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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 14:01:21 -08:00
Fence Manager: Add fences on Reference Count.
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35327dbde3
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63915bf2de
@ -586,7 +586,9 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
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cpu_addr_base += u64(std::max<s64>(difference2, 0));
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const u64 new_size = cpu_addr_end2 - cpu_addr_base;
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const u64 new_offset = cpu_addr_base - buffer.CpuAddr();
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ASSERT(!IsRegionCpuModified(cpu_addr_base, new_size));
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if (IsRegionCpuModified(cpu_addr_base, new_size)) {
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return;
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}
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downloads.push_back({
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BufferCopy{
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.src_offset = new_offset,
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@ -596,8 +598,15 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
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buffer_id,
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});
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total_size_bytes += new_size;
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buffer.UnmarkRegionAsGpuModified(cpu_addr_base, new_size);
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largest_copy = std::max(largest_copy, new_size);
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constexpr u64 align_mask = ~(32ULL - 1);
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const VAddr align_up_address = (cpu_addr_base + 31) & align_mask;
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const u64 difference = align_up_address - cpu_addr_base;
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if (difference > new_size) {
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return;
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}
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const u64 fixed_size = new_size - difference;
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buffer.UnmarkRegionAsGpuModified(align_up_address, fixed_size & align_mask);
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});
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});
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}
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@ -1380,7 +1389,8 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
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// Binding the whole map range would be technically correct, but games have large maps that make
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// this approach unaffordable for now.
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static constexpr u32 arbitrary_extra_bytes = 0xc000;
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const u32 bytes_to_map_end = static_cast<u32>(gpu_memory.BytesToMapEnd(gpu_addr));
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const u32 bytes_to_map_end =
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std::max(size, static_cast<u32>(gpu_memory.BytesToMapEnd(gpu_addr)));
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const Binding binding{
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.cpu_addr = *cpu_addr,
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.size = std::min(size + arbitrary_extra_bytes, bytes_to_map_end),
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@ -8,6 +8,7 @@
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#include <queue>
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#include "common/common_types.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "video_core/delayed_destruction_ring.h"
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#include "video_core/gpu.h"
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@ -53,6 +54,23 @@ public:
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delayed_destruction_ring.Tick();
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}
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void SignalReference() {
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// Only sync references on High
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if (Settings::values.gpu_accuracy.GetValue() != Settings::GPUAccuracy::High) {
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return;
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}
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TryReleasePendingFences();
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const bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(0, 0, !should_flush);
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fences.push(new_fence);
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QueueFence(new_fence);
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if (should_flush) {
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rasterizer.FlushCommands();
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}
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rasterizer.SyncGuestHost();
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}
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void SignalSemaphore(GPUVAddr addr, u32 value) {
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TryReleasePendingFences();
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const bool should_flush = ShouldFlush();
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@ -87,8 +105,10 @@ public:
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}
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PopAsyncFlushes();
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if (current_fence->IsSemaphore()) {
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if (current_fence->GetAddress() != 0) {
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gpu_memory.template Write<u32>(current_fence->GetAddress(),
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current_fence->GetPayload());
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}
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} else {
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gpu.IncrementSyncPoint(current_fence->GetPayload());
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}
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@ -268,11 +268,13 @@ void GPU::CallPullerMethod(const MethodCall& method_call) {
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case BufferMethods::SemaphoreAddressHigh:
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case BufferMethods::SemaphoreAddressLow:
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case BufferMethods::SemaphoreSequence:
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case BufferMethods::RefCnt:
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case BufferMethods::UnkCacheFlush:
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case BufferMethods::WrcacheFlush:
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case BufferMethods::FenceValue:
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break;
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case BufferMethods::RefCnt:
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rasterizer->SignalReference();
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break;
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case BufferMethods::FenceAction:
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ProcessFenceActionMethod();
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break;
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@ -63,6 +63,9 @@ public:
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/// Signal a GPU based syncpoint as a fence
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virtual void SignalSyncPoint(u32 value) = 0;
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/// Signal a GPU based reference as point
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virtual void SignalReference() = 0;
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/// Release all pending fences.
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virtual void ReleaseFences() = 0;
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@ -634,6 +634,13 @@ void RasterizerOpenGL::SignalSyncPoint(u32 value) {
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fence_manager.SignalSyncPoint(value);
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}
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void RasterizerOpenGL::SignalReference() {
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if (!gpu.IsAsync()) {
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return;
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}
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fence_manager.SignalReference();
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}
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void RasterizerOpenGL::ReleaseFences() {
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if (!gpu.IsAsync()) {
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return;
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@ -83,6 +83,7 @@ public:
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void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
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void SignalSemaphore(GPUVAddr addr, u32 value) override;
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void SignalSyncPoint(u32 value) override;
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void SignalReference() override;
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void ReleaseFences() override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void WaitForIdle() override;
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@ -580,6 +580,13 @@ void RasterizerVulkan::SignalSyncPoint(u32 value) {
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fence_manager.SignalSyncPoint(value);
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}
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void RasterizerVulkan::SignalReference() {
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if (!gpu.IsAsync()) {
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return;
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}
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fence_manager.SignalReference();
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}
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void RasterizerVulkan::ReleaseFences() {
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if (!gpu.IsAsync()) {
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return;
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@ -75,6 +75,7 @@ public:
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void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
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void SignalSemaphore(GPUVAddr addr, u32 value) override;
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void SignalSyncPoint(u32 value) override;
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void SignalReference() override;
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void ReleaseFences() override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void WaitForIdle() override;
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