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shader/node: std::move Meta instance within OperationNode constructor
Allows usages of the constructor to avoid an unnecessary copy.
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@ -410,7 +410,7 @@ public:
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explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
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explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
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explicit OperationNode(OperationCode code, Meta meta)
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explicit OperationNode(OperationCode code, Meta meta)
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: OperationNode(code, meta, std::vector<Node>{}) {}
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: OperationNode(code, std::move(meta), std::vector<Node>{}) {}
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explicit OperationNode(OperationCode code, std::vector<Node> operands)
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explicit OperationNode(OperationCode code, std::vector<Node> operands)
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: OperationNode(code, Meta{}, std::move(operands)) {}
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: OperationNode(code, Meta{}, std::move(operands)) {}
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