,12 @@
|
||||
namespace UISettings {
|
||||
|
||||
using ContextualShortcut = std::pair<QString, int>;
|
||||
using Shortcut = std::pair<QString, ContextualShortcut>;
|
||||
|
||||
struct Shortcut {
|
||||
QString name;
|
||||
QString group;
|
||||
ContextualShortcut shortcut;
|
||||
};
|
||||
|
||||
using Themes = std::array<std::pair<const char*, const char*>, 2>;
|
||||
extern const Themes themes;
|
||||
|
37
src/yuzu/util/sequence_dialog/sequence_dialog.cpp
Normal file
37
src/yuzu/util/sequence_dialog/sequence_dialog.cpp
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QDialogButtonBox>
|
||||
#include <QKeySequenceEdit>
|
||||
#include <QVBoxLayout>
|
||||
#include "yuzu/util/sequence_dialog/sequence_dialog.h"
|
||||
|
||||
SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
|
||||
setWindowTitle(tr("Enter a hotkey"));
|
||||
auto* layout = new QVBoxLayout(this);
|
||||
key_sequence = new QKeySequenceEdit;
|
||||
layout->addWidget(key_sequence);
|
||||
auto* buttons =
|
||||
new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, Qt::Horizontal);
|
||||
buttons->setCenterButtons(true);
|
||||
layout->addWidget(buttons);
|
||||
connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
|
||||
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
|
||||
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
}
|
||||
|
||||
SequenceDialog::~SequenceDialog() = default;
|
||||
|
||||
QKeySequence SequenceDialog::GetSequence() const {
|
||||
// Only the first key is returned. The other 3, if present, are ignored.
|
||||
return QKeySequence(key_sequence->keySequence()[0]);
|
||||
}
|
||||
|
||||
bool SequenceDialog::focusNextPrevChild(bool next) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void SequenceDialog::closeEvent(QCloseEvent*) {
|
||||
reject();
|
||||
}
|
24
src/yuzu/util/sequence_dialog/sequence_dialog.h
Normal file
24
src/yuzu/util/sequence_dialog/sequence_dialog.h
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QDialog>
|
||||
|
||||
class QKeySequenceEdit;
|
||||
|
||||
class SequenceDialog : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit SequenceDialog(QWidget* parent = nullptr);
|
||||
~SequenceDialog() override;
|
||||
|
||||
QKeySequence GetSequence() const;
|
||||
void closeEvent(QCloseEvent*) override;
|
||||
|
||||
private:
|
||||
QKeySequenceEdit* key_sequence;
|
||||
bool focusNextPrevChild(bool next) override;
|
||||
};
|
Loading…
Reference in New Issue
Block a user