mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 05:01:20 -08:00
pica: Cleanup and add some comments to lighting registers.
This commit is contained in:
parent
6878ba7608
commit
6307999116
@ -695,8 +695,8 @@ struct Regs {
|
|||||||
INSERT_PADDING_WORDS(0x3);
|
INSERT_PADDING_WORDS(0x3);
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField<0, 1, u32> w; // 1.f if 0, otherwise 0.f
|
BitField<0, 1, u32> directional;
|
||||||
BitField<1, 1, u32> two_sided_diffuse; // when disabled, clamp dot-product to 0
|
BitField<1, 1, u32> two_sided_diffuse; // 1: GL_TRUE, 0: GL_FALSE; when disabled, clamp dot-product to 0
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -714,21 +714,21 @@ struct Regs {
|
|||||||
|
|
||||||
union {
|
union {
|
||||||
BitField< 4, 4, u32> config;
|
BitField< 4, 4, u32> config;
|
||||||
BitField<27, 1, u32> clamp_highlights;
|
BitField<27, 1, u32> clamp_highlights; // 1: GL_TRUE, 0: GL_FALSE
|
||||||
};
|
};
|
||||||
|
|
||||||
union {
|
union {
|
||||||
// Each bit specifies whether distance attenuation should be applied for the
|
// Each bit specifies whether distance attenuation should be applied for the
|
||||||
// corresponding light
|
// corresponding light
|
||||||
|
|
||||||
BitField<24, 1, u32> dist_atten_enable_light_0;
|
BitField<24, 1, u32> dist_atten_enable_light_0; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField<25, 1, u32> dist_atten_enable_light_1;
|
BitField<25, 1, u32> dist_atten_enable_light_1; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField<26, 1, u32> dist_atten_enable_light_2;
|
BitField<26, 1, u32> dist_atten_enable_light_2; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField<27, 1, u32> dist_atten_enable_light_3;
|
BitField<27, 1, u32> dist_atten_enable_light_3; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField<28, 1, u32> dist_atten_enable_light_4;
|
BitField<28, 1, u32> dist_atten_enable_light_4; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField<29, 1, u32> dist_atten_enable_light_5;
|
BitField<29, 1, u32> dist_atten_enable_light_5; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField<30, 1, u32> dist_atten_enable_light_6;
|
BitField<30, 1, u32> dist_atten_enable_light_6; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField<31, 1, u32> dist_atten_enable_light_7;
|
BitField<31, 1, u32> dist_atten_enable_light_7; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
};
|
};
|
||||||
|
|
||||||
bool IsDistAttenEnabled(unsigned index) const {
|
bool IsDistAttenEnabled(unsigned index) const {
|
||||||
@ -754,13 +754,13 @@ struct Regs {
|
|||||||
u32 lut_data[8];
|
u32 lut_data[8];
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField< 1, 1, u32> d0;
|
BitField< 1, 1, u32> d0; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField< 5, 1, u32> d1;
|
BitField< 5, 1, u32> d1; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField< 9, 1, u32> sp;
|
BitField< 9, 1, u32> sp; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField<13, 1, u32> fr;
|
BitField<13, 1, u32> fr; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField<17, 1, u32> rb;
|
BitField<17, 1, u32> rb; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField<21, 1, u32> rg;
|
BitField<21, 1, u32> rg; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
BitField<25, 1, u32> rr;
|
BitField<25, 1, u32> rr; // 0: GL_TRUE, 1: GL_FALSE
|
||||||
} abs_lut_input;
|
} abs_lut_input;
|
||||||
|
|
||||||
union {
|
union {
|
||||||
|
@ -80,7 +80,7 @@ struct PicaShaderConfig {
|
|||||||
unsigned num = regs.lighting.light_enable.GetNum(light_index);
|
unsigned num = regs.lighting.light_enable.GetNum(light_index);
|
||||||
const auto& light = regs.lighting.light[num];
|
const auto& light = regs.lighting.light[num];
|
||||||
res.light_src[light_index].num = num;
|
res.light_src[light_index].num = num;
|
||||||
res.light_src[light_index].directional = light.w != 0;
|
res.light_src[light_index].directional = light.directional != 0;
|
||||||
res.light_src[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
|
res.light_src[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
|
||||||
res.light_src[light_index].dist_atten_enabled = regs.lighting.IsDistAttenEnabled(num);
|
res.light_src[light_index].dist_atten_enabled = regs.lighting.IsDistAttenEnabled(num);
|
||||||
res.light_src[light_index].dist_atten_bias = Pica::float20::FromRawFloat20(light.dist_atten_bias).ToFloat32();
|
res.light_src[light_index].dist_atten_bias = Pica::float20::FromRawFloat20(light.dist_atten_bias).ToFloat32();
|
||||||
|
Loading…
Reference in New Issue
Block a user