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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 03:01:22 -08:00
common/color: Remove unnecessary const qualifiers on return types
These are just superfluous and not necessesary
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@ -57,7 +57,7 @@ constexpr u8 Convert8To6(u8 value) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
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return {bytes[3], bytes[2], bytes[1], bytes[0]};
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return {bytes[3], bytes[2], bytes[1], bytes[0]};
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}
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}
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@ -66,7 +66,7 @@ inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
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return {bytes[2], bytes[1], bytes[0], 255};
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return {bytes[2], bytes[1], bytes[0], 255};
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}
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}
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@ -75,7 +75,7 @@ inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRG8(const u8* bytes) {
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return {bytes[1], bytes[0], 0, 255};
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return {bytes[1], bytes[0], 0, 255};
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}
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}
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@ -84,7 +84,7 @@ inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
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u16_le pixel;
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u16_le pixel;
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std::memcpy(&pixel, bytes, sizeof(pixel));
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std::memcpy(&pixel, bytes, sizeof(pixel));
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return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
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return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
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@ -96,7 +96,7 @@ inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
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u16_le pixel;
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u16_le pixel;
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std::memcpy(&pixel, bytes, sizeof(pixel));
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std::memcpy(&pixel, bytes, sizeof(pixel));
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return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
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return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
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@ -108,7 +108,7 @@ inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
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u16_le pixel;
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u16_le pixel;
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std::memcpy(&pixel, bytes, sizeof(pixel));
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std::memcpy(&pixel, bytes, sizeof(pixel));
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return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
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return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
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@ -140,7 +140,7 @@ inline u32 DecodeD24(const u8* bytes) {
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* @param bytes Pointer to encoded source values
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* @param bytes Pointer to encoded source values
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* @return Resulting values stored as a Math::Vec2
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* @return Resulting values stored as a Math::Vec2
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*/
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*/
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inline const Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
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inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
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return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]};
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return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]};
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}
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}
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