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cmake: Remove unused code in GenerateSCMRev.cmake
Remove shader code hash generation code as it's no longer used.
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@ -48,15 +48,6 @@ if (BUILD_REPOSITORY)
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endif()
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endif()
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endif()
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endif()
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# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
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# The variable SRC_DIR must be passed into the script
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set(VIDEO_CORE "${SRC_DIR}/src/video_core")
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# (since it uses the current build directory for all values of CMAKE_*_DIR)
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set(HASH_FILES
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# ...
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)
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set(COMBINED "")
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foreach (F IN LISTS HASH_FILES)
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file(READ ${F} TMP)
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set(COMBINED "${COMBINED}${TMP}")
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endforeach()
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string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
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configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
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configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
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